From cfa5c39c20be02e0bedfa27cded62a07556df557 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 六月 2021 11:29:01 +0800
Subject: [PATCH] 1111 【中心】增加请求审核时间
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py | 48 ++++++++++++++++++++++++++++++++++++++----------
1 files changed, 38 insertions(+), 10 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index cb145d1..ad1322e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -89,8 +89,11 @@
def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
## ------------------ 成员 ----------------------
-def GetMemberFightPower(curMember): return curMember.GetExattr3()
-def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
+def GetMemberFightPower(curMember): return curMember.GetExattr3() + curMember.GetExattr5() * ChConfig.Def_PerPointValue
+def SetMemberFightPower(curMember, fightPower):
+ curMember.SetExattr5(fightPower / ChConfig.Def_PerPointValue)
+ curMember.SetExattr3(fightPower % ChConfig.Def_PerPointValue)
+ return
def GetMemberJoinTime(curMember): return curMember.GetExattr4()
def SetMemberJoinTime(curMember, joinTime): return curMember.SetExattr4(joinTime)
@@ -136,6 +139,22 @@
#GameWorld.DebugLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
return []
return fakeIDList
+
+def GetFamilyNameFakeIndex(familyName):
+ ## 获取仙盟名是否是系统随机出来的假仙盟名
+ # @return: 0-不是, >0 对应的 fakeIndex
+ fakeFamilyNameList = IpyGameDataPY.GetFuncEvalCfg('FakeFamilyName')
+ randomCnt = IpyGameDataPY.GetFuncCfg('FakeFamilyName', 2)
+ for i in xrange(randomCnt):
+ fakeID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % i)
+ if not fakeID:
+ continue
+ nameIndex = fakeID - 1
+ if nameIndex >=0 and nameIndex < len(fakeFamilyNameList):
+ fakeName = GameWorld.GbkToCode(fakeFamilyNameList[nameIndex])
+ if familyName == fakeName:
+ return fakeID
+ return 0
def SyncFakeFamilyInfo(curPlayer=None):
'''通知假仙盟信息'''
@@ -269,6 +288,10 @@
#-设置家族成员属性
DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+ # 如果是手动指定仙盟名创建的,判断是否在系统随机的假仙盟里,如果是的话就当做创建系统分配的假仙盟处理
+ if familyName and not fakeIndex:
+ fakeIndex = GetFamilyNameFakeIndex(familyName)
+ GameWorld.DebugLog(" 玩家手动输入创建仙盟名与系统随机的假仙盟名相同,默认当做创建假仙盟!fakeIndexID=%s" % (fakeIndex))
#扣道具(前N个战盟并且假编号在随机编号里不要钱)
if fakeIndex and fakeIndex in fakeIndexList:
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
@@ -399,7 +422,7 @@
PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
#仙盟拍品
AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
- SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
+ SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
AddFamilyIDToFightPowerChangeList(curFamily.GetID())
#通知仙盟盛宴题目
@@ -1716,8 +1739,10 @@
addFamilyMoney, curFamily.GetFamilyActiveValue(), addFamilyActiveValue)
#通知客户端
- #curFamily.Broadcast_FamilyChange()
- curPlayer.Sync_FamilyInfo()
+ if addFamilyHornor:
+ curFamily.Broadcast_FamilyChange()
+ else:
+ curPlayer.Sync_FamilyInfo()
#金钱变更时才通知
if addFamilyMoney != 0:
@@ -1962,8 +1987,10 @@
if not PlayerControl.GetIsTJG(curPlayer):
#上线重置离线时间为0, 非脱机挂才设置
- curMember.SetExattr2(0)
+ curMember.SetExattr2(0) # 在线0,脱机1,>1离线时间
curPlayer.Sync_FamilyInfo()
+ else:
+ curMember.SetExattr2(1) # 脱机1
curPlayer.MapServer_FamilyRefresh()
curMember = GetPlayerFamilyMember(curPlayer)
@@ -2891,7 +2918,7 @@
GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
return 0
offLineTimeNum = curMember.GetExattr2()
- if not offLineTimeNum:
+ if not offLineTimeNum or offLineTimeNum == 1:
return 0
offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
return GameWorld.GetPastHour(offLineTime)
@@ -2902,7 +2929,7 @@
for i in range(0, family.GetCount()):
member = family.GetAt(i)
offLineTimeNum = member.GetExattr2()
- if not offLineTimeNum:
+ if not offLineTimeNum or offLineTimeNum == 1:
#有人在线直接返回
return 0
if not offLineTime:
@@ -2937,7 +2964,7 @@
elif toMember2.GetExattr1() < member.GetExattr1():
toMember2 = member
- offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() else 0
+ offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() > 1 else 0
#GameWorld.DebugLog('memberID=%s 离线%s小时,历史贡献度%s'%(member.GetPlayerID(), offLineHour, member.GetExattr1()))
if offLineHour < 48:
if not toMember1:
@@ -3537,7 +3564,8 @@
requestPlayerName = curPlayer.GetName()
playerLV = curPlayer.GetLV()
#玩家Id, 等级,职业,战斗力
- actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), curPlayer.GetFightPower()]
+ fightPower = PlayerControl.GetFightPower(curPlayer)
+ actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), fightPower % ChConfig.Def_PerPointValue, fightPower / ChConfig.Def_PerPointValue]
allFamilyActionManager = GameWorld.GetFamilyActionManager()
familyManager = GameWorld.GetFamilyManager()
indexList = range(familyManager.GetCount())
--
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