From d0f5f9922f17f5bff4288173f18a9ed827d95db8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 22 六月 2019 15:00:13 +0800 Subject: [PATCH] 1 装备评分增加装备掉率参数固定值 DropEquipPer --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 343 ++++++++++++++++++++++++++++++++------------------------ 1 files changed, 197 insertions(+), 146 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index a2400c3..75f9138 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -165,6 +165,15 @@ randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV) strengthenLV = random.randint(randMinLV, randMaxLV) + # 木桩怪最大、平均成长等级处理,直接取归属玩家等级 + if lvStrengthenType in [1, 2] and curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]: + owner = None + summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID) + if summonPlayerID: + owner = GameWorld.GetObj(summonPlayerID, IPY_GameWorld.gotPlayer) + if owner: + strengthenLV = owner.GetLV() + if strengthenIpyData.GetCmpNPCBaseLV(): strengthenLV = max(strengthenLV, curNPC.GetLV()) @@ -496,7 +505,7 @@ if ItemCommon.GetIsEquip(itemData): for _ in xrange(itemCount): - curItem = ItemControler.GetOutPutItemObj(itemID) + curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer) if curItem: needSpace += 1 prizeItemList.append(curItem) @@ -556,27 +565,6 @@ #GameWorld.DebugLog(" totalExp=%s,totalMoney=%s,needSpace=%s,jsonItemList=%s" % (totalExp, totalMoney, needSpace, jsonItemList)) return jsonItemList, totalExp, totalMoney -def DoVirtualItemDrop(curPlayer, dropItemList, dropPosX, dropPosY): - ##前端假掉落表现 - gameMap = GameWorld.GetMap() - index = 0 - for posX, posY in ChConfig.Def_DropItemAreaMatrix: - resultX = dropPosX + posX - resultY = dropPosY + posY - if not gameMap.CanMove(resultX, resultY): - #玩家不可移动这个点 - continue - if index > len(dropItemList) - 1: - break - itemInfo = dropItemList[index] - index += 1 - itemID, itemCount, isAuctionItem = itemInfo - curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem) - dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem) - SendVirtualItemDrop(curPlayer, itemID, resultX, resultY, dropItemDataStr) - curItem.Clear() - return - def DoMapDropPrizeItem(curPlayer, prizeItemList, npcID, dropPosX, dropPosY, isDropDisperse=True, isOnlySelfSee=True): ## 奖励物品真实掉落地图,先拆开分散再掉落 @@ -609,7 +597,7 @@ index += 1 if isinstance(curItem, list): itemID, itemCount, isAuctionItem = curItem - curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem) + curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer) if not curItem: continue @@ -621,13 +609,13 @@ def DoGiveItemByVirtualDrop(curPlayer, giveItemList, npcID, dropPosX=0, dropPosY=0, isDropDisperse=True, mailTypeKey="ItemNoPickUp"): ## 给物品并且做假掉落表现,直接先堆叠给物品,再拆开做虚假掉落表现 - mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID) - lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID) + mapID = PlayerControl.GetCustomMapID(curPlayer) + lineID = PlayerControl.GetCustomLineID(curPlayer) if not mapID: mapID = GameWorld.GetGameWorld().GetMapID() playerID = curPlayer.GetPlayerID() - mailItemList = [] + giveItemObjList = [] virtualItemDropList = [] itemControl = ItemControler.PlayerItemControler(curPlayer) for itemInfo in giveItemList: @@ -641,17 +629,8 @@ itemID = curItem.GetItemTypeID() itemCount = curItem.GetCount() isAuctionItem = ItemControler.GetIsAuctionItem(curItem) - jsonItem = ItemCommon.GetJsonItem(curItem) dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem) - equipInfo = [curItem.GetEquipPlace(), ItemCommon.GetItemClassLV(curItem), curItem.GetItemColor(), - curItem.GetItemQuality(), curItem.GetUserData()] - packIndex = ChConfig.GetItemPackType(curItem.GetType()) - if not itemControl.PutInItem(packIndex, curItem, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":npcID}]): - mailItemList.append(jsonItem) - - if npcID: - serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer) - SendGameServerGoodItemRecord(mapID, lineID, npcID, curPlayer.GetName(), playerID, itemID, equipInfo, serverGroupID) + giveItemObjList.append(curItem) # 散开掉落 if isDropDisperse: @@ -659,10 +638,8 @@ virtualItemDropList.append([itemID, dropItemDataStr]) else: virtualItemDropList.append([itemID, dropItemDataStr]) - - if mailItemList: - PlayerControl.SendMailByKey(mailTypeKey, [playerID], mailItemList, [mapID]) + # 先通知掉落,再给物品,因为前端表现弹框需要这个顺序需求 gameMap = GameWorld.GetMap() index = 0 for posX, posY in ChConfig.Def_DropItemAreaMatrix: @@ -679,6 +656,24 @@ itemID, dropItemDataStr = virtualItemDropList[index] index += 1 SendVirtualItemDrop(curPlayer, itemID, resultX, resultY, dropItemDataStr) + + # 再给物品 + mailItemList = [] + for itemObj in giveItemObjList: + itemID = itemObj.GetItemTypeID() + mailItem = ItemCommon.GetMailItemDict(itemObj) + equipInfo = [itemObj.GetEquipPlace(), ItemCommon.GetItemClassLV(itemObj), itemObj.GetItemColor(), + itemObj.GetSuiteID(), itemObj.GetUserData()] + packIndex = ChConfig.GetItemPackType(itemObj.GetType()) + if not itemControl.PutInItem(packIndex, itemObj, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":npcID}]): + mailItemList.append(mailItem) + + if npcID: + SendGameServerGoodItemRecord(curPlayer, mapID, lineID, npcID, itemID, equipInfo) + + # 放不下的发邮件 + if mailItemList: + PlayerControl.SendMailByKey(mailTypeKey, [playerID], mailItemList, [mapID]) return ################################### NPC掉落 ################################### @@ -1018,6 +1013,10 @@ colorMaxDropCntDict = ipyDrop.GetEquipColorMaxDropCount() # {颜色:上限数量,...} colorSuitRateDict = ipyDrop.GetEquipColorSuitInfo() # 装备颜色对应套装概率 {颜色:套装概率, ...} colorSuitPlaceKeyInfoDict = ipyDrop.GetEquipPartKeyRateInfo() # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} + colorSuitPartOptimization = ipyDrop.GetColorSuitPartOptimization() # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装 + optColor, optIsSuit = colorSuitPartOptimization / 10, colorSuitPartOptimization % 10 + optPlace = None # 优选部位 + for dropEquipInfo in dropEquipInfoList: classLV, color = dropEquipInfo[:2] if color in colorMaxDropCntDict: @@ -1045,11 +1044,20 @@ GameWorld.ErrLog("未配置颜色是否套装对应部位集合key! npcID=%s,color=%s,isSuit=%s" % (npcID, color, isSuit)) continue placeKey = colorSuitPlaceKeyInfoDict[colorSuitKey] + # 掉落优选部位处理 + if color == optColor and isSuit == optIsSuit and placeKey in placeKeyListDict and optPlace == None: + optPlace = __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, placeKeyListDict[placeKey]) jobList = itemJobList if placeKey not in placeKeyListDict: GameWorld.ErrLog("部位集合key不存在!npcID=%s,placeKey=%s" % (npcID, placeKey)) continue - placeList = placeKeyListDict[placeKey] + if optPlace > 0: + GameWorld.DebugLog(" 最终优选部位: %s" % optPlace) + placeList = [optPlace] + jobList = [dropPlayer.GetJob()] + optPlace = 0 # 只有一次性的,置为0 + else: + placeList = placeKeyListDict[placeKey] randEquipIDList = __GetEquipIDList(npcID, classLV, color, isSuit, placeList, jobList) if not randEquipIDList: continue @@ -1118,6 +1126,42 @@ elif ChConfig.IsGameBoss(npcData): GameWorld.ErrLog("Boss没有掉落物品,NPCID=%s" % (npcID), dropPlayer.GetPlayerID()) return dropIDList, auctionIDList, dropMoneyCnt, moneyValue + +def __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, optPlaceList): + ''' 获取掉落优选部位 + 几个默认规则 + 1. 颜色大于指定优选颜色的,无论是否套装都不计算在内 + 2. 