From d096510e2601d389010ac01cf229b1d17fe6a612 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 28 六月 2019 22:16:36 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复清除buff对拥有者的判断 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py index 4a45d87..fde6f13 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py @@ -42,7 +42,7 @@ theSkillID = mark if mark > 10 else 0 cleanCnt = mark if 0< mark <= 10 else 1 if theSkillID: - if curSkill.GetEffect(0).GetEffectValue(1): + if not curSkill.GetEffect(0).GetEffectValue(2): findBuff = SkillCommon.FindBuffByID(defender, theSkillID) else: findBuff = SkillCommon.FindBuffByOwner(defender, theSkillID, attacker.GetID(), attacker.GetGameObjType()) -- Gitblit v1.8.0