From d00dc755846c377bd8decbc0f13af20015e99c53 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 19 八月 2024 16:31:32 +0800
Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(去除队员在开始x分钟限制进入后还能进入的设定,x分钟前进入的玩家不受限制,未结算前可任意进出;优化分流线路结算状态下新请求的队员不会再分流到同一线路,会新开线路;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py |   16 ++++++++++++----
 1 files changed, 12 insertions(+), 4 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 3ff9a9a..3298d23 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -97,10 +97,14 @@
             
         return totalPlayerCount
     
-    def IsMustCopyMapPlayer(self, playerID):
+    def IsMustCopyMapPlayer(self, playerID, checkTeam=True):
         ## 是否必定在此分线的玩家, 在请求队列里 或 曾经进入到该分线的,都强制认为属于该分线的玩家
         if playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList:
             return True
+        if self.openState != IPY_PlayerDefine.fbosOpen:
+            return False
+        if not checkTeam:
+            return False
         # 队友强制在一起
         funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
         teamID = funcTeamMgr.GetPlayerTeamID(playerID, self.funcMapID)
@@ -273,7 +277,7 @@
         
     realMapID, copyMapID, openState = tagCopyMapObj.realMapID, tagCopyMapObj.copyMapID, tagCopyMapObj.openState
     
-    if openState == IPY_PlayerDefine.fbosWaitForClose:
+    if openState >= IPY_PlayerDefine.fbosWaitForClose:
         PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
         GameWorld.ErrLog("分流的副本线路关闭中! mapID=%s,funcLineID=%s,zoneID=%s,realMapID=%s,copyMapID=%s,openState=%s" 
                          % (mapID, funcLineID, zoneID, realMapID, copyMapID, openState), playerID)
@@ -360,7 +364,7 @@
         
         copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
         openState = copyMapObj.openState
-        if openState == IPY_PlayerDefine.fbosWaitForClose:
+        if openState >= IPY_PlayerDefine.fbosWaitForClose:
             # 没有限制分流人数的情况,代表都在同一场,这种情况下当副本已经在关闭的状态下,则代表已经结束了,不可再进入
             if not shuntPlayerMax:
                 PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
@@ -546,7 +550,11 @@
         OnCrossDynamicLineClose(realMapID, copyMapID)
     elif state == IPY_PlayerDefine.fbosOpen:
         OnCrossDynamicLineOpen(mapID, realMapID, copyMapID)
-        
+    else:
+        key = (realMapID, copyMapID)
+        if key in PyGameData.g_crossDynamicLineCopyMapInfo:
+            copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+            copyMapObj.openState = state
     return
 
 def OnCrossDynamicLineOpen(mapID, realMapID, copyMapID):

--
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