颜色小于指定优选颜色的,无论是否套装都计算在内 + ''' + #GameWorld.DebugLog("处理优选部位掉落: classLV=%s,optColor=%s,optIsSuit=%s,optPlaceList=%s" % (classLV, optColor, optIsSuit, optPlaceList)) + minGSPlace = None + minGS = None + equipPack = dropPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) + for optPlace in optPlaceList: + ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, optPlace) + if not ipyData: + continue + equipIndex = ipyData.GetGridIndex() + curEquip = equipPack.GetAt(equipIndex) + if not curEquip or curEquip.IsEmpty(): + #GameWorld.DebugLog(" 没穿装备,直接默认返回该部位: optPlace=%s" % optPlace) + return optPlace + curColor = curEquip.GetItemColor() + curIsSuit = 1 if curEquip.GetSuiteID() else 0 + if curColor > optColor: + # 超过优选指定颜色的不算,无论是否有套装 + #GameWorld.DebugLog(" 颜色超过优选颜色,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit)) + continue + if curColor == optColor and curIsSuit >= optIsSuit: + # 与优选指定颜色相同,且满足是否套装的不算 + #GameWorld.DebugLog(" 颜色套装满足优选,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit)) + continue + curGS = ItemCommon.GetEquipGearScore(curEquip) + if minGS == None or curGS < minGS: + minGS = curGS + minGSPlace = optPlace + + return minGSPlace def __GetNPCDropDoCountChange(doCount, doCountRate, doCountAdd): ## 获取掉落执行次数变更结果,可能增加 或 减少 @@ -1327,7 +1371,7 @@ return dropItemIDList -def __GetEquipIDList(npcID, classLV, color, isSuit, placeList, itemJobList): +def __GetEquipIDList(findID, classLV, color, isSuit, placeList, itemJobList, findType="NPC"): #存一个满足要求的所有的物品的列表 然后从当中随机选一个 #注: 阶、颜色、套装ID、职业、部位,这5个条件可确认唯一一件装备 key = "%s_%s" % (classLV, color) @@ -1360,7 +1404,7 @@ placeItemList = filterItemIDDict[itemPlace] placeItemList.append([itemJob, suiteID, itemID]) PyGameData.g_filterEquipDict[key] = filterItemIDDict - GameWorld.Log("缓存掉落装备ID: classLV_color=%s, %s, %s" % (key, filterItemIDDict, PyGameData.g_filterEquipDict)) + GameWorld.Log("缓存产出装备ID: classLV_color=%s, %s, %s" % (key, filterItemIDDict, PyGameData.g_filterEquipDict)) itemIDList = [] for itemPlace, placeItemList in filterItemIDDict.items(): @@ -1376,8 +1420,8 @@ itemIDList.append(itemID) if not itemIDList: - GameWorld.ErrLog("找不到可掉落的装备ID: npcID=%s,classLV=%s,color=%s,isSuit=%s,placeList=%s,itemJobList=%s" - % (npcID, classLV, color, isSuit, placeList, itemJobList)) + GameWorld.ErrLog("找不到可产出的装备ID: %sID=%s,classLV=%s,color=%s,isSuit=%s,placeList=%s,itemJobList=%s" + % (findType, findID, classLV, color, isSuit, placeList, itemJobList)) return itemIDList def __GetNPCPieRateEquipDrop(ipyDrop, doCnt, equipDropPlus): @@ -2017,6 +2061,28 @@ return +#// B4 0F 回收私有专属木桩怪 #tagCMRecyclePriWoodPile +# +#struct tagCMRecyclePriWoodPile +#{ +# tagHead Head; +# DWORD ObjID; +#}; +def OnRecyclePriWoodPile(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + objID = clientData.ObjID + curNPC = GameWorld.FindNPCByID(objID) + if not curNPC: + return + if curNPC.GetType() not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]: + return + summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID) + if curPlayer.GetPlayerID() != summonPlayerID: + #GameWorld.DebugLog("非玩家私有木桩...") + return + SetDeadEx(curNPC) + return + #// B4 0C 召唤私有专属木桩怪 #tagCMSummonPriWoodPile # #struct tagCMSummonPriWoodPile @@ -2024,98 +2090,81 @@ # tagHead Head; # DWORD NPCID; # BYTE Count; //默认1个,最多5个 +# DWORD HP; //默认0取最大值,其中一个血量数值大于0则用指定血量 +# DWORD HPEx; //默认0取最大值,其中一个血量数值大于0则用指定血量 #}; def OnSummonPriWoodPile(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) npcID = clientData.NPCID count = clientData.Count - SummonPriWoodPile(curPlayer, npcID, count) + hp = clientData.HP + hpEx = clientData.HPEx + SummonPriWoodPile(curPlayer, npcID, count, hp, hpEx) return -def SummonPriWoodPile(curPlayer, npcID, count): +def SummonPriWoodPile(curPlayer, npcID, count, hp=0, hpEx=0): ''' 召唤私有专属木桩怪 ''' - if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): - GameWorld.DebugLog("玩家当前不是在自定义场景中,不允许招木桩!") - return - - mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID) - lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID) + mapID = PlayerControl.GetCustomMapID(curPlayer) + lineID = PlayerControl.GetCustomLineID(curPlayer) if mapID: if not FBLogic.OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count): GameWorld.ErrLog("无法召唤木桩怪!mapID=%s,lineID=%s,npcID=%s,count=%s" % (mapID, lineID, npcID, count)) return - maxCount = 10 - nowCount = 0 - # 只允许存在一个私有木桩 - indexList = range(curPlayer.GetSummonCount()) - for index in indexList[::-1]: - summonNPC = curPlayer.GetSummonNPCAt(index) - if not summonNPC: - continue - npcType = summonNPC.GetType() - if npcType not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]: - continue - if nowCount >= maxCount or summonNPC.GetNPCID() != npcID: - SetDeadEx(summonNPC) - else: - nowCount += 1 - + if count != 1: + hp, hpEx = 0, 0 # 指定血量的暂仅适用于单只的 + + playerID = curPlayer.GetPlayerID() + if playerID not in PyGameData.g_playerPriWoodPileNPCDict: + PyGameData.g_playerPriWoodPileNPCDict[playerID] = [] + playerPriWoodNPCList = PyGameData.g_playerPriWoodPileNPCDict[playerID] + maxCount = 3 + nowCount = len(playerPriWoodNPCList) summonCount = min(count, maxCount - nowCount) - #GameWorld.DebugLog("召唤: count=%s,maxCount=%s,nowCount=%s,summonCount=%s" - # % (count, maxCount, nowCount, summonCount)) + GameWorld.DebugLog("召唤木桩: npcID=%s,count=%s,maxCount=%s,nowCount=%s,summonCount=%s,hp=%s,hpEx=%s" + % (npcID, count, maxCount, nowCount, summonCount, hp, hpEx)) if summonCount <= 0: return + npcManager = GameWorld.GetNPCManager() for _ in xrange(summonCount): - summonNPC = curPlayer.SummonNewNPC() + #summonNPC = curPlayer.SummonNewNPC() + summonNPC = npcManager.AddPlayerSummonNPC() #设置召唤兽基础信息 summonNPC.SetNPCTypeID(npcID) + summonNPC.SetSightLevel(curPlayer.GetSightLevel()) #初始化 InitNPC(summonNPC) #玩家召唤兽列表添加召唤兽,召唤兽添加主人 - summonNPC.SetOwner(curPlayer) - summonNPC.SetDict(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID, curPlayer.GetPlayerID()) + #summonNPC.SetOwner(curPlayer) + summonNPC.SetDict(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID, playerID) #将召唤兽召唤出来 #玩家周围随机出生点 #技能召唤坐标 ChConfig.Def_SummonAppearDist summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), 3) - summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY()) + summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY(), False) + NPCControl(summonNPC).ResetNPC_Init(isReborn=True) + if hp or hpEx: + summonNPC.SetHP(hp) + summonNPC.SetHPEx(hpEx) + summonNPC.NotifyAppear() # 最终统一通知NPC出现 + playerPriWoodNPCList.append(summonNPC) - if not curPlayer.GetSight(): - summonNPCAppear = ChNetSendPack.tagPlayerSummonNPCAppear() - summonNPCAppear.Clear() - summonNPCAppear.PlayerID = curPlayer.GetPlayerID() - summonNPCAppear.ObjID = summonNPC.GetID() - summonNPCAppear.NPCID = summonNPC.GetNPCID() - summonNPCAppear.PosX = summonNPC.GetPosX() - summonNPCAppear.PosY = summonNPC.GetPosY() - summonNPCAppear.HP = summonNPC.GetHP() - summonNPCAppear.HPEx = summonNPC.GetHPEx() - summonNPCAppear.MaxHP = summonNPC.GetMaxHP() - summonNPCAppear.MaxHPEx = summonNPC.GetMaxHPEx() - summonNPCAppear.Speed = summonNPC.GetSpeed() - summonNPCAppear.LV = GetNPCLV(summonNPC) - summonNPCAppear.OwnerName = curPlayer.GetPlayerName() - summonNPCAppear.OwnerNameLen = len(summonNPCAppear.OwnerName) - NetPackCommon.SendFakePack(curPlayer, summonNPCAppear) - return def ClearPriWoodPile(curPlayer): ## 清除私有木桩 - indexList = range(curPlayer.GetSummonCount()) - for index in indexList[::-1]: - summonNPC = curPlayer.GetSummonNPCAt(index) + playerID = curPlayer.GetPlayerID() + if playerID not in PyGameData.g_playerPriWoodPileNPCDict: + return + playerPriWoodNPCList = PyGameData.g_playerPriWoodPileNPCDict.pop(playerID) + for summonNPC in playerPriWoodNPCList: if not summonNPC: - continue - npcType = summonNPC.GetType() - if npcType not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]: continue SetDeadEx(summonNPC) return @@ -2138,10 +2187,8 @@ if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC: FBLogic.DoFB_NPCDead(curNPC) - ownerPlayer = None summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID) if summonPlayerID > 0: - ownerPlayer = GameWorld.GetObj(summonPlayerID, IPY_GameWorld.gotPlayer) curNPC.SetDict(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID, 0) # 暗金boss @@ -2169,14 +2216,16 @@ lineRobotJobDict.pop(curNPC.GetID(), 0) PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict - if