From cf2d56a012082ceb2a0906d97935d05d947ea595 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 18 九月 2018 15:15:34 +0800 Subject: [PATCH] 1 召唤陷阱 延迟0.5秒后可触发,进入攻击范围中陷阱,陷阱消失 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py index 1529906..293d7c0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py @@ -26,7 +26,6 @@ import GameWorld import ChConfig import IpyGameDataPY -#import SkillBoosts import SkillCommon import BuffSkill import SkillShell @@ -43,7 +42,6 @@ import PetControl import QuestCommon -#GameWorld.ImportAll("Script\\Skill\\", "SkillBoosts") GameWorld.ImportAll("Script\\Skill\\", "PassiveBuff") @@ -106,7 +104,7 @@ if not mission_1: return - if int(strIndex) > mission_1.GetProperty("OpenSkillSlots"): + if (pow(2, int(strIndex)) & mission_1.GetProperty("OpenSkillSlots")) == 0: return PlayerControl.NomalDictSetProperty(curPlayer, @@ -326,6 +324,7 @@ 4048:ChConfig.TriggerType_MissSkill, # 闪避后触发释放技能 4049:ChConfig.TriggerType_MissSuccessPer, # 闪避成功率提升 4050:ChConfig.TriggerType_OneDamage, # 伤害降低到1点 + 4051:ChConfig.TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50 } return tdict.get(effectID, -1) #=========================================================================== -- Gitblit v1.8.0