From cec6b0d59b0ea6d0ea5d165183b7d93569de0761 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 01 十一月 2018 14:56:16 +0800 Subject: [PATCH] 4521 【后端】【1.2.0】N阶前防具合成,前X次红2必成,前Y次红三必成 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index e73c365..de04888 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -85,6 +85,7 @@ "ItemCompound":( ("WORD", "ID", 1), + ("BYTE", "ComposeGroup", 0), ("list", "MakeID", 0), ("BYTE", "IsFirstSuccMakeJobItem", 0), ("list", "UnfixedItemID", 0), @@ -1178,6 +1179,7 @@ def __init__(self): self.ID = 0 + self.ComposeGroup = 0 self.MakeID = [] self.IsFirstSuccMakeJobItem = 0 self.UnfixedItemID = [] @@ -1194,6 +1196,7 @@ return def GetID(self): return self.ID # 合成配置编号ID + def GetComposeGroup(self): return self.ComposeGroup # 合成归组类型 def GetMakeID(self): return self.MakeID # 可合成的道具ID,多个则随机一个 def GetIsFirstSuccMakeJobItem(self): return self.IsFirstSuccMakeJobItem # 首次成功是否必出本职业 def GetUnfixedItemID(self): return self.UnfixedItemID # 不固定道具ID, 多个ID时则任意一种均可 -- Gitblit v1.8.0