From cfa5c39c20be02e0bedfa27cded62a07556df557 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 六月 2021 11:29:01 +0800
Subject: [PATCH] 1111 【中心】增加请求审核时间
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py | 35 +++++++++++++++++++++++++++++++----
1 files changed, 31 insertions(+), 4 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
index f604d6c..29bc77e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -20,7 +20,9 @@
import GameWorld
import ChConfig
import ShareDefine
+import PlayerControl
import ChPyNetSendPack
+import PlayerDBGSEvent
import NetPackCommon
import DataRecordPack
import PlayerFamily
@@ -74,6 +76,30 @@
return
+def __CheckFightPowerBillboard():
+ ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
+
+ eventKey = "FightPowerBillboardMoveValue"
+ if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
+ return
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
+ GameWorld.Log("处理战力榜超过20E支持!")
+
+ billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
+ for billboardType in billboardList:
+ billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
+ if not billboard:
+ continue
+ GameWorld.Log(" billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
+ for index in xrange(billboard.GetCount()):
+ billBoardData = billboard.At(index)
+ if not billBoardData:
+ continue
+ billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
+ billBoardData.SetCmpValue(0)
+
+ return
+
def SortServerBillboard():
##排序所有排行榜
billboardMgr = GameWorld.GetBillboard()
@@ -82,7 +108,8 @@
billBoard = billboardMgr.FindBillboard(index)
#排序一次排行榜
billBoard.Sort()
-
+
+ __CheckFightPowerBillboard()
return
def CopyBillboard(newBillboardIndex, oldBillboardIndex):
@@ -463,13 +490,13 @@
# 以下为榜单附加特殊处理
if bType == ShareDefine.Def_BT_FightPower:
playerID = bID
- fightPowerTotal = cmpValue
+ fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2
familyID = exInfo[0]
playerJob = bType2
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if curPlayer:
- curPlayer.SetFightPower(fightPowerTotal)
+ PlayerControl.SetFightPower(curPlayer, fightPowerTotal)
#更新战盟成员战力
PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal)
@@ -478,7 +505,7 @@
job = playerJob % 10
if job in ShareDefine.JobFightPowerBillboardDict:
jobBType = ShareDefine.JobFightPowerBillboardDict[job]
- UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
+ UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
#__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
--
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