From cf6dd722bfc07a6ae19dd0378ecfda667d35ca67 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 09 一月 2019 09:52:43 +0800
Subject: [PATCH] 5730 【后端】【1.5】时装功能开发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
index d6fbb77..f46c5f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -283,6 +283,7 @@
     # 间隔未到
     if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_PrepareTime] * 1000:
         return
+    FBHelpBattle.RefershTeamFBMemRelation(tick)
     __RefreshChaosDemonNextNPC()
     playerManager = GameWorld.GetMapCopyPlayerManager()
     for i in range(playerManager.GetPlayerCount()):

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