From cf6dd722bfc07a6ae19dd0378ecfda667d35ca67 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 09 一月 2019 09:52:43 +0800 Subject: [PATCH] 5730 【后端】【1.5】时装功能开发 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py | 12 +++++++----- 1 files changed, 7 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py index 56f28aa..0aac70e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py @@ -60,12 +60,12 @@ needCntList = ipyData.GetCostItemCnt() if curSkinLV >= len(needCntList): return - plusCost = needCntList[curSkinLV + 1] + plusCost = needCntList[curSkinLV] costItemID = ipyData.GetUnlockItemID() curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, curPack, plusCost) if not hasEnough: - GameWorld.DebugLog("OnPlayerCoatUp() 时装升级材料不足, needCnt=%s" % (plusCost)) + GameWorld.DebugLog("OnPlayerCoatUp() 时装升级材料不足, coatIndex=%s, costItemID=%s, needCnt=%s" % (coatIndex, costItemID, plusCost)) return reduceCnt = plusCost @@ -101,6 +101,7 @@ playerID = curPlayer.GetPlayerID() indexList = clientData.IndexList ItemIDList = clientData.ItemIDList + itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) addExp = 0 for i, index in enumerate(indexList): @@ -109,6 +110,7 @@ continue eatItemID = eatItem.GetItemTypeID() if eatItemID != ItemIDList[i]: + GameWorld.Log('时装分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s'%(index, eatItemID, ItemIDList[i])) continue itemData = GameWorld.GetGameData().GetItemByTypeID(eatItemID) if not itemData: @@ -119,12 +121,13 @@ if not ipyData: continue curSkinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatID) - if curSkinLV >= ipyData.GetMaxLV(): + if curSkinLV < ipyData.GetMaxLV(): continue itemCnt = eatItem.GetCount() addExp += itemCnt * curEff.GetEffectValue(1) ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_CoatDecompose) if not addExp: + GameWorld.Log(' 时装分解, 没有可分解的ItemIDList=%s'%ItemIDList) return totalExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestEXP) + addExp curChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV) @@ -204,7 +207,7 @@ ipyData = IpyGameDataPY.GetIpyGameData('Coat', srcIndex) if not ipyData: return True - EquipItemIDList = ipyData.GetEquipItemID + EquipItemIDList = ipyData.GetEquipItemID() job = curPlayer.GetJob() if job > len(EquipItemIDList): GameWorld.Log("找不到该职业时装配置,不能穿!srcIndex=%s,job=%s" % (srcIndex, job), playerID) @@ -224,7 +227,6 @@ destIndex = 0 isOK = ItemCommon.DoLogicSwitchItemEx(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex) - ItemControler.ClearPack(curPlayer, ShareDefine.rptTempSwap) # 下发周围玩家时装穿戴状态 if isOK: if desBackPack == IPY_GameWorld.rptEquip: -- Gitblit v1.8.0