From d0e8b607414cb9bb017beab4394e1d3da82a59cd Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 20 三月 2019 11:33:43 +0800
Subject: [PATCH] 6381 【后端】【2.0】任务接口开发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
index 1b2a8d0..3cefcc5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
@@ -981,7 +981,7 @@
     # 给奖励
     packIndexList = [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere] 
     for itemID, itemCount, itemBind in totalItemList:
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, itemBind, packIndexList, True, showSysInfo=True)
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, packIndexList)
         
     addDataDict = {"AwardIndex":awardIndex, "WinLeaderID":winLeaderID, "AwardItemList":totalItemList}
     DataRecordPack.DR_FuncGiveItem(curPlayer, "ManorWar", addDataDict)

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