From d0f5f9922f17f5bff4288173f18a9ed827d95db8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 22 六月 2019 15:00:13 +0800 Subject: [PATCH] 1 装备评分增加装备掉率参数固定值 DropEquipPer --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 272 +++++++++++++++++++++++------------------------------ 1 files changed, 119 insertions(+), 153 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py index 619d28c..a7ba98e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py @@ -45,7 +45,6 @@ import ShareDefine import PlayerAttrFruit import DataRecordPack -import PyMapTable import ChPyNetSendPack import NetPackCommon import IpyGameDataPY @@ -54,6 +53,7 @@ import NPCCommon import FBCommon +import random import json #--------------------------------------------------------------------- #导入 @@ -240,14 +240,14 @@ curItemCount = singItem.GetCount() curItemID = singItem.GetItemTypeID() - curItemIsBind = singItem.GetIsBind() + curItemIsAuctionItem = ItemControler.GetIsAuctionItem(singItem) isPutInTemp = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PickupItemPutInTemp) packIndex = ShareDefine.rptTempItem if isPutInTemp else IPY_GameWorld.rptItem packIndex = ChConfig.GetItemPackType(singItem.GetType(), packIndex) # 是否可放入 - if not itemControl.CanPutInItem(packIndex, curItemID, curItemCount, curItemIsBind): + if not itemControl.CanPutInItem(packIndex, curItemID, curItemCount, curItemIsAuctionItem): PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex]) GameWorld.Log("拾取物品无法放入背包!mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s" % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID()) @@ -257,7 +257,7 @@ FBLogic.OnFBPickUpItem(curPlayer, singItem, tick) equipInfo = [singItem.GetEquipPlace(), ItemCommon.GetItemClassLV(singItem), singItem.GetItemColor(), - singItem.GetItemQuality(), singItem.GetUserData()] + singItem.GetSuiteID(), singItem.GetUserData()] if not itemControl.PutInItem(packIndex, singItem, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":dropItemNPCID}]): #物品不能放入 #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex]) @@ -266,10 +266,9 @@ return if dropItemNPCID: - serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer) mapID = GameWorld.GetGameWorld().GetMapID() - NPCCommon.SendGameServerGoodItemRecord(mapID, dropItemNPCID, curPlayer.GetName(), - curPlayer.GetPlayerID(), curItemID, equipInfo, serverGroupID) + lineID = 0 if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull else PlayerControl.GetFBFuncLineID(curPlayer) + NPCCommon.SendGameServerGoodItemRecord(curPlayer, mapID, lineID, dropItemNPCID, curItemID, equipInfo) # 不需要队伍提示 #======================================================================= @@ -544,7 +543,7 @@ # @remarks def CheckPlayerUseItemSelf(curPlayer, curItem, tick): #----------------------检查非法物品属性 - if not ItemCommon.CheckItemCanUse(curItem): + if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055") return False @@ -571,13 +570,20 @@ maxCnt = ItemCommon.GetCanUseCountDaily(curItem) if maxCnt <= 0: return -1 + curItemID = curItem.GetItemTypeID() + useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID) + for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'): + if curItemID not in itemIDList: + continue + for itemID in itemIDList: + if itemID == curItemID: + continue + useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID) - itemID = curItem.GetItemTypeID() - useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID) canUseCnt = max(0, maxCnt - useCnt) if canUseCnt <= 0: - GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (itemID, useCnt, maxCnt)) + GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (curItemID, useCnt, maxCnt)) #PlayerControl.NotifyCode(curPlayer, notifyMark, [itemID]) #GameWorld.DebugLog("物品ID(%s)今日已使用次数(%s), maxCnt=%s" % (itemID, useCnt, maxCnt)) @@ -698,7 +704,8 @@ ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney", # 给人物金钱 ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff", # 给限时buff物品 ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff", # 给限时buff物品 - ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint" #单个属性点重置 + ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint", #单个属性点重置 + ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt" #增加跨服PK次数 } #根据物品效果使用{物品效果ID:call的py名} @@ -715,9 +722,10 @@ ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数 ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验 ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框 - #ChConfig.Def_PhoneVip_EffID:"Item_AddPhoneVip", # 手机VIP物品卡 - #ChConfig.Def_Effect_AddZhenQiByTimes:"Item_AddZhenQiByTimes", # 增加真气按一天使用次数减少 - #ChConfig.Def_Effect_AddPrestige:"Item_AddPrestige", # 给人物威望 + ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分 + ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分 + ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率 + ChConfig.Def_Effect_TouchMission:"Item_TouchMission", # 触发任务接口 #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach", # 弹劾符 #ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤 #ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # 增加爵位经验 @@ -948,17 +956,12 @@ # return #职业限制 - if not ItemCommon.JobUseable(curPlayer, curItem): + if not ItemCommon.CheckJob(curPlayer, curItem): PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_31379") return #物品使用等级检查 if not ItemControler.CheckItemUseLV(curPlayer, curItem): - return - - #使用物品检查是否满足属性 - if not ItemControler.CheckItemAttrLimit(curPlayer, curItem): - PlayerControl.NotifyCode(curPlayer, "itemuse_andyshao_671654") return #=============================================================================== @@ -994,7 +997,7 @@ PlayerControl.NotifyCode(curPlayer, "UseResLost10") return False - #绑定物品不可掉落 + #绑定物品不可丢弃 if curItem.GetIsBind(): PlayerControl.NotifyCode(curPlayer, "UseResLost10") return False @@ -1050,7 +1053,7 @@ curItem = curPack.GetAt(itemIndex) #物品不存在 - if not ItemCommon.CheckItemCanUse(curItem): + if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): return #检查物品可否丢弃 @@ -1521,6 +1524,12 @@ GameWorld.DebugLog(" 物品无法使用!") return + # 使用拍品 + if ItemControler.GetIsAuctionItem(curItem): + GameWorld.DebugLog("玩家使用拍品: itemID=%s" % (curItem.GetItemTypeID()), curPlayer.GetPlayerID()) + ItemControler.SetIsAuctionItem(curItem, False, curPlayer) + return + if useCnt <= 0: useCnt = curItem.GetCount() GameWorld.DebugLog(" 没指定使用个数,默认使用全部=%s" % useCnt) @@ -1771,6 +1780,54 @@ return #--------------------------------------------------------------------- + +def DoMapDropItem(curPlayer, itemList, npcID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True): + if not itemList: + return + if isDropDisperse: + dropItemList = [] + for itemInfo in itemList: + if isinstance(itemInfo, list): + itemID, itemCount, isAuctionItem = itemInfo + # 拍品不拆 + if isAuctionItem: + dropItemList.append(itemInfo) + continue + for _ in xrange(itemCount): + dropItemList.append([itemID, 1, isAuctionItem]) + else: + dropItemList.append(itemInfo) + else: + dropItemList = itemList + + random.shuffle(dropItemList) # 打乱顺序 + index = 0 + playerID = curPlayer.GetPlayerID() + gameMap = GameWorld.GetMap() + for posX, posY in ChConfig.Def_DropItemAreaMatrix: + resultX = dropPosX + posX + resultY = dropPosY + posY + + if not gameMap.CanMove(resultX, resultY): + #玩家不可移动这个点 + continue + + if index > len(dropItemList) - 1: + break + + curItem = dropItemList[index] + index += 1 + if isinstance(curItem, list): + itemID, itemCount, isAuctionItem = curItem + curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer) + + if not curItem: + continue + + AddMapDropItem(resultX, resultY, curItem, ownerInfo=[ChConfig.Def_NPCHurtTypePlayer, playerID], + dropNPCID=npcID, isOnlySelfSee=isOnlySelfSee) + return + ## 在地上添加物品(统一接口) # @param itemPosX 位置x # @param itemPosY 位置y @@ -1840,8 +1897,8 @@ # @return def EquipAddAdditionEx(curItem, equipData): # 绑定 - if equipData.isBind: - ItemControler.SetItemIsBind(curItem, equipData.isBind) + #if equipData.isBind: + # ItemControler.SetItemIsBind(curItem, equipData.isBind) if not ItemCommon.CheckItemIsEquip(curItem): return @@ -1866,10 +1923,10 @@ #=========================================================================== # 套装 - if equipData.isSuite: - curItem.SetIsSuite(equipData.isSuite) - if equipData.suiteLV: - curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV) + #if equipData.isSuite: + # curItem.SetIsSuite(equipData.isSuite) + #if equipData.suiteLV: + # curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV) # 物品来源 if equipData.source: curItem.SetUserAttr(ShareDefine.Def_IudetSource, equipData.source) @@ -1881,14 +1938,6 @@ for i in xrange(len(equipData.legendAttrIDList)): curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, equipData.legendAttrIDList[i]) curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, equipData.legendAttrValueList[i]) - - #绝版属性 - if equipData.OutOfPrintAttrIDList and equipData.OutOfPrintAttrValueList: - curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID) - curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue) - for i in xrange(len(equipData.OutOfPrintAttrIDList)): - curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, equipData.OutOfPrintAttrIDList[i]) - curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, equipData.OutOfPrintAttrValueList[i]) ItemCommon.MakeEquipGS(curItem) return @@ -1909,120 +1958,6 @@ Def_Discount_ItemType, #折扣卡物品类型 Def_SelectMore_ItemType #多选礼包物品类型 ) = range(2) - -#//A3 21 使用特殊运营物品 #tagCMUseSpecialItem -# -#struct tagCMUseSpecialItem -#{ -# tagHead Head; -# BYTE SpeicalItemType; //特殊运营物品类型,0打折卡,1多选礼包 -# int ItemID; //物品ID -# BYTE ItemIndex; //物品在背包中的索引位置 -# BYTE Select; //选择,只对多选礼包有用 -#}; -## 使用特殊运营物品(封包参数) -# @param index 玩家索引 -# @param packData 接收到的封包数据 -# @param tick 当前时间 -# @return None -def OnUseSpecialItem(index, packData, tick): -# #GameWorld.Log("OnUseSpecialItem") -# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) -# specialItemType = packData.SpeicalItemType -# itemID = packData.ItemID -# itemIndex = packData.ItemIndex -# selectIndex = packData.Select -# -# curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) -# curItem = curPack.GetAt(itemIndex) -# if curItem.GetItemTypeID() != itemID: -# GameWorld.Log("使用特殊运营物品失败,物品ID不一致") -# return -# isBind = curItem.GetIsBind()#继承被使用物品的绑定属性,先记录 -# itemName = curItem.GetName() -# -# needGold = 0 #需要消耗多少钻石 -# itemInfoList = [] -# useMoneyInfo = "" -# #如果是打折卡类型 -# if specialItemType == Def_Discount_ItemType: -# #GameWorld.Log("处理打折卡物品类型") -# discountItem = ReadChConfig.GetEvalChConfig("DiscountItem") -# #GameWorld.Log("读取到的打折卡物品配置信息=%s"%discountItem) -# itemSetInfo = discountItem.get(itemID, None) -# if not itemSetInfo: -# GameWorld.ErrLog("折扣卡,没有找到对应物品的配置信息,物品ID:%s"%itemID) -# return -# needGold, itemInfo = itemSetInfo -# itemInfoList.append(itemInfo) -# useMoneyInfo = "UseSpecialItem_Discount" -# else: -# #GameWorld.Log("处理多选礼包物品类型") -# selectMoreItem = ReadChConfig.GetEvalChConfig("SelectMoreItem") -# #GameWorld.Log("读取到的多选礼包物品配置信息=%s"%selectMoreItem) -# itemSetInfo = selectMoreItem.get(itemID, None) -# if not itemSetInfo: -# GameWorld.ErrLog("多选礼包,没有找到对应物品的配置信息,物品ID:%s"%itemID) -# return -# if selectIndex < 0 or selectIndex >= len(itemSetInfo): -# GameWorld.ErrLog("多选礼包,选择索引越界,物品ID:%s 选择索引:%s"%(itemID, selectIndex)) -# return -# itemSetInfo = itemSetInfo[selectIndex] -# needGold, itemInfoList = itemSetInfo -# useMoneyInfo = "UseSpecialItem_SelectMore" -# #GameWorld.Log("needGold=%s itemInfoList=%s"%(needGold, itemInfoList)) -# -# #钻石不足 -# if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold): -# GameWorld.ErrLog("钻石不足") -# return -# #背包剩余空间 -# packSpace = ItemControler.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem) -# if packSpace < len(itemInfoList): -# PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371") -# GameWorld.ErrLog("背包空间不足") -# return -# #给物品 -# for itemInfo in itemInfoList: -# newItemId, itemCount, bind, isAppoint = itemInfo -# makeItemID = newItemId -# #是定制物品 -# if isAppoint: -# appointItemList = PyMapTable.GetPyMapTable("AppointItemList") #定制物品列表 -# itemData = appointItemList.GetRecord("ItemIndex", str(newItemId)) -# if not itemData: -# GameWorld.ErrLog("使用特殊运营物品 找不到定制物品数据, itemID = %s"%newItemId) -# return False -# -# if len(itemData) != 1: -# GameWorld.ErrLog("使用特殊运营物品 定制表配置的数据有误, itemID = %s"%newItemId) -# return False -# -# itemDictData = itemData[0] -# makeItemID = int(itemDictData['ItemID']) -# itemCount = 1 -# itemDictData['IsBind'] = isBind -# if not ItemControler.GivePlayerEquip(curPlayer, itemDictData, False, -# [IPY_GameWorld.rptItem]): -# GameWorld.ErrLog("使用特殊运营物品 给予定制物品失败") -# return -# else: -# #给予物品 -# if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, isBind, -# [IPY_GameWorld.rptItem], False): -# GameWorld.ErrLog("使用特殊运营物品 给予普通物品失败") -# return -# #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [makeItemID, itemCount]) -# -# #扣除物品 -# itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) -# #扣除物品 -# ItemCommon.ReduceItem(curPlayer, itemPack, [itemIndex], 1, False) -# -# #扣金钱 -# addDataDict = {"SpecialItemType":specialItemType, "UseItemID":itemID, "SelectIndex":selectIndex, ChConfig.Def_Cost_Reason_SonKey:itemName} -# PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, ChConfig.Def_Cost_GiftBag, addDataDict) - return #// A3 07 过期物品续费 #tagCMItemRenew # @@ -2067,6 +2002,37 @@ return #先删原物品再给新物品 ItemCommon.DelItem(curPlayer, timeOutItem, 1, False, "RenewItem") - ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, True, [IPY_GameWorld.rptItem]) + ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, 0, [IPY_GameWorld.rptItem]) PlayerControl.NotifyCode(curPlayer, 'Guardian_ContinuePay') - return \ No newline at end of file + return + +#// A3 08 物品过期 #tagCMItemTimeout +# +#struct tagCMItemTimeout +# +#{ +# tagHead Head; +# BYTE PackType; //背包类型 +# BYTE ItemIndex; //物品在背包中索引 +#}; +def OnItemTimeout(index, clientData, tick): + packType = clientData.PackType + itemIndex = clientData.ItemIndex + + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + backPack = curPlayer.GetItemManager().GetPack(packType) + if not backPack: + return + curItem = backPack.GetAt(itemIndex) + if not ItemCommon.CheckItemCanUse(curItem): + GameWorld.DebugLog("物品不存在!") + return + + # 拍品 + if ItemControler.GetIsAuctionItem(curItem): + GameWorld.DebugLog("玩家拍品过期: itemID=%s" % (curItem.GetItemTypeID()), curPlayer.GetPlayerID()) + ItemControler.SetIsAuctionItem(curItem, False, curPlayer) + return + + + return -- Gitblit v1.8.0