From d0f5f9922f17f5bff4288173f18a9ed827d95db8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 22 六月 2019 15:00:13 +0800
Subject: [PATCH] 1 装备评分增加装备掉率参数固定值 DropEquipPer

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |  343 ++++++++++++++++++++++++++++++++------------------------
 1 files changed, 197 insertions(+), 146 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index a2400c3..75f9138 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -165,6 +165,15 @@
         randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
         strengthenLV = random.randint(randMinLV, randMaxLV)
         
+    # 木桩怪最大、平均成长等级处理,直接取归属玩家等级
+    if lvStrengthenType in [1, 2] and curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+        owner = None
+        summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
+        if summonPlayerID:
+            owner = GameWorld.GetObj(summonPlayerID, IPY_GameWorld.gotPlayer)
+        if owner:
+            strengthenLV = owner.GetLV()
+            
     if strengthenIpyData.GetCmpNPCBaseLV():
         strengthenLV = max(strengthenLV, curNPC.GetLV())
     
@@ -496,7 +505,7 @@
         
         if ItemCommon.GetIsEquip(itemData):
             for _ in xrange(itemCount):
-                curItem = ItemControler.GetOutPutItemObj(itemID)
+                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)
                 if curItem:
                     needSpace += 1
                     prizeItemList.append(curItem)
@@ -556,27 +565,6 @@
     #GameWorld.DebugLog("    totalExp=%s,totalMoney=%s,needSpace=%s,jsonItemList=%s" % (totalExp, totalMoney, needSpace, jsonItemList))
     return jsonItemList, totalExp, totalMoney
 
-def DoVirtualItemDrop(curPlayer, dropItemList, dropPosX, dropPosY):
-    ##前端假掉落表现
-    gameMap = GameWorld.GetMap()
-    index = 0
-    for posX, posY in ChConfig.Def_DropItemAreaMatrix:
-        resultX = dropPosX + posX
-        resultY = dropPosY + posY
-        if not gameMap.CanMove(resultX, resultY):
-            #玩家不可移动这个点
-            continue
-        if index > len(dropItemList) - 1:
-            break
-        itemInfo = dropItemList[index]
-        index += 1
-        itemID, itemCount, isAuctionItem = itemInfo
-        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem)
-        dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
-        SendVirtualItemDrop(curPlayer, itemID, resultX, resultY, dropItemDataStr)
-        curItem.Clear()
-    return
-
 def DoMapDropPrizeItem(curPlayer, prizeItemList, npcID, dropPosX, dropPosY, isDropDisperse=True, isOnlySelfSee=True):
     ## 奖励物品真实掉落地图,先拆开分散再掉落
     
@@ -609,7 +597,7 @@
         index += 1
         if isinstance(curItem, list):
             itemID, itemCount, isAuctionItem = curItem
-            curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem)
+            curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
             
         if not curItem:
             continue
@@ -621,13 +609,13 @@
 def DoGiveItemByVirtualDrop(curPlayer, giveItemList, npcID, dropPosX=0, dropPosY=0, isDropDisperse=True, mailTypeKey="ItemNoPickUp"):
     ## 给物品并且做假掉落表现,直接先堆叠给物品,再拆开做虚假掉落表现
     
-    mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
-    lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
+    mapID = PlayerControl.GetCustomMapID(curPlayer)
+    lineID = PlayerControl.GetCustomLineID(curPlayer)
     if not mapID:
         mapID = GameWorld.GetGameWorld().GetMapID()
         
