From cfa5c39c20be02e0bedfa27cded62a07556df557 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 六月 2021 11:29:01 +0800
Subject: [PATCH] 1111 【中心】增加请求审核时间
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py | 120 +++++++++++++++++++++++++++++++++++++++++++++++-------------
1 files changed, 94 insertions(+), 26 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index bbb2ea5..ad1322e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -41,6 +41,7 @@
import PlayerViewCache
import GameWorldBoss
import AuctionHouse
+import PlayerAssist
import PlayerTalk
import PlayerTeam
@@ -88,8 +89,11 @@
def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
## ------------------ 成员 ----------------------
-def GetMemberFightPower(curMember): return curMember.GetExattr3()
-def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
+def GetMemberFightPower(curMember): return curMember.GetExattr3() + curMember.GetExattr5() * ChConfig.Def_PerPointValue
+def SetMemberFightPower(curMember, fightPower):
+ curMember.SetExattr5(fightPower / ChConfig.Def_PerPointValue)
+ curMember.SetExattr3(fightPower % ChConfig.Def_PerPointValue)
+ return
def GetMemberJoinTime(curMember): return curMember.GetExattr4()
def SetMemberJoinTime(curMember, joinTime): return curMember.SetExattr4(joinTime)
@@ -132,9 +136,25 @@
if not lackCnt:
break
elif lackCnt < 0:
- GameWorld.ErrLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
+ #GameWorld.DebugLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
return []
return fakeIDList
+
+def GetFamilyNameFakeIndex(familyName):
+ ## 获取仙盟名是否是系统随机出来的假仙盟名
+ # @return: 0-不是, >0 对应的 fakeIndex
+ fakeFamilyNameList = IpyGameDataPY.GetFuncEvalCfg('FakeFamilyName')
+ randomCnt = IpyGameDataPY.GetFuncCfg('FakeFamilyName', 2)
+ for i in xrange(randomCnt):
+ fakeID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % i)
+ if not fakeID:
+ continue
+ nameIndex = fakeID - 1
+ if nameIndex >=0 and nameIndex < len(fakeFamilyNameList):
+ fakeName = GameWorld.GbkToCode(fakeFamilyNameList[nameIndex])
+ if familyName == fakeName:
+ return fakeID
+ return 0
def SyncFakeFamilyInfo(curPlayer=None):
'''通知假仙盟信息'''
@@ -160,6 +180,28 @@
if PlayerControl.GetIsTJG(curPlayer):
return
NetPackCommon.SendFakePack(curPlayer, fakeFamilyPack)
+ return
+
+def SyncCreatFamilyTimes(curPlayer=None):
+ # 通知建盟次数
+ packData = ChPyNetSendPack.tagGCServerCreatFamilyTimes()
+ packData.Clear()
+ packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+ if not curPlayer:
+ # 全服广播在线玩家
+ playerManager = GameWorld.GetPlayerManager()
+ for i in range(0, playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if curPlayer == None or not curPlayer.GetInitOK():
+ continue
+
+ if PlayerControl.GetIsTJG(curPlayer):
+ continue
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ else:
+ if PlayerControl.GetIsTJG(curPlayer):
+ return
+ NetPackCommon.SendFakePack(curPlayer, packData)
return
#输入家族名称
@@ -245,11 +287,17 @@
#-设置家族成员属性
DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
-
+ creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+ # 如果是手动指定仙盟名创建的,判断是否在系统随机的假仙盟里,如果是的话就当做创建系统分配的假仙盟处理
+ if familyName and not fakeIndex:
+ fakeIndex = GetFamilyNameFakeIndex(familyName)
+ GameWorld.DebugLog(" 玩家手动输入创建仙盟名与系统随机的假仙盟名相同,默认当做创建假仙盟!fakeIndexID=%s" % (fakeIndex))
#扣道具(前N个战盟并且假编号在随机编号里不要钱)
if fakeIndex and fakeIndex in fakeIndexList:
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
- GameWorld.DebugLog(' 创建前3个仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+ GameWorld.Log(' 创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+ elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
+ GameWorld.Log(' 创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
else:
for i, findex in enumerate(fakeIndexList):
if findex:
@@ -259,7 +307,9 @@
needMoney = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney')
if needMoney:
moneyType = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 2)
- curPlayer.MapServer_PayMoney(moneyType, needMoney)
+ sendMsg = str([moneyType, needMoney])
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "CreateFamilyPayMoney", sendMsg, len(sendMsg))
+ #curPlayer.MapServer_PayMoney(moneyType, needMoney)
#玩家创建家族费用转化为家族初始资金
#PlayerAddFamilyMoney(curPlayer, curFamily, needMoney)
@@ -285,12 +335,13 @@
#XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n> 25 - -
PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
-
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes, min(creatFamilyTimes + 1, ShareDefine.Def_UpperLimit_DWord))
+ SyncCreatFamilyTimes()
#帮会创建流向
DataRecordPack.DR_CreateFamily(curPlayer.GetAccID(), curPlayerID, curPlayer.GetName(),
- fullFamilyName, curFamily.GetID())
+ fullFamilyName, curFamily.GetID(), creatFamilyTimes+1)
- GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex), curPlayerID)
+ GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
return
@@ -371,13 +422,15 @@
PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
#仙盟拍品
AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
- SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
+ SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
AddFamilyIDToFightPowerChangeList(curFamily.GetID())
#通知仙盟盛宴题目
PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer)
#通知守卫人皇信息
PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID())
+ #通知仙盟协助信息
+ PlayerAssist.SyncFamilyAssist(jionPlayer)
#oss记录加入家族信息
DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount())
return
@@ -581,7 +634,7 @@
#===============================================================================================
return
-def SendFamilyFakePack(familyID, clientPack):
+def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]):
## 广播家族成员PY封包
family = GameWorld.GetFamilyManager().FindFamily(familyID)
if not family:
@@ -590,8 +643,11 @@
for index in xrange(family.GetCount()):
member = family.GetAt(index)
memPlayer = member.GetPlayer()
- if memPlayer:
- NetPackCommon.SendFakePack(memPlayer, clientPack)
+ if not memPlayer:
+ continue
+ if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList:
+ continue
+ NetPackCommon.SendFakePack(memPlayer, clientPack)
return
def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex):
@@ -1425,7 +1481,9 @@
if PlayerFamilyBoss.IsInAllFamilyBoss():
PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
return
-
+ if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), tagMemberID):
+ PlayerControl.NotifyCode(curPlayer, "Paimai7")
+ return
tagPlayerName = curTagMember.GetName() # 被踢玩家名
tagPlayerID = curTagMember.GetPlayerID() # 被踢玩家ID
tagFamilyLV = curTagMember.GetFamilyLV() # 被踢玩家职位
@@ -1436,10 +1494,10 @@
PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent,
[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
#删除玩家
- curFamily.DeleteMember(tagPlayerID)
- __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID)
-
+ curFamily.DeleteMember(tagPlayerID)
tagPlayer = playerManager.FindPlayerByID(tagMemberID)
+
+ __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer)
#玩家在线, 设置这个玩家的属性
PlayerForceLeaveFamily(tagPlayer, tick)
@@ -1507,6 +1565,9 @@
if PlayerFamilyBoss.IsInAllFamilyBoss():
PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
return
+ if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), curMember.GetPlayerID()):
+ PlayerControl.NotifyCode(curPlayer, "Paimai8")
+ return
#判断退出时间间隔
curTime = int(time.time())
lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
@@ -1533,7 +1594,7 @@
curFamily.DeleteMember(curMember.GetPlayerID())
#玩家在线, 设置这个玩家的属性
PlayerForceLeaveFamily(curPlayer, tick)
- __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
+ __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer)
DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
@@ -1551,12 +1612,13 @@
# @param curFamily 离开的家族
# @param leavePlayerID 离开的玩家ID
# @return None
-def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID):
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
# 玩家战盟名变更处理
__OnFamilyNameChange(leavePlayerID, '')
AddFamilyIDToFightPowerChangeList(curFamily.GetID())
PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
+ PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer)
if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
return
@@ -1677,8 +1739,10 @@
addFamilyMoney, curFamily.GetFamilyActiveValue(), addFamilyActiveValue)
#通知客户端
- #curFamily.Broadcast_FamilyChange()
- curPlayer.Sync_FamilyInfo()
+ if addFamilyHornor:
+ curFamily.Broadcast_FamilyChange()
+ else:
+ curPlayer.Sync_FamilyInfo()
#金钱变更时才通知
if addFamilyMoney != 0:
@@ -1869,6 +1933,7 @@
# @remarks 函数详细说明.
def PlayerLoginRefreshFamily(curPlayer, tick):
SyncFakeFamilyInfo(curPlayer)
+ SyncCreatFamilyTimes(curPlayer)
familyID = curPlayer.GetFamilyID()
curFamily = None
@@ -1922,8 +1987,10 @@
if not PlayerControl.GetIsTJG(curPlayer):
#上线重置离线时间为0, 非脱机挂才设置
- curMember.SetExattr2(0)
+ curMember.SetExattr2(0) # 在线0,脱机1,>1离线时间
curPlayer.Sync_FamilyInfo()
+ else:
+ curMember.SetExattr2(1) # 脱机1
curPlayer.MapServer_FamilyRefresh()
curMember = GetPlayerFamilyMember(curPlayer)
@@ -2851,7 +2918,7 @@
GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
return 0
offLineTimeNum = curMember.GetExattr2()
- if not offLineTimeNum:
+ if not offLineTimeNum or offLineTimeNum == 1:
return 0
offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
return GameWorld.GetPastHour(offLineTime)
@@ -2862,7 +2929,7 @@
for i in range(0, family.GetCount()):
member = family.GetAt(i)
offLineTimeNum = member.GetExattr2()
- if not offLineTimeNum:
+ if not offLineTimeNum or offLineTimeNum == 1:
#有人在线直接返回
return 0
if not offLineTime:
@@ -2897,7 +2964,7 @@
elif toMember2.GetExattr1() < member.GetExattr1():
toMember2 = member
- offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() else 0
+ offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() > 1 else 0
#GameWorld.DebugLog('memberID=%s 离线%s小时,历史贡献度%s'%(member.GetPlayerID(), offLineHour, member.GetExattr1()))
if offLineHour < 48:
if not toMember1:
@@ -3497,7 +3564,8 @@
requestPlayerName = curPlayer.GetName()
playerLV = curPlayer.GetLV()
#玩家Id, 等级,职业,战斗力
- actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), curPlayer.GetFightPower()]
+ fightPower = PlayerControl.GetFightPower(curPlayer)
+ actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), fightPower % ChConfig.Def_PerPointValue, fightPower / ChConfig.Def_PerPointValue]
allFamilyActionManager = GameWorld.GetFamilyActionManager()
familyManager = GameWorld.GetFamilyManager()
indexList = range(familyManager.GetCount())
--
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