ownerPlayer and not ownerPlayer.GetSight(): - npcDie = ChNetSendPack.tagNPCDie() - npcDie.ObjID = curNPC.GetID() - npcDie.Reason = curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason) - npcDie.KillerType = curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType) - npcDie.KillerID = curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID) - NetPackCommon.SendFakePack(ownerPlayer, npcDie) - + priWoodPilePlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID) + if priWoodPilePlayerID > 0 and priWoodPilePlayerID in PyGameData.g_playerPriWoodPileNPCDict: + priWoodPileNPCList = PyGameData.g_playerPriWoodPileNPCDict[priWoodPilePlayerID] + for priWoodNPC in priWoodPileNPCList: + if priWoodNPC and priWoodNPC.GetID() == curNPC.GetID(): + priWoodPileNPCList.remove(priWoodNPC) + if not priWoodPileNPCList: + PyGameData.g_playerPriWoodPileNPCDict.pop(priWoodPilePlayerID) + break + # C++设置npc死亡 curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason), curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType), @@ -4283,15 +4332,16 @@ def __NPCDropItem(self, dropPlayer, hurtType, hurtID, ownerPlayerList=[]): if not dropPlayer: return - if dropPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): - GameWorld.DebugLog("前端自定义场景中,不掉落物品!") - return curNPC = self.__Instance + if curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]: + GameWorld.DebugLog("木桩怪,不掉落物品!") + return npcID = curNPC.GetNPCID() mapID = GameWorld.GetMap().GetMapID() mapID = FBCommon.GetRecordMapID(mapID) isGameBoss = ChConfig.IsGameBoss(curNPC) - if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing]: + if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]: + GameWorld.DebugLog("该地图不走直接掉落物品逻辑!mapID=%s" % mapID) return if isGameBoss: GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID()) @@ -4969,10 +5019,13 @@ #if self.__GetIsLog(): # GameWorld.Log("玩家增加个人经验,npcID=%s,addExp=%s" % (curNPC.GetNPCID(), add_Exp), curPlayer.GetPlayerID()) - + addSkillID = 0 + if curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID) == curPlayer.GetID(): + addSkillID = curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason) + #设定人物获得经验 playerControl = PlayerControl.PlayerControl(curPlayer) - playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC) + playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC, addSkillID=addSkillID) self.__KillNPCFuncEx(curPlayer, curNPC, curPlayer.GetPlayerID(), False) @@ -5183,8 +5236,11 @@ return #GameWorld.Log("普通队伍杀死怪物,队伍分享人数 = %s,个人经验增加 玩家 = %s, 增加 = %s"%(playerCount, curPlayer.GetPlayerID(), add_Exp)) #设定人物获得经验 + addSkillID = 0 + if curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID) == curPlayer.GetID(): + addSkillID = curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason) playerControl = PlayerControl.PlayerControl(curPlayer) - playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC) + playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC, addSkillID=addSkillID) return #--------------------------------------------------------------------- @@ -5858,19 +5914,22 @@ #}; def OnGetCustomSceneCollectAward(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + playerID = curPlayer.GetPlayerID() npcID = clientData.NPCID if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): - GameWorld.DebugLog("非自定义场景中,无法获取定义采集奖励!") + GameWorld.ErrLog("非自定义场景中,无法获取定义采集奖励!", playerID) return - mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID) - lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID) - GameWorld.DebugLog("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID)) + mapID = PlayerControl.GetCustomMapID(curPlayer) + lineID = PlayerControl.GetCustomLineID(curPlayer) + GameWorld.Log("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID) + if not mapID: + GameWorld.ErrLog("无自定义场景地图ID,不允许采集!", playerID) + return - if mapID: - #if