From d0d6f28bee730ee64bf46adffa4f768d6af6ac0c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 19 九月 2024 10:56:34 +0800 Subject: [PATCH] 10267 【越南】【英文】【砍树】仙官新增膜拜 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 129 +++++++++++++++++++++++++++++++++++++----- 1 files changed, 113 insertions(+), 16 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py index c402b90..b04410a 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py @@ -22,9 +22,14 @@ import PlayerControl import IpyGameDataPY import CrossActCTGBillboard +import PlayerActBossTrial +import PlayerActXianXiaMJ +import PlayerActGubao +import PlayerActHorsePetTrain import CrossRealmMsg import PyGameData import ChConfig +import CommFunc import datetime import time @@ -56,6 +61,7 @@ # 非活动中的,已经结算过了,不需要存储 continue state = actInfo.get(ShareDefine.ActKey_State, 0) + stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0) actID = actInfo.get(ShareDefine.ActKey_ID, 0) templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0) serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "") @@ -66,8 +72,9 @@ recData.SetValue2(state) recData.SetValue3(actID) recData.SetValue4(templateID) - GameWorld.Log(" actName=%s,cfgID=%s,state=%s,actID=%s,templateID=%s,serverIDRangeList=%s" - % (actName, cfgID, state, actID, templateID, serverIDRangeList)) + recData.SetValue5(stateJoin) + GameWorld.Log(" actName=%s,cfgID=%s,state=%s,stateJoin=%s,actID=%s,templateID=%s,serverIDRangeList=%s" + % (actName, cfgID, state, stateJoin, actID, templateID, serverIDRangeList)) return @@ -111,14 +118,24 @@ GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID)) return -def GetCrossActInfoByCfgID(actName, cfgID): +def GetCrossActInfoByCfgID(actName, cfgID, zoneID=None): + ## 获取cfgID对应的跨服活动状态信息,可选验证zoneID是否匹配 crossActInfoDict = GetCrossActInfoDict() if actName not in crossActInfoDict: return curActInfoDict = crossActInfoDict[actName] if cfgID not in curActInfoDict: return - return curActInfoDict[cfgID] + actInfo = curActInfoDict[cfgID] + if zoneID: + # 验证分区ID是否正确 + ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {}) + if not ipyDataDict: + return + ipyZoneID = ipyDataDict.get("ZoneID", 0) + if zoneID != ipyZoneID: + return + return actInfo def GetCrossActInfoDict(): if PyGameData.g_crossActInfoDict == None: @@ -136,6 +153,7 @@ state = recData.GetValue2() actID = recData.GetValue3() templateID = recData.GetValue4() + stateJoin = recData.GetValue5() if not state: continue if actName not in PyGameData.g_crossActInfoDict: @@ -143,7 +161,8 @@ actInfoDict = PyGameData.g_crossActInfoDict[actName] # 活动ID、状态、模板信息单独存储,重置活动判断用 dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, - ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList} + ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, + ShareDefine.ActKey_StateJoin:stateJoin} actInfo = {} actInfo.update(dbInfo) actInfo[ShareDefine.ActKey_DBInfo] = dbInfo @@ -280,6 +299,13 @@ startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData) GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr)) + if hasattr(ipyData, "GetJoinStartTime") and hasattr(ipyData, "GetJoinEndTime"): + joinStartTimeStr = ipyData.GetJoinStartTime() + joinEndTimeStr = ipyData.GetJoinEndTime() + else: + joinStartTimeStr = "" + joinEndTimeStr = "" + if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"): startHMStrList = ipyData.GetStartTimeList() endHMStrList = ipyData.GetEndTimeList() @@ -295,6 +321,7 @@ GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" % (actName, cfgID, startHMStrList, endHMStrList)) + isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置 if resetType == 1: startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) @@ -352,6 +379,17 @@ GameWorld.Log(" startList=%s" % (startList)) GameWorld.Log(" end List=%s" % (endList)) + joinStartTimeList, joinEndTimeList = [], [] # 可指定活动可参与的时间点,不影响活动状态,只影响活动某些功能的参与时机,如上榜类 + if joinStartTimeStr: + if isDayReset: + joinStartTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinStartTimeStr), ChConfig.TYPE_Time_Format)) + joinEndTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinEndTimeStr), ChConfig.TYPE_Time_Format)) + else: + joinStartTimeList.append(datetime.datetime.strptime("%s %s:00" % (startDateStr, joinStartTimeStr), ChConfig.TYPE_Time_Format)) + joinEndTimeList.append(datetime.datetime.strptime("%s %s:00" % (endDateStr, joinEndTimeStr), ChConfig.TYPE_Time_Format)) + GameWorld.Log(" joinStartTimeList=%s" % (joinStartTimeList)) + GameWorld.Log(" joinEndTime List=%s" % (joinEndTimeList)) + for dtIndex, startDateTime in enumerate(startList): endDateTime = endList[dtIndex] # 广播 - 相对实际开始时间 @@ -390,7 +428,7 @@ if actName not in actTimeInfoDict: actTimeInfoDict[actName] = {} - actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict] + actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList] if actName not in actCfgIDInfoDict: actCfgIDInfoDict[actName] = [[], []] endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName] @@ -404,10 +442,11 @@ # ipyData 活动时间表信息由跨服服务器同步子服,活动内容取子服自己的 ipyDataDict = {} - for k, v in ipyData.