     playerID = curPlayer.GetPlayerID()
-    mailItemList = []
+    giveItemObjList = []
     virtualItemDropList = []
     itemControl = ItemControler.PlayerItemControler(curPlayer)
     for itemInfo in giveItemList:
@@ -641,17 +629,8 @@
             itemID = curItem.GetItemTypeID()
             itemCount = curItem.GetCount()
             isAuctionItem = ItemControler.GetIsAuctionItem(curItem)
-        jsonItem = ItemCommon.GetJsonItem(curItem)
         dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
-        equipInfo = [curItem.GetEquipPlace(), ItemCommon.GetItemClassLV(curItem), curItem.GetItemColor(), 
-                     curItem.GetItemQuality(), curItem.GetUserData()]
-        packIndex = ChConfig.GetItemPackType(curItem.GetType())
-        if not itemControl.PutInItem(packIndex, curItem, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":npcID}]):
-            mailItemList.append(jsonItem)
-            
-        if npcID:
-            serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
-            SendGameServerGoodItemRecord(mapID, lineID, npcID, curPlayer.GetName(), playerID, itemID, equipInfo, serverGroupID)
+        giveItemObjList.append(curItem)
             
         # 散开掉落
         if isDropDisperse:
@@ -659,10 +638,8 @@
                 virtualItemDropList.append([itemID, dropItemDataStr])
         else:
             virtualItemDropList.append([itemID, dropItemDataStr])
-            
-    if mailItemList:
-        PlayerControl.SendMailByKey(mailTypeKey, [playerID], mailItemList, [mapID])
         
+    # 先通知掉落,再给物品,因为前端表现弹框需要这个顺序需求
     gameMap = GameWorld.GetMap()
     index = 0
     for posX, posY in ChConfig.Def_DropItemAreaMatrix:
@@ -679,6 +656,24 @@
         itemID, dropItemDataStr = virtualItemDropList[index]
         index += 1
         SendVirtualItemDrop(curPlayer, itemID, resultX, resultY, dropItemDataStr)
+        
+    # 再给物品
+    mailItemList = []
+    for itemObj in giveItemObjList:
+        itemID = itemObj.GetItemTypeID()
+        mailItem = ItemCommon.GetMailItemDict(itemObj)
+        equipInfo = [itemObj.GetEquipPlace(), ItemCommon.GetItemClassLV(itemObj), itemObj.GetItemColor(), 
+                     itemObj.GetSuiteID(), itemObj.GetUserData()]
+        packIndex = ChConfig.GetItemPackType(itemObj.GetType())
+        if not itemControl.PutInItem(packIndex, itemObj, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":npcID}]):
+            mailItemList.append(mailItem)
+            
+        if npcID:
+            SendGameServerGoodItemRecord(curPlayer, mapID, lineID, npcID, itemID, equipInfo)
+         
+    # 放不下的发邮件   
+    if mailItemList:
+        PlayerControl.SendMailByKey(mailTypeKey, [playerID], mailItemList, [mapID])
     return
 