FBCommon.GetCustomSceneState(curPlayer, mapID, lineID) != ChConfig.CustomSceneState_Fight: - # return - FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID) - + if not FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID): + GameWorld.ErrLog("自定义场景地图不允许采集! mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID) + return + collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID) if collectNPCIpyData: DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData) @@ -5923,20 +5982,7 @@ if not awardItemList: alchemyDiffLV = collectNPCIpyData.GetAlchemyDiffLV() - giveItemWeightList = [] - if alchemyDiffLV: - curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV) - for itemInfo in collectAwardCfg: - itemID = itemInfo[1][0] - itemData = GameWorld.GetGameData().GetItemByTypeID(itemID) - if not itemData: - continue - if ItemCommon.GetItemClassLV(itemData) > curAlchemyLV + alchemyDiffLV: - continue - giveItemWeightList.append(itemInfo) - else: - giveItemWeightList = collectAwardCfg - + giveItemWeightList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, collectAwardCfg, alchemyDiffLV) GameWorld.DebugLog(" 常规采集物品权重列表: alchemyDiffLV=%s,collectAwardCfg=%s,giveItemWeightList=%s" % (alchemyDiffLV, collectAwardCfg, giveItemWeightList)) giveItemInfo = GameWorld.GetResultByWeightList(giveItemWeightList) if giveItemInfo: @@ -6187,7 +6233,7 @@ NetPackCommon.SendFakePack(curPlayer, npcInfoPack) return -def SendGameServerGoodItemRecord(mapID, lineID, npcID, playerName, playerID, itemID, equipInfo=[], serverGroupID=0): +def SendGameServerGoodItemRecord(curPlayer, mapID, lineID, npcID, itemID, equipInfo=[]): # @param equipInfo: [equipPlace, itemClassLV, itemColor, itemQuality, itemUserData] # GameWorld.DebugLog("检查物品是否发送GameServer: mapID=%s, npcID=%s, playerName=%s, itemID=%s" # % (mapID, npcID, playerName, itemID)) @@ -6207,18 +6253,21 @@ needRecord = True weightValue = recSpecialItemIDList.index(itemID) + 10000 else: - equipPlace, itemClassLV, itemColor, itemQuality, itemUserData = equipInfo - weightValue = itemColor*1000+itemQuality*100+itemClassLV + equipPlace, itemClassLV, itemColor, suiteID, itemUserData = equipInfo + isSuit = 1 if suiteID else 0 + weightValue = itemColor*1000+isSuit*100+itemClassLV recordCondition = GameWorld.GetDictValueByKey(recDropEquipInfoDict, equipPlace) if recordCondition: - needClassLV, needItemColor, needItemQuality = recordCondition - if itemClassLV >= needClassLV and itemColor >= needItemColor and itemQuality >= needItemQuality: + needClassLV, needItemColor, needItemSuite = recordCondition + if itemClassLV >= needClassLV and itemColor >= needItemColor and isSuit >= needItemSuite: needRecord = True if not needRecord: return - - dropEquipMsg = str([playerID, playerName, mapID, lineID, npcID, itemID, itemUserData, weightValue, serverGroupID]) + playerID = curPlayer.GetID() + playerName = curPlayer.GetName() + serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer) + dropEquipMsg = str([playerID, playerName, mapID, lineID, npcID, itemID, itemUserData, weightValue, serverGroupID, curPlayer.GetLV()]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'BossDropGoodItem', dropEquipMsg, len(dropEquipMsg)) GameWorld.DebugLog("发送GameServer记录拾取掉落好物品: %s" % dropEquipMsg, playerID) return @@ -6333,6 +6382,8 @@ def UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount=0): ## 更新玩家攻击NPC次数 + if not npcID: + return GameWorld.DebugLog("更新玩家攻击NPC次数: npcID=%s,attackCount=%s,maxCount=%s" % (npcID, attackCount, maxCount)) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NPCAttackCount % npcID, attackCount) @@ -6432,7 +6483,7 @@ if not dropItemList: return - mapID = attackPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID) + mapID = PlayerControl.GetCustomMapID(attackPlayer) if mapID: DoGiveItemByVirtualDrop(attackPlayer, dropItemList, npcID) GameLogic_CrossGrassland.RecordGrasslandAward(attackPlayer, dropItemList) -- Gitblit v1.8.0