From cfd9fd059c78903926bf8f265d6eb52904ec3e77 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 13 八月 2024 11:14:51 +0800
Subject: [PATCH] 10241 【越南】【砍树】【主干】【港台】古宝养成(增加古宝养成活动;任务活动增加古宝寻宝任务类型,任务支持配置循环轮次;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 156 ++++++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 144 insertions(+), 12 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 3e4270a..07cf830 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -19,18 +19,26 @@
#---------------------------------------------------------------------
import GameWorld
+import GameWorship
import PlayerControl
import NetPackCommon
import GameWorldArena
import ChPyNetSendPack
+import ChGameToMapPyPack
import PlayerFBHelpBattle
+import GameWorldSkyTower
+import CrossChampionship
+import CrossBattlefield
+import CrossRealmPlayer
import PyGameDataStruct
import IpyGameDataPY
import PyDataManager
+import ShareDefine
import ChConfig
import json
import time
+import random
def DoOnDayEx():
DelOutofTimeViewCacheData()
@@ -42,6 +50,21 @@
return True
if GameWorldArena.IsArenaBattlePlayer(playerID):
+ return True
+
+ if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+ return True
+
+ if CrossChampionship.IsChampionshipPlayer(playerID):
+ return True
+
+ if GameWorship.IsWorshipPlayer(playerID):
+ return True
+
+ if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
+ return True
+
+ if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
return True
SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
@@ -60,6 +83,12 @@
if GameWorldArena.IsArenaBattlePlayer(playerID):
return True
+ if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+ return True
+
+ if CrossChampionship.IsChampionshipPlayer(playerID):
+ return True
+
NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
#校验玩家是否上排行榜
billboardMgr = GameWorld.GetBillboard()
@@ -70,6 +99,16 @@
if curBillboard.FindByID(playerID):
return True
+ #跨服榜单上的默认保留
+ if GameWorld.IsCrossServer():
+ billboardMgr = PyDataManager.GetCrossBillboardManager()
+ for billboardType in ShareDefine.CrossBillboardTypeList:
+ groupList = billboardMgr.GetBillboardGroupList(billboardType)
+ for billboardType, groupValue1, groupValue2 in groupList:
+ billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+ if billboardObj.FindByID(playerID):
+ return True
+
return False
def DelOutofTimeViewCacheData():
@@ -99,26 +138,101 @@
GameWorld.DebugLog("删除查看缓存!", playerID)
return
-def FindViewCache(playerID, isAddNew=False):
+def FindViewCache(playerID, isAddNew=False, newPropData={}):
## 查找玩家缓存
+ # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
curCache = None
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
if playerID in playerViewCachePyDict:
curCache = playerViewCachePyDict[playerID]
- elif isAddNew:
+ elif isAddNew or playerID < 10000:
+ # 内网测试假玩家
+ if playerID < 10000 and not newPropData:
+ openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+ fakeName = "匿名玩家".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+ fakeName = "%s%s" % (fakeName, playerID)
+ serverID = random.randint(9900, 9950)
+ accID = "fake%s@test@s%s" % (playerID, serverID)
+ newPropData = {
+ "AccID":accID,
+ "PlayerID":playerID,
+ "Name":fakeName,
+ "Job":random.choice(openJobList) if openJobList else 1,
+ "LV":random.randint(100, 200),
+ "RealmLV":random.randint(5, 15),
+ "FightPower":random.randint(1000000, 100000000),
+ "ServerGroupID":serverID,
+ }
curCache = PyGameDataStruct.tagPlayerViewCachePy()
curCache.PlayerID = playerID
+ if newPropData:
+ curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
+ curCache.PropDataSize = len(curCache.PropData)
playerViewCachePyDict[playerID] = curCache
return curCache
def GetCachePropDataDict(curCache):
## 获取缓存基础属性字典信息
+ if not curCache:
+ return {}
if not hasattr(curCache, "PropDataDict"):
curCache.PropDataDict = {}
- if not curCache.PropDataDict:
+ if not curCache.PropDataDict and curCache.PropData:
curCache.PropDataDict = eval(curCache.PropData)
return curCache.PropDataDict
+
+def GetShotCahceDict(playerID, withEquip=False):
+ ## 获取玩家简短的缓存信息字典
+ cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+ if not cacheDict:
+ return {}
+ shotCacheDict = {
+ "PlayerID":playerID,
+ "Name":cacheDict["Name"],
+ "Job":cacheDict["Job"],
+ "LV":cacheDict["LV"],
+ "RealmLV":cacheDict["RealmLV"],