 ################################### NPC掉落 ###################################
@@ -1018,6 +1013,10 @@
     colorMaxDropCntDict = ipyDrop.GetEquipColorMaxDropCount() # {颜色:上限数量,...}
     colorSuitRateDict = ipyDrop.GetEquipColorSuitInfo() # 装备颜色对应套装概率 {颜色:套装概率, ...}
     colorSuitPlaceKeyInfoDict = ipyDrop.GetEquipPartKeyRateInfo() # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
+    colorSuitPartOptimization = ipyDrop.GetColorSuitPartOptimization() # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装
+    optColor, optIsSuit = colorSuitPartOptimization / 10, colorSuitPartOptimization % 10
+    optPlace = None # 优选部位
+    
     for dropEquipInfo in dropEquipInfoList:
         classLV, color = dropEquipInfo[:2]
         if color in colorMaxDropCntDict:
@@ -1045,11 +1044,20 @@
                 GameWorld.ErrLog("未配置颜色是否套装对应部位集合key! npcID=%s,color=%s,isSuit=%s" % (npcID, color, isSuit))
                 continue
             placeKey = colorSuitPlaceKeyInfoDict[colorSuitKey]
+            # 掉落优选部位处理
+            if color == optColor and isSuit == optIsSuit and placeKey in placeKeyListDict and optPlace == None:
+                optPlace = __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, placeKeyListDict[placeKey])
             jobList = itemJobList
         if placeKey not in placeKeyListDict:
             GameWorld.ErrLog("部位集合key不存在!npcID=%s,placeKey=%s" % (npcID, placeKey))
             continue
-        placeList = placeKeyListDict[placeKey]
+        if optPlace > 0:
+            GameWorld.DebugLog("    最终优选部位: %s" % optPlace)
+            placeList = [optPlace]
+            jobList = [dropPlayer.GetJob()]
+            optPlace = 0 # 只有一次性的,置为0
+        else:
+            placeList = placeKeyListDict[placeKey]
         randEquipIDList = __GetEquipIDList(npcID, classLV, color, isSuit, placeList, jobList)
         if not randEquipIDList:
             continue
@@ -1118,6 +1126,42 @@
     elif ChConfig.IsGameBoss(npcData):
         GameWorld.ErrLog("Boss没有掉落物品,NPCID=%s" % (npcID), dropPlayer.GetPlayerID())
     return dropIDList, auctionIDList, dropMoneyCnt, moneyValue
+
+def __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, optPlaceList):
+    ''' 获取掉落优选部位
+        几个默认规则
+    1. 颜色大于指定优选颜色的,无论是否套装都不计算在内
+    2. 颜色小于指定优选颜色的,无论是否套装都计算在内
+    '''
+    #GameWorld.DebugLog("处理优选部位掉落: classLV=%s,optColor=%s,optIsSuit=%s,optPlaceList=%s" % (classLV, optColor, optIsSuit, optPlaceList))
+    minGSPlace = None
+    minGS = None
+    equipPack = dropPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+    for optPlace in optPlaceList:
+        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, optPlace)
+        if not ipyData:
+            continue
+        equipIndex = ipyData.GetGridIndex()
+        curEquip = equipPack.GetAt(equipIndex)
+        if not curEquip or curEquip.IsEmpty():
+            #GameWorld.DebugLog("    没穿装备,直接默认返回该部位: optPlace=%s" % optPlace)
+            return optPlace
+        curColor = curEquip.GetItemColor()
+        curIsSuit = 1 if curEquip.GetSuiteID() else 0
+        if curColor > optColor:
+            # 超过优选指定颜色的不算,无论是否有套装
+            #GameWorld.DebugLog("    颜色超过优选颜色,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit))
+            continue
+        if curColor == optColor and curIsSuit >= optIsSuit:
+            # 与优选指定颜色相同,且满足是否套装的不算
+            #GameWorld.DebugLog("    颜色套装满足优选,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit))
+            continue
+        curGS = ItemCommon.GetEquipGearScore(curEquip)
+        if minGS == None or curGS < minGS:
+            minGS = curGS
+            minGSPlace = optPlace
+            
+    return minGSPlace
 
 def __GetNPCDropDoCountChange(doCount, doCountRate, doCountAdd):
     ## 获取掉落执行次数变更结果,可能增加 或 减少
@@ -1327,7 +1371,7 @@
                 
     return dropItemIDList
 
-def __GetEquipIDList(npcID, classLV, color, isSuit, placeList, itemJobList):
+def __GetEquipIDList(findID, classLV, color, isSuit, placeList, itemJobList, findType="NPC"):
     #存一个满足要求的所有的物品的列表 然后从当中随机选一个
     #注: 阶、颜色、套装ID、职业、部位,这5个条件可确认唯一一件装备
     key = "%s_%s" % (classLV, color)
@@ -1360,7 +1404,7 @@
                     placeItemList = filterItemIDDict[itemPlace]
                     placeItemList.append([itemJob, suiteID, itemID])
         PyGameData.g_filterEquipDict[key] = filterItemIDDict
-        GameWorld.Log("缓存掉落装备ID: classLV_color=%s, %s, %s" % (key, filterItemIDDict, PyGameData.g_filterEquipDict))
+        GameWorld.Log("缓存产出装备ID: classLV_color=%s, %s, %s" % (key, filterItemIDDict, PyGameData.g_filterEquipDict))
         
