From cf6dd722bfc07a6ae19dd0378ecfda667d35ca67 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 09 一月 2019 09:52:43 +0800
Subject: [PATCH] 5730 【后端】【1.5】时装功能开发
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py | 12 +++++++-----
1 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
index 56f28aa..0aac70e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
@@ -60,12 +60,12 @@
needCntList = ipyData.GetCostItemCnt()
if curSkinLV >= len(needCntList):
return
- plusCost = needCntList[curSkinLV + 1]
+ plusCost = needCntList[curSkinLV]
costItemID = ipyData.GetUnlockItemID()
curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, curPack, plusCost)
if not hasEnough:
- GameWorld.DebugLog("OnPlayerCoatUp() 时装升级材料不足, needCnt=%s" % (plusCost))
+ GameWorld.DebugLog("OnPlayerCoatUp() 时装升级材料不足, coatIndex=%s, costItemID=%s, needCnt=%s" % (coatIndex, costItemID, plusCost))
return
reduceCnt = plusCost
@@ -101,6 +101,7 @@
playerID = curPlayer.GetPlayerID()
indexList = clientData.IndexList
ItemIDList = clientData.ItemIDList
+
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
addExp = 0
for i, index in enumerate(indexList):
@@ -109,6 +110,7 @@
continue
eatItemID = eatItem.GetItemTypeID()
if eatItemID != ItemIDList[i]:
+ GameWorld.Log('时装分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s'%(index, eatItemID, ItemIDList[i]))
continue
itemData = GameWorld.GetGameData().GetItemByTypeID(eatItemID)
if not itemData:
@@ -119,12 +121,13 @@
if not ipyData:
continue
curSkinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatID)
- if curSkinLV >= ipyData.GetMaxLV():
+ if curSkinLV < ipyData.GetMaxLV():
continue
itemCnt = eatItem.GetCount()
addExp += itemCnt * curEff.GetEffectValue(1)
ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_CoatDecompose)
if not addExp:
+ GameWorld.Log(' 时装分解, 没有可分解的ItemIDList=%s'%ItemIDList)
return
totalExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestEXP) + addExp
curChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
@@ -204,7 +207,7 @@
ipyData = IpyGameDataPY.GetIpyGameData('Coat', srcIndex)
if not ipyData:
return True
- EquipItemIDList = ipyData.GetEquipItemID
+ EquipItemIDList = ipyData.GetEquipItemID()
job = curPlayer.GetJob()
if job > len(EquipItemIDList):
GameWorld.Log("找不到该职业时装配置,不能穿!srcIndex=%s,job=%s" % (srcIndex, job), playerID)
@@ -224,7 +227,6 @@
destIndex = 0
isOK = ItemCommon.DoLogicSwitchItemEx(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex)
- ItemControler.ClearPack(curPlayer, ShareDefine.rptTempSwap)
# 下发周围玩家时装穿戴状态
if isOK:
if desBackPack == IPY_GameWorld.rptEquip:
--
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