From d0f353b00a2a805b3327e9fd7f49d55dcc0ec39a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 七月 2019 13:44:55 +0800
Subject: [PATCH] 7954 【主干】【后端】跨服PVP匹配机器人规则优化(改为由跨服服务器决定是否匹配机器人)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 4
ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py | 10 +
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 167 +++++++++++++++++++++------
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 10 -
PySysDB/PySysDBPY.h | 2
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py | 108 +----------------
PySysDB/PySysDBG.h | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1
11 files changed, 158 insertions(+), 151 deletions(-)
diff --git a/PySysDB/PySysDBG.h b/PySysDB/PySysDBG.h
index 1971470..a28162f 100644
--- a/PySysDB/PySysDBG.h
+++ b/PySysDB/PySysDBG.h
@@ -517,6 +517,8 @@
BYTE _DanLV; //段位等级
WORD LVUpScore; //升段位所需积分
list MatchRange; //可匹配到的玩家段位区间 [从段位A, 到段位B],配[]代表只匹配本段位的
+ BYTE MatchRobotRate; //匹配机器人基础概率,百分率
+ BYTE MatchRobotRateEx; //匹配机器人失败次数附加概率,百分率
};
//跨服Boss蓬莱仙境分区地图表
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index a3b1bfa..fbfc1bb 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1503,8 +1503,6 @@
{
BYTE _DanLV; //段位等级
WORD LVUpScore; //升段位所需积分
- BYTE MatchRobotRate; //匹配机器人基础概率,百分率
- BYTE MatchRobotRateEx; //匹配机器人失败次数附加概率,百分率
};
//跨服竞技场段位奖励表
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index ad2bbf7..d660881 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -68,8 +68,8 @@
if msgType == ShareDefine.ClientServerMsg_PKMatch:
CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
- elif msgType == ShareDefine.ClientServerMsg_PKScore:
- CrossRealmPK.ClientServerMsg_PKScore(serverGroupID, msgData, tick)
+ elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
+ CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
elif msgType == ShareDefine.ClientServerMsg_PKCancel:
CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 39ea210..2afb3cb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -317,40 +317,6 @@
return
-def ClientServerMsg_PKScore(serverGroupID, playerInfoDict, tick):
- ## 收到子服同步的PK积分信息,子服可能直接更新积分,比如与机器人PK等
-
- if not GameWorld.IsCrossServer():
- GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
- return
-
- seasonID = playerInfoDict["seasonID"] # 赛季ID
- pkZoneID = playerInfoDict["pkZoneID"] # 所属赛区
- accID = playerInfoDict["accID"] # 角色账号
- playerID = playerInfoDict["playerID"] # 角色ID
- playerName = playerInfoDict["playerName"] # 玩家名
- job = playerInfoDict["playerJob"] # 职业
- fightPower = playerInfoDict["fightPower"] # 战斗力
- realmLV = playerInfoDict["realmLV"] # 境界
- pkScore = playerInfoDict["pkScore"] # 当前积分
- danLV = playerInfoDict["danLV"] # 当前段位
-
- pkPlayer = CrossPKPlayer()
- pkPlayer.accID = accID
- pkPlayer.playerID = playerID
- pkPlayer.playerName = playerName
- pkPlayer.playerJob = job
- pkPlayer.pkScore = pkScore
- pkPlayer.danLV = danLV
- pkPlayer.fightPower = fightPower
- pkPlayer.realmLV = realmLV
- pkPlayer.serverGroupID = serverGroupID
- pkPlayer.pkZoneID = pkZoneID
- pkPlayer.seasonID = seasonID
-
- UpdateCrossPKBillboard(pkZoneID, seasonID, pkPlayer, None)
- return
-
#// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard
#
#struct tagCGViewCrossPKBillboard
@@ -704,6 +670,7 @@
if not preState and isOpen:
PyGameData.g_crossPKPlayerDict = {}
PyGameData.g_crossPKZoneMatchPlayerDict = {}
+ PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
PyGameData.g_crossPKRoomDict = {}
GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
@@ -922,15 +889,20 @@
pkScore = playerInfoDict["pkScore"] # 当前积分
danLV = playerInfoDict["danLV"] # 当前段位
cWinCount = playerInfoDict["cWinCount"] # 连胜次数
+ cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
+ if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+ GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+ return
zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
if playerID in zoneMatchPlayerList:
- GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
+ GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
return
if playerID in PyGameData.g_crossPKPlayerDict:
- GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
+ GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
return
@@ -952,6 +924,19 @@
pkPlayer.serverGroupID = serverGroupID
pkPlayer.pkZoneID = pkZoneID
pkPlayer.seasonID = seasonID
+
+ # 判断是否匹配机器人
+ danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+ if danIpyData:
+ matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
+ if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
+ PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
+ GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s"
+ % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
+ GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+ return
+
PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
# 加入赛区匹配列表
@@ -1642,6 +1627,106 @@
DR_CrossReamlPK("PKOverRoom", dataDict)
return
+def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
+ ## 更新PK玩家积分
+
+ playerID = pkPlayer.playerID
+ cWinCount = pkPlayer.cWinCount
+ pkScore = pkPlayer.pkScore
+ danLV = pkPlayer.danLV
+ dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
+
+ GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s"
+ % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
+
+ pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+ if not pkDanIpyData:
+ GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
+
+ baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
+ wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
+ lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
+ wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
+ lExScore = 0
+
+ if isWin:
+ addScore = wBaseScore + wExScore
+ pkPlayer.cWinCount += 1
+ else:
+ addScore = lBaseScore + lExScore
+ pkPlayer.cWinCount = 0
+
+ dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
+ if dayMaxScore and addScore:
+ addScore = min(dayMaxScore - dayScore, addScore)
+ pkPlayer.pkScore += addScore
+
+ if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
+ pkPlayer.danLV += 1
+
+ return addScore
+
+def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
+ ## 收到子服同步的PK机器人结算
+
+ if not GameWorld.IsCrossServer():
+ GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
+ return
+
+ playerID = playerInfoDict["playerID"] # 角色ID
+ isWinner = playerInfoDict["isWinner"] # 是否获胜
+
+ if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+ GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
+ return
+ pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
+ zoneID = pkPlayer.pkZoneID
+ seasonID = pkPlayer.seasonID
+
+ GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s"
+ % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
+
+ roomID = 0
+ addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
+ pkScore = pkPlayer.pkScore
+ danLV = pkPlayer.danLV
+ cWinCount = pkPlayer.cWinCount
+
+ GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore,pkScore, danLV, cWinCount), playerID)
+
+ if isWinner:
+ winner, loser = pkPlayer, None
+ else:
+ winner, loser = None, pkPlayer
+
+ # 更新排行榜
+ UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
+
+ # PK机器人默认结果数据
+ overType = 0
+ roundWinnerIDList = []
+ notifyState = False
+ if winner:
+ winnerID = winner.playerID
+ tagPlayerID = 0
+ tagPlayerName = ""
+
+ timeStr = GameWorld.GetCurrentDataTimeStr()
+ playerOverDict = {}
+ playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
+ + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
+
+ serverGroupIDList = [pkPlayer.serverGroupID]
+ GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
+ % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
+ # 同步子服
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
+
+ # 记录流向
+ dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
+ DR_CrossReamlPK("PKOverRobot", dataDict)
+ return
+
##================================== 以下是子服逻辑 ==========================================
def OnGameServerInitOK():
@@ -1756,14 +1841,22 @@
if not curPlayer:
return
+ if not result:
+ return
+
if result == -2:
PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
return
+ startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
+
if result == 1:
SetIsCrossPKMatching(curPlayer, 1)
- NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
+ startMatchPack.IsRobot = 0
+ elif result == 2:
+ startMatchPack.IsRobot = 1
+ NetPackCommon.SendFakePack(curPlayer, startMatchPack)
return
## 跨服匹配状态
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
index 91b57c2..6a43b21 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -432,6 +432,8 @@
("BYTE", "DanLV", 1),
("WORD", "LVUpScore", 0),
("list", "MatchRange", 0),
+ ("BYTE", "MatchRobotRate", 0),
+ ("BYTE", "MatchRobotRateEx", 0),
),
