From cf6dd722bfc07a6ae19dd0378ecfda667d35ca67 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 09 一月 2019 09:52:43 +0800
Subject: [PATCH] 5730 【后端】【1.5】时装功能开发
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 43 +++++++++++++++++++++++++++++++------------
1 files changed, 31 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index d0ca55d..f5f6b9d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -770,7 +770,8 @@
Def_HurtType_Miss, # 闪避 9
Def_HurtType_Immune, # 免疫 10
Def_HurtType_RealmSupress, # 境界压制 11
-) = range(1, 12)
+Def_HurtType_Zhansha, # 斩杀 12
+) = range(1, 13)
#Def_HurtType_SuckBlood, # 吸血
(
@@ -1789,6 +1790,12 @@
Def_FBMapID_GatherSoul = 31340
#跨服竞技场
Def_FBMapID_CrossRealmPK = 32010
+#跨服蓬莱仙境
+Def_FBMapID_CrossPenglai = 32020
+
+#注册上传跨服服务器数据后直接进入跨服服务器的地图
+RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
+
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial,
@@ -1877,6 +1884,7 @@
'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
'Dogz':[Def_FBMapID_Dogz], #神兽副本
'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
+ 'CrossPenglai':[Def_FBMapID_CrossPenglai], #跨服蓬莱仙境
'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
}
@@ -2382,7 +2390,13 @@
Type_Equip_CanTake = ShareDefine.RoleEquipType
#装备物品位置,不需要重刷属性
-EquipItemNoRefreshState = []
+EquipItemNoRefreshState = [
+ ShareDefine.retHorse, #19 坐骑
+ ShareDefine.retWing, #11 翅膀
+ ShareDefine.retWeaponSkin, #20 时装武器
+ ShareDefine.retClothesSkin, #21 时装衣服
+ ShareDefine.retWeapon2Skin, #22 时装副手
+ ]
# 需要广播外观的装备部位
Def_SyncEquipStateByIndex = [
@@ -3209,6 +3223,7 @@
Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
+Def_PlayerKey_CrossRegisterType = "CrossRegisterType" #跨服注册活动类型
Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态
@@ -3390,8 +3405,6 @@
Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息
Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态
Def_Player_Dict_FamilyLV = 'FamilyLV_189' # 玩家帮会等级
-Def_Player_Dict_MergeWarRegisterTime = 'MergeWarRegisterTime_190' # 上传数据至万国服务器cd
-Def_Player_Dict_MergeRegisterTime = 'MergeRegisterTime%s_194' # 活动的上传数据时间
Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196" # 角色改名次数
Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198" # 改名物品在背包的位置
Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199" # 改名锁
@@ -3539,9 +3552,9 @@
Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
-Def_PDict_ClothesSkinOpenState = "ClothesSkinOpenState" # 时装皮肤激活状态
Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s" # 时装皮肤等级,参数时装索引
-Def_PDict_ClothesSkinCurBless = "ClothesSkinCurBless_%s" # 时装皮肤祝福值,参数时装索引
+Def_PDict_ClothesChestLV = "ClothesChestLV" # 时装柜等级
+Def_PDict_ClothesChestEXP = "ClothesChestEXP" # 时装柜经验
Def_PDict_CostVIPExp = "CostVIPExp" # 消费VIP经验
Def_PDict_CostVIPLVReward = "CostVIPLVReward" # 消费VIP等级奖励
@@ -4320,8 +4333,9 @@
Def_CalcAttrFunc_DogzEquip, # 神兽装备37
Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
Def_CalcAttrFunc_GatherSoul, # 聚魂39
-Def_CalcAttrFunc_MagicWeapon4 # 王者法宝40
-) = range(41)
+Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
+Def_CalcAttrFunc_Coat, # 时装41
+) = range(42)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
@@ -4362,6 +4376,7 @@
ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
+ ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
# 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
@@ -4677,9 +4692,9 @@
Def_GiveMoney_StallItem, # 摆摊
Def_GiveMoney_Trade, # 交易
Def_GiveMoney_Truck, # 运镖
-Def_GiveMoney_FreeGoods, # 极品白拿 25
-Def_GiveMoney_BindJadeWheel, # 绑玉转盘
-Def_GiveMoney_GatherSoulDecompose, #聚魂分解
+Def_GiveMoney_FreeGoods, # 极品白拿
+Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
+Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
) = range(1000, 1000 + 27)
Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
@@ -4803,7 +4818,8 @@
ItemDel_DogzEquipPlus, # 神兽装备强化
ItemDel_ChatBubbleBox, # 激活聊天气泡框
ItemDel_GatherSoul, # 聚魂分解
-) = range(2000, 2000 + 36)
+ItemDel_CoatDecompose, # 时装分解
+) = range(2000, 2000 + 37)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4841,6 +4857,9 @@
ItemDel_AddFBCnt:"AddFBCnt",
ItemDel_AddKillBossCnt:"AddKillBossCnt",
ItemDel_DogzEquipPlus:"DogzEquipPlus",
+ ItemDel_ChatBubbleBox:"ChatBubbleBox",
+ ItemDel_GatherSoul:"GatherSoul",
+ ItemDel_CoatDecompose:"CoatDecompose",
}
##==================================================================================================
--
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