+ "FightPower":cacheDict["FightPower"],
+ "ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]),
+ }
+ if withEquip:
+ shotCacheDict.update({
+ "TitleID":cacheDict.get("TitleID", 0),
+ "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", 0),
+ })
+ return shotCacheDict
+
+def GetSyncCrossCacheBase(curPlayer):
+ ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
+ playerID = curPlayer.GetPlayerID()
+ cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+ cacheBase = {
+ "AccID":curPlayer.GetAccID(),
+ "LV":curPlayer.GetLV(),
+ "RealmLV":curPlayer.GetOfficialRank(),
+ "Job":curPlayer.GetJob(),
+ "VIPLV":curPlayer.GetVIPLv(),
+ "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
+ "FamilyID":curPlayer.GetFamilyID(),
+ "FamilyName":cacheDict.get("FamilyName", ""),
+ "TitleID":cacheDict.get("TitleID", 0),
+ "FightPower":PlayerControl.GetFightPower(curPlayer),
+ "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", 0),
+ "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
+ }
+ return cacheBase
+
+def UpdCrossCacheBase(playerID, cacheBase):
+ ## 更新同步跨服基础查看缓存
+ cacheDict = GetCachePropDataDict(FindViewCache(playerID, True))
+ if not cacheBase:
+ return cacheDict
+ for k, v in cacheBase.items():
+ cacheDict[k] = v
+ return cacheDict
#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
#
@@ -136,8 +250,8 @@
# WORD ItemDataSize1;
# char ItemData1[ItemDataSize1]; //1阶装备数据
# ... ...
-# WORD ItemDataSize15;
-# char ItemData15[ItemDataSize15];
+# WORD ItemDataSize20;
+# char ItemData20[ItemDataSize20];
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
playerID = curPackData.PlayerID
@@ -158,12 +272,7 @@
return
curCache.LV = curPackData.PlayerLV
curCache.OffTime = curPackData.OffTime
- if isLogout:
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- if curPlayer:
- curCache.GeTuiID = curPlayer.GetGeTuiClientID()
- curCache.GeTuiIDSize = len(curCache.GeTuiID)
-
+
curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
curCache.PropData = curPackData.PropData
curCache.PropDataSize = curPackData.PropDataSize
@@ -174,7 +283,7 @@
#GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
# 装备数据存储,不保存装备数据的话则清空
- for classLV in xrange(1, 15 + 1):
+ for classLV in xrange(1, 20 + 1):
if not isSaveAll:
itemDataSize = 0
itemData = ""
@@ -205,16 +314,36 @@
# DWORD PlayerID; //玩家ID
# DWORD FindPlayerID; //要查询的玩家ID
# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
+# BYTE CallMap; //是否需要通知地图
#};
def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
findPlayerID = curPackData.FindPlayerID
equipClassLV = curPackData.EquipClassLV
+ callMap = curPackData.CallMap
curCache = FindViewCache(findPlayerID)
if not curCache:
PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ if callMap:
+ sendPack = ChGameToMapPyPack.tagGMPlayerCache()
+ sendPack.PlayerID = curPlayer.GetPlayerID()
+ sendPack.FindPlayerID = findPlayerID
+ sendPack.PropData = ""
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.PlusData = ""
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
return
Sync_PlayerCache(curPlayer, curCache, equipClassLV)
+ if callMap:
+ sendPack = ChGameToMapPyPack.tagGMPlayerCache()
+ sendPack.PlayerID = curPlayer.GetPlayerID()
+ sendPack.FindPlayerID = findPlayerID
+ sendPack.PropData = curCache.PropData
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.PlusData = curCache.PlusData
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
return
def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
@@ -265,6 +394,7 @@
answerPack.RealmLV = 1
answerPack.OnlineType = ChConfig.Def_Offline
answerPack.ServerGroupID = 0
+ answerPack.Face = 0
else:
cacheDict = GetCachePropDataDict(curCache)
answerPack.PlayerID = clientPack.PlayerID
@@ -273,6 +403,7 @@
answerPack.LV = cacheDict["LV"]
answerPack.RealmLV = cacheDict["RealmLV"]
answerPack.OnlineType = ChConfig.Def_Offline
+ answerPack.Face = cacheDict.get("Face", 0)
if GameWorld.IsCrossServer():
answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
@@ -287,6 +418,7 @@
answerPack.OnlineType = ChConfig.Def_Online
answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
+ answerPack.Face = tagPlayer.GetFace()
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
NetPackCommon.SendFakePack(curPlayer, answerPack)
--
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