"CrossPenglaiZoneMap":(
@@ -1370,12 +1372,16 @@
def __init__(self):
self.DanLV = 0
self.LVUpScore = 0
- self.MatchRange = []
+ self.MatchRange = []
+ self.MatchRobotRate = 0
+ self.MatchRobotRateEx = 0
return
def GetDanLV(self): return self.DanLV # 段位等级
def GetLVUpScore(self): return self.LVUpScore # 升段位所需积分
- def GetMatchRange(self): return self.MatchRange # 可匹配到的玩家段位区间 [从段位A, 到段位B],配[]代表只匹配本段位的
+ def GetMatchRange(self): return self.MatchRange # 可匹配到的玩家段位区间 [从段位A, 到段位B],配[]代表只匹配本段位的
+ def GetMatchRobotRate(self): return self.MatchRobotRate # 匹配机器人基础概率,百分率
+ def GetMatchRobotRateEx(self): return self.MatchRobotRateEx # 匹配机器人失败次数附加概率,百分率
# 跨服Boss蓬莱仙境分区地图表
class IPY_CrossPenglaiZoneMap():
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 1c3fbd9..3debd06 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -91,6 +91,7 @@
g_crossPKPlayerDict = {} # 跨服PK玩家字典 {playerID:PKPlayer, ...}
g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
+g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...}
g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index bb724e6..7649a86 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1207,7 +1207,7 @@
ClientServerMsg_GMCMD = "GMCMD" # GM命令
ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息
ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配
-ClientServerMsg_PKScore = "PKScore" # 跨服PK同步积分到跨服服务器(某些情况会在本服加积分,如与机器人PK)
+ClientServerMsg_PKRobotOver = "PKRobotOver" # 跨服PK机器人结算
ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 1506607..20c640a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3816,7 +3816,6 @@
Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # 当前胜利次数
Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # 当前连胜次数
Def_PDict_CrossPK_CLoseCount = "CrossPK_CLoseCount" # 当前连败次数
-Def_PDict_CrossPK_IsMatchRobot = "CrossPK_IsMatchRobot" # 本次是否匹配机器人,1-是,0-否
Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 2db25a8..7461689 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1180,8 +1180,6 @@
"CrossRealmPKDan":(
("BYTE", "DanLV", 1),
("WORD", "LVUpScore", 0),
- ("BYTE", "MatchRobotRate", 0),
- ("BYTE", "MatchRobotRateEx", 0),
),
"CrossRealmPKDanAward":(
@@ -3894,15 +3892,11 @@
def __init__(self):
self.DanLV = 0
- self.LVUpScore = 0
- self.MatchRobotRate = 0
- self.MatchRobotRateEx = 0
+ self.LVUpScore = 0
return
def GetDanLV(self): return self.DanLV # 段位等级
- def GetLVUpScore(self): return self.LVUpScore # 升段位所需积分
- def GetMatchRobotRate(self): return self.MatchRobotRate # 匹配机器人基础概率,百分率
- def GetMatchRobotRateEx(self): return self.MatchRobotRateEx # 匹配机器人失败次数附加概率,百分率
+ def GetLVUpScore(self): return self.LVUpScore # 升段位所需积分
# 跨服竞技场段位奖励表
class IPY_CrossRealmPKDanAward():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
index 85b32c2..36e621f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
@@ -242,23 +242,6 @@
if not CheckHavePKCount(curPlayer):
return
- danLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_DanLV)
- danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
- if not danIpyData:
- return
- cLoseCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CLoseCount)
- matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
- isMatchRobot = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_IsMatchRobot)
- GameWorld.Log("isMatchRobot=%s,danLV=%s,cLoseCount=%s,匹配机器人概率=%s" % (isMatchRobot, danLV, cLoseCount, matchRobotRate), playerID)
- if isMatchRobot or (matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100)):
- GameWorld.Log(" 本次匹配到机器人!", playerID)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_IsMatchRobot, 1)
- startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
- startMatchPack.IsRobot = 1
- NetPackCommon.SendFakePack(curPlayer, startMatchPack)
- return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_IsMatchRobot, 0)
-
dataMsg = {
"seasonID":GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID), # 赛季ID
"pkZoneID":GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID), # PK赛区
@@ -274,6 +257,7 @@
"pkScore":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TotalScore), # 当前积分
"danLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_DanLV), # 当前段位
"cWinCount":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CWinCount), # 连胜次数
+ "cLoseCount":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CLoseCount), # 连败次数
"ondayScore":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_OnDayScore), # 过天时的积分
