From cefb5d9e7a855d4d6722bd27962ccbf615dd09e2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 05 九月 2024 11:03:19 +0800
Subject: [PATCH] 10202 【越南】【砍树】寻宝仅广播配置的需要广播格子,去除幸运格子默认广播设定;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py |   11 +----------
 1 files changed, 1 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 024eaac..00f50eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -187,19 +187,10 @@
     updTreasureCount = curTreasureCount + treasureCount
     GameWorld.DebugLog("已经寻宝次数=%s,当前幸运=%s,commItemRateList=%s" % (curTreasureCount, curLuck, commItemRateList), playerID)
     
-    goodGridNumList = [] # 好物品格子编号 (幸运物品 + 必出 + 保底)
-    goodGridNumList += luckyGridNumList
     beSureCountDict = ipyData.GetGridItemRateList3() # 第x次必出产出格子编号饼图
-    #for gridRateList in beSureCountDict.values():
-    #    for gridRateInfo in gridRateList:
-    #        goodGridNumList.append(gridRateInfo[1])
     ensureCount = setIpyData.GetEnsureCount() # 每多少次触发保底产出库
     ensureRateList = ipyData.GetGridItemRateList2()
-    #for gridRateInfo in ensureRateList:
-    #    goodGridNumList.append(gridRateInfo[1])
     notifyGridNumList = setIpyData.GetNotifyGridNumList() # 额外需要广播的格子,幸运必出、次数必出可不配置
-    goodGridNumList += notifyGridNumList
-    GameWorld.DebugLog("goodGridNumList=%s" % goodGridNumList, playerID)
     
     # 单抽产出优先级: 幸运物品 > 必出 > 保底 > 普通
     # 连抽没有优先级限制,只要满足条件即可产出
@@ -405,7 +396,7 @@
         itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
         mailItemDict = ItemCommon.GetMailItemDict(itemObj)
         
-        if int(gridNum) in goodGridNumList:
+        if int(gridNum) in notifyGridNumList:
             PlayerControl.WorldNotify(0, "HappyXB", [curPlayer.GetPlayerName(), itemID, itemObj.GetUserData(), itemCount])
             
         if mailItemList or not itemControl.PutInItem(packType, itemObj, event=[ChConfig.ItemGive_Treasure, False, {}]):

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