From cec6b0d59b0ea6d0ea5d165183b7d93569de0761 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 十一月 2018 14:56:16 +0800
Subject: [PATCH] 4521 【后端】【1.2.0】N阶前防具合成,前X次红2必成,前Y次红三必成

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e73c365..de04888 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -85,6 +85,7 @@
 
                 "ItemCompound":(
                         ("WORD", "ID", 1),
+                        ("BYTE", "ComposeGroup", 0),
                         ("list", "MakeID", 0),
                         ("BYTE", "IsFirstSuccMakeJobItem", 0),
                         ("list", "UnfixedItemID", 0),
@@ -1178,6 +1179,7 @@
     
     def __init__(self):
         self.ID = 0
+        self.ComposeGroup = 0
         self.MakeID = []
         self.IsFirstSuccMakeJobItem = 0
         self.UnfixedItemID = []
@@ -1194,6 +1196,7 @@
         return
         
     def GetID(self): return self.ID # 合成配置编号ID
+    def GetComposeGroup(self): return self.ComposeGroup # 合成归组类型
     def GetMakeID(self): return self.MakeID # 可合成的道具ID,多个则随机一个
     def GetIsFirstSuccMakeJobItem(self): return self.IsFirstSuccMakeJobItem # 首次成功是否必出本职业
     def GetUnfixedItemID(self): return self.UnfixedItemID # 不固定道具ID, 多个ID时则任意一种均可

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