}
GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKMatch, dataMsg)
@@ -351,7 +335,6 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TotalScore, pkScore)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DanLV, danLV)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_IsMatchRobot, 0)
pkCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_PKCount) + 1
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_PKCount, pkCount)
@@ -398,88 +381,19 @@
playerID = curPlayer.GetPlayerID()
isWinner = clientData.IsWin
+ if GameWorld.IsCrossServer():
+ GameWorld.DebugLog("跨服服务器无法发起机器人结算!", playerID)
+ return
+
if not CheckHavePKCount(curPlayer):
return
- isMatchRobot = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_IsMatchRobot)
- if not isMatchRobot:
- GameWorld.DebugLog("当前不允许结算跨服匹配机器人!IsMatchRobot=%s" % isMatchRobot, playerID)
- return
-
- zoneID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
- seasonID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
- pkScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TotalScore)
- danLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_DanLV)
- cWinCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CWinCount)
-
- if GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) != 1:
- GameWorld.Log("OnCrossRealmPKRobotOver 跨服赛季未开启,不可进行机器人结算!", playerID)
- overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
- overPack.AddScore = 0
- overPack.Score = pkScore
- overPack.DanLV = danLV
- overPack.CWinCnt = cWinCount
- NetPackCommon.SendFakePack(curPlayer, overPack)
- return
-
- ondayScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_OnDayScore)
- dayScore = max(0, pkScore - ondayScore) # 今日已获得积分,正积分
-
- baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
- wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
- lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
- wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
- lExScore = 0
-
- if isWinner:
- addScore = wBaseScore + wExScore
- cWinCount += 1
- else:
- addScore = lBaseScore + lExScore
- cWinCount = 0
-
- dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
- if dayMaxScore and addScore:
- addScore = min(dayMaxScore - dayScore, addScore)
-
- GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s"
- % (isWinner, zoneID, seasonID, pkScore, danLV, cWinCount, addScore), playerID)
-
- pkScore += addScore
- winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
- if winIpyData and winIpyData.GetLVUpScore() and pkScore >= winIpyData.GetLVUpScore():
- danLV += 1
-
- isToday = True # 机器人结算的默认当天
- if not __DoAddPKOverData(curPlayer, zoneID, seasonID, danLV, pkScore, cWinCount, isWinner, isToday):
- return
-
- # 只同步以下信息,其他信息前端自行补全
- overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
- overPack.AddScore = addScore
- overPack.Score = pkScore
- overPack.DanLV = danLV
- overPack.CWinCnt = cWinCount
- NetPackCommon.SendFakePack(curPlayer, overPack)
-
- # 如果能上榜的,则通知跨服更新榜单积分数据
- billboardCfg = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKCfg", 1, [])
- if billboardCfg and len(billboardCfg) > 1 or danLV >= billboardCfg[1]:
- dataMsg = {
- "seasonID":seasonID,
- "pkZoneID":zoneID,
- "accID":curPlayer.GetAccID(),
- "playerID":playerID,
- "playerName":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
- "playerJob":curPlayer.GetJob(),
- "fightPower":curPlayer.GetFightPower(),
- "realmLV":curPlayer.GetOfficialRank(),
- "pkScore":pkScore,
- "danLV":danLV,
- }
- GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKScore, dataMsg)
- GameWorld.Log(" 更新积分到跨服服务器 dataMsg=%s" % str(dataMsg), playerID)
-
+ dataMsg = {
+ "playerID":playerID,
+ "isWinner":isWinner,
+ }
+ GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKRobotOver, dataMsg)
+ GameWorld.Log("同步跨服服务器与机器人PK结算: %s" % str(dataMsg), playerID)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index bb724e6..7649a86 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1207,7 +1207,7 @@
ClientServerMsg_GMCMD = "GMCMD" # GM命令
ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息
ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配
-ClientServerMsg_PKScore = "PKScore" # 跨服PK同步积分到跨服服务器(某些情况会在本服加积分,如与机器人PK)
+ClientServerMsg_PKRobotOver = "PKRobotOver" # 跨服PK机器人结算
ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜
--
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