From d096510e2601d389010ac01cf229b1d17fe6a612 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 28 六月 2019 22:16:36 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复清除buff对拥有者的判断

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
index 4a45d87..fde6f13 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
@@ -42,7 +42,7 @@
     theSkillID = mark if mark > 10 else 0
     cleanCnt = mark if 0< mark <= 10 else 1
     if theSkillID:
-        if curSkill.GetEffect(0).GetEffectValue(1):
+        if not curSkill.GetEffect(0).GetEffectValue(2):
             findBuff = SkillCommon.FindBuffByID(defender, theSkillID)
         else:
             findBuff = SkillCommon.FindBuffByOwner(defender, theSkillID, attacker.GetID(), attacker.GetGameObjType())

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