From cec6b0d59b0ea6d0ea5d165183b7d93569de0761 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 十一月 2018 14:56:16 +0800
Subject: [PATCH] 4521 【后端】【1.2.0】N阶前防具合成,前X次红2必成,前Y次红三必成
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
index 14dea9b..36b3651 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
@@ -146,6 +146,7 @@
#2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知
if curPlayer != None:
FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
+ NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
else:
#副本
FBLogic.DoFB_Npc_KillNPC(curSummonNPC, curTagNPC, tick)
--
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