From cf2d56a012082ceb2a0906d97935d05d947ea595 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 18 九月 2018 15:15:34 +0800
Subject: [PATCH] 1 召唤陷阱 延迟0.5秒后可触发,进入攻击范围中陷阱,陷阱消失

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 1529906..293d7c0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -26,7 +26,6 @@
 import GameWorld
 import ChConfig
 import IpyGameDataPY
-#import SkillBoosts
 import SkillCommon
 import BuffSkill
 import SkillShell
@@ -43,7 +42,6 @@
 import PetControl
 import QuestCommon
 
-#GameWorld.ImportAll("Script\\Skill\\", "SkillBoosts")
 GameWorld.ImportAll("Script\\Skill\\", "PassiveBuff")
 
 
@@ -106,7 +104,7 @@
                 if not mission_1:
                     return
 
-                if int(strIndex) > mission_1.GetProperty("OpenSkillSlots"):
+                if (pow(2, int(strIndex)) & mission_1.GetProperty("OpenSkillSlots")) == 0:
                     return
                 
     PlayerControl.NomalDictSetProperty(curPlayer, 
@@ -326,6 +324,7 @@
              4048:ChConfig.TriggerType_MissSkill,   # 闪避后触发释放技能
              4049:ChConfig.TriggerType_MissSuccessPer, # 闪避成功率提升
              4050:ChConfig.TriggerType_OneDamage,   # 伤害降低到1点
+             4051:ChConfig.TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
              }
     return tdict.get(effectID, -1)
     #===========================================================================

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