__dict__.items(): - if k in ["NotifyInfoStart", "NotifyInfoEnd", "NotifyInfoLoop", "ServerIDRangeList"]: + methods = CommFunc.get_class_method(ipyData, "Get") # 获取所有Get开头的方法 + for method_name in methods: + if method_name in ["GetNotifyInfoStart", "GetNotifyInfoEnd", "GetNotifyInfoLoop", "GetServerIDRangeList"]: continue - ipyDataDict[k] = v + ipyDataDict[method_name[3:]] = getattr(ipyData, method_name)() ipyDataDict.update({"StartDate":startDateStr, "EndDate":endDateStr}) GameWorld.Log(" ipyDataDict=%s" % ipyDataDict) @@ -443,7 +482,6 @@ dayIndex = (curDateTime - startDayDate).days actIDDateTime = startDayDate - isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() # 按时段开的默认每天重置 if isDayReset or (startHMStrList and endHMStrList): actIDDateTime += datetime.timedelta(days=dayIndex) @@ -451,7 +489,7 @@ GameWorld.Log(" isDayReset=%s,actIDDateTime=%s,actID=%s" % (isDayReset, actIDDateTime, actID)) # 模板ID - if hasattr(ipyData, "TemplateIDList"): + if hasattr(ipyData, "GetTemplateIDList"): templateIDList = ipyData.GetTemplateIDList() templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] @@ -502,10 +540,11 @@ for cfgID in cfgIDList: if cfgID not in timeInfoDict: continue - ipyData, startList, endList, notifyDict = timeInfoDict[cfgID] + ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList = timeInfoDict[cfgID] isEnd = True state = 0 # 默认关闭 + stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束 cfgID = ipyData.GetCfgID() groupName = ipyData.GetActGroupName() zoneID = ipyData.GetZoneID() @@ -524,6 +563,17 @@ if endList: isEnd = (curDateTime >= endList[-1]) + if joinStartTimeList: + for jIndex, joinStartDateTime in enumerate(joinStartTimeList): + endJoinDateTime = joinEndTimeList[jIndex] + if joinStartDateTime <= curDateTime < endJoinDateTime: + stateJoin = ShareDefine.ActStateJoin_Start + break + elif curDateTime >= endJoinDateTime: + stateJoin = ShareDefine.ActStateJoin_End + else: + stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None + serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList) # 全服广播提示信息 if curDateTime in notifyDict: @@ -537,6 +587,7 @@ dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {}) dbState = dbInfo.get(ShareDefine.ActKey_State, 0) + dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0) dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0) dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0) dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0) @@ -548,16 +599,18 @@ actID = actInfoDict.get(ShareDefine.ActKey_ID, 0) templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0) - if not isReload and dbState == state and dbActID == actID and not forceReset: + if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset: #已经是这个状态了 continue - GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s" - % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset)) + GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s" + % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin)) # 更新状态 actInfoDict[ShareDefine.ActKey_State] = state + actInfoDict[ShareDefine.ActKey_StateJoin] = stateJoin dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, - ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList} + ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, + ShareDefine.ActKey_StateJoin:stateJoin} actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo #GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict)) if actName not in sysnCrossActInfoDict: @@ -570,6 +623,18 @@ if actName == ShareDefine.CrossActName_CTGBillboard: CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state) + + elif actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state) else: actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID]) @@ -584,6 +649,38 @@ % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID)) actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID]) + # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 + if state: + if actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + + # 仅活动有配置参与时间段的会触发 + if actID and dbActID == actID and dbStateJoin != stateJoin: + GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin)) + # 参与开始 + if stateJoin == ShareDefine.ActStateJoin_Start: + pass + # 参与结束 + elif stateJoin == ShareDefine.ActStateJoin_End: + if actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName]) # 非活动中的处理完关闭后,最后删除 if not state and isEnd: del crossActInfoDict[actName][cfgID] -- Gitblit v1.8.0