From d0f5f9922f17f5bff4288173f18a9ed827d95db8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 22 六月 2019 15:00:13 +0800
Subject: [PATCH] 1 装备评分增加装备掉率参数固定值 DropEquipPer

---
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py |   33 +++++++++++++++++++++++++++++++--
 1 files changed, 31 insertions(+), 2 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 07ce69e..1c3fbd9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -52,7 +52,7 @@
 g_sortFamilyIDList = [] #仙盟排序顺序 [familyID, ...]
 g_familyWarFightingIDList = [] # 仙盟联赛中正在战斗中的仙盟ID列表 [familyID, ...]
 g_familyWarFamilyIDList = [] # 仙盟联赛参赛仙盟ID列表 [familyID, ...]
-g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:familyID, ...}
+g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:memRecData, ...}
 
 #boss刷新排序列表
 g_sortBOSSRefreshList = []
@@ -70,10 +70,39 @@
 g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
 
 g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
+g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
 
 g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
 g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..}
 g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
 g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
 
-g_dogzNPCRefreshTimeDict = {} # 神兽副本NPC刷新时间{npcid:剩余刷新时间}
\ No newline at end of file
+g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
+
+g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
+g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
+
+g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
+g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
+
+g_crossZoneName = "" # 跨服分区名
+
+g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
+
+g_crossPKPlayerDict = {} # 跨服PK玩家字典  {playerID:PKPlayer, ...}
+g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
+g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
+g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
+
+g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
+
+g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...}
+
+g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...}
+
+g_crossMapCopyMapCountDict = {} # 跨服地图动态分配虚拟线路条数信息 {mapID:copyMapCount, ...}
+g_crossDynamicLineInfo = {} # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
+g_crossDynamicLineCopyMapInfo = {} # 跨服动态线路虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
+
+g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...}
+

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