From cf6dd722bfc07a6ae19dd0378ecfda667d35ca67 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 09 一月 2019 09:52:43 +0800
Subject: [PATCH] 5730 【后端】【1.5】时装功能开发
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index aee225f..c32efd6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1489,9 +1489,13 @@
if GameObj.GetHP(defender) <= 0:
if hurtList[1] == IPY_GameWorld.gotPlayer:
+ if hurtList[2] == ChConfig.Def_HurtType_Zhansha:
+ defender.SetDict("zhansha", 1)
# 濒死状态触发技能, 不能在GetHurtHP内部触发技能,否则会导致原技能的伤血列表异常
PassiveBuffEffMng.OnPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_WillDead, tick)
PassiveBuffEffMng.OnPassiveBuffTrigger(defender, attacker, None, ChConfig.TriggerType_WillDead, tick)
+ if hurtList[2] == ChConfig.Def_HurtType_Zhansha:
+ defender.SetDict("zhansha", 0)
continue
if usePassiveSkillResult:
--
Gitblit v1.8.0