From d0f353b00a2a805b3327e9fd7f49d55dcc0ec39a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 七月 2019 13:44:55 +0800 Subject: [PATCH] 7954 【主干】【后端】跨服PVP匹配机器人规则优化(改为由跨服服务器决定是否匹配机器人) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 167 +++++++++++++++++++++++++++++++++++++++++++------------ 1 files changed, 130 insertions(+), 37 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py index 39ea210..2afb3cb 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py @@ -317,40 +317,6 @@ return -def ClientServerMsg_PKScore(serverGroupID, playerInfoDict, tick): - ## 收到子服同步的PK积分信息,子服可能直接更新积分,比如与机器人PK等 - - if not GameWorld.IsCrossServer(): - GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!") - return - - seasonID = playerInfoDict["seasonID"] # 赛季ID - pkZoneID = playerInfoDict["pkZoneID"] # 所属赛区 - accID = playerInfoDict["accID"] # 角色账号 - playerID = playerInfoDict["playerID"] # 角色ID - playerName = playerInfoDict["playerName"] # 玩家名 - job = playerInfoDict["playerJob"] # 职业 - fightPower = playerInfoDict["fightPower"] # 战斗力 - realmLV = playerInfoDict["realmLV"] # 境界 - pkScore = playerInfoDict["pkScore"] # 当前积分 - danLV = playerInfoDict["danLV"] # 当前段位 - - pkPlayer = CrossPKPlayer() - pkPlayer.accID = accID - pkPlayer.playerID = playerID - pkPlayer.playerName = playerName - pkPlayer.playerJob = job - pkPlayer.pkScore = pkScore - pkPlayer.danLV = danLV - pkPlayer.fightPower = fightPower - pkPlayer.realmLV = realmLV - pkPlayer.serverGroupID = serverGroupID - pkPlayer.pkZoneID = pkZoneID - pkPlayer.seasonID = seasonID - - UpdateCrossPKBillboard(pkZoneID, seasonID, pkPlayer, None) - return - #// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard # #struct tagCGViewCrossPKBillboard @@ -704,6 +670,7 @@ if not preState and isOpen: PyGameData.g_crossPKPlayerDict = {} PyGameData.g_crossPKZoneMatchPlayerDict = {} + PyGameData.g_crossPKZoneMatchRobotPlayerDict = {} PyGameData.g_crossPKRoomDict = {} GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!") @@ -922,15 +889,20 @@ pkScore = playerInfoDict["pkScore"] # 当前积分 danLV = playerInfoDict["danLV"] # 当前段位 cWinCount = playerInfoDict["cWinCount"] # 连胜次数 + cLoseCount = playerInfoDict["cLoseCount"] # 连败次数 ondayScore = playerInfoDict["ondayScore"] # 过天时的积分 + if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict: + GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) + return zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) if playerID in zoneMatchPlayerList: - GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID)) + GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) return if playerID in PyGameData.g_crossPKPlayerDict: - GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID)) + GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID]) return @@ -952,6 +924,19 @@ pkPlayer.serverGroupID = serverGroupID pkPlayer.pkZoneID = pkZoneID pkPlayer.seasonID = seasonID + + # 判断是否匹配机器人 + danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + if danIpyData: + matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount + if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100): + PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer + GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" + % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount)) + GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) + return + PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer # 加入赛区匹配列表 @@ -1642,6 +1627,106 @@ DR_CrossReamlPK("PKOverRoom", dataDict) return +def UpdatePKPlayerScore(roomID, pkPlayer, isWin): + ## 更新PK玩家积分 + + playerID = pkPlayer.playerID + cWinCount = pkPlayer.cWinCount + pkScore = pkPlayer.pkScore + danLV = pkPlayer.danLV + dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分 + + GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" + % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount)) + + pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + if not pkDanIpyData: + GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV)) + + baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分 + wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0 + lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0 + wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分 + lExScore = 0 + + if isWin: + addScore = wBaseScore + wExScore + pkPlayer.cWinCount += 1 + else: + addScore = lBaseScore + lExScore + pkPlayer.cWinCount = 0 + + dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制 + if dayMaxScore and addScore: + addScore = min(dayMaxScore - dayScore, addScore) + pkPlayer.pkScore += addScore + + if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore(): + pkPlayer.danLV += 1 + + return addScore + +def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick): + ## 收到子服同步的PK机器人结算 + + if not GameWorld.IsCrossServer(): + GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!") + return + + playerID = playerInfoDict["playerID"] # 角色ID + isWinner = playerInfoDict["isWinner"] # 是否获胜 + + if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict: + GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID) + return + pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID) + zoneID = pkPlayer.pkZoneID + seasonID = pkPlayer.seasonID + + GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" + % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID) + + roomID = 0 + addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner) + pkScore = pkPlayer.pkScore + danLV = pkPlayer.danLV + cWinCount = pkPlayer.cWinCount + + GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore,pkScore, danLV, cWinCount), playerID) + + if isWinner: + winner, loser = pkPlayer, None + else: + winner, loser = None, pkPlayer + + # 更新排行榜 + UpdateCrossPKBillboard(zoneID, seasonID, winner, loser) + + # PK机器人默认结果数据 + overType = 0 + roundWinnerIDList = [] + notifyState = False + if winner: + winnerID = winner.playerID + tagPlayerID = 0 + tagPlayerName = "" + + timeStr = GameWorld.GetCurrentDataTimeStr() + playerOverDict = {} + playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \ + + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] + + serverGroupIDList = [pkPlayer.serverGroupID] + GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" + % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) + # 同步子服 + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList) + + # 记录流向 + dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()} + DR_CrossReamlPK("PKOverRobot", dataDict) + return + ##================================== 以下是子服逻辑 ========================================== def OnGameServerInitOK(): @@ -1756,14 +1841,22 @@ if not curPlayer: return + if not result: + return + if result == -2: PlayerControl.NotifyCode(curPlayer, "CrossMatching17") return + startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch() + if result == 1: SetIsCrossPKMatching(curPlayer, 1) - NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch()) + startMatchPack.IsRobot = 0 + elif result == 2: + startMatchPack.IsRobot = 1 + NetPackCommon.SendFakePack(curPlayer, startMatchPack) return ## 跨服匹配状态 -- Gitblit v1.8.0