From ce3255b65c0ab6fb2a93e416d39d547632287b51 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 16 四月 2024 17:08:38 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加技能被动效果5015 5016 5017) 1. 增加技能被动效果ID 5015 - 被攻击触发,附加负面状态判断 2. 增加技能被动效果ID 5016 - 灵宠攻击后触发,附加目标负面状态判断 3. 增加技能被动效果ID 5017 - 攻击时提升攻击力,附加当前血量判 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py index dc88b19..ae2b6fe 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py @@ -45,7 +45,7 @@ GameWorld.DebugLog(" 换血: atkID=%s,defID=%s,skillID=%s,hurtValue=%s,hpHurtValue=%s,atkHurtValue=%s,curHP=%s,tagHP=%s" % (attacker.GetID(), defender.GetID(), curSkill.GetSkillID(), hurtValue, hpHurtValue, atkHurtValue, curHP, tagHP)) - lostHP = SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False) + lostHP = SkillCommon.SkillLostHP(defender, curSkill, attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False) if lostHP: - SkillCommon.SkillLostHP(attacker, curSkill.GetSkillTypeID(), attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False) + SkillCommon.SkillLostHP(attacker, curSkill, attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False) return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill) -- Gitblit v1.8.0