     itemIDList = []
     for itemPlace, placeItemList in filterItemIDDict.items():
@@ -1376,8 +1420,8 @@
             itemIDList.append(itemID)
             
     if not itemIDList:
-        GameWorld.ErrLog("找不到可掉落的装备ID: npcID=%s,classLV=%s,color=%s,isSuit=%s,placeList=%s,itemJobList=%s" 
-                         % (npcID, classLV, color, isSuit, placeList, itemJobList))
+        GameWorld.ErrLog("找不到可产出的装备ID: %sID=%s,classLV=%s,color=%s,isSuit=%s,placeList=%s,itemJobList=%s" 
+                         % (findType, findID, classLV, color, isSuit, placeList, itemJobList))
     return itemIDList
 
 def __GetNPCPieRateEquipDrop(ipyDrop, doCnt, equipDropPlus):
@@ -2017,6 +2061,28 @@
         
     return
 
+#// B4 0F 回收私有专属木桩怪 #tagCMRecyclePriWoodPile
+#
+#struct    tagCMRecyclePriWoodPile
+#{
+#    tagHead        Head;
+#    DWORD        ObjID;
+#};
+def OnRecyclePriWoodPile(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    objID = clientData.ObjID
+    curNPC = GameWorld.FindNPCByID(objID)
+    if not curNPC:
+        return
+    if curNPC.GetType() not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+        return
+    summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
+    if curPlayer.GetPlayerID() != summonPlayerID:
+        #GameWorld.DebugLog("非玩家私有木桩...")
+        return
+    SetDeadEx(curNPC)
+    return
+
 #// B4 0C 召唤私有专属木桩怪 #tagCMSummonPriWoodPile
 #
 #struct    tagCMSummonPriWoodPile
@@ -2024,98 +2090,81 @@
 #    tagHead        Head;
 #    DWORD        NPCID;
 #    BYTE        Count;    //默认1个,最多5个
+#    DWORD        HP;    //默认0取最大值,其中一个血量数值大于0则用指定血量
+#    DWORD        HPEx;    //默认0取最大值,其中一个血量数值大于0则用指定血量
 #};
 def OnSummonPriWoodPile(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     npcID = clientData.NPCID
     count = clientData.Count
-    SummonPriWoodPile(curPlayer, npcID, count)
+    hp = clientData.HP
+    hpEx = clientData.HPEx
+    SummonPriWoodPile(curPlayer, npcID, count, hp, hpEx)
     return
 
-def SummonPriWoodPile(curPlayer, npcID, count):
+def SummonPriWoodPile(curPlayer, npcID, count, hp=0, hpEx=0):
     ''' 召唤私有专属木桩怪
     '''
     
-    if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        GameWorld.DebugLog("玩家当前不是在自定义场景中,不允许招木桩!")
-        return
-    
-    mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
-    lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
+    mapID = PlayerControl.GetCustomMapID(curPlayer)
+    lineID = PlayerControl.GetCustomLineID(curPlayer)
     if mapID:
         if not FBLogic.OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
             GameWorld.ErrLog("无法召唤木桩怪!mapID=%s,lineID=%s,npcID=%s,count=%s" % (mapID, lineID, npcID, count))
             return
         
-    maxCount = 10
-    nowCount = 0
-    # 只允许存在一个私有木桩
-    indexList = range(curPlayer.GetSummonCount())
-    for index in indexList[::-1]:
-        summonNPC = curPlayer.GetSummonNPCAt(index)
-        if not summonNPC:
-            continue
-        npcType = summonNPC.GetType()
-        if npcType not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
-            continue
-        if nowCount >= maxCount or summonNPC.GetNPCID() != npcID:
-            SetDeadEx(summonNPC)
-        else:
-            nowCount += 1
-            
+    if count != 1:
+        hp, hpEx = 0, 0 # 指定血量的暂仅适用于单只的
+        
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_playerPriWoodPileNPCDict:
+        PyGameData.g_playerPriWoodPileNPCDict[playerID] = []
+    playerPriWoodNPCList = PyGameData.g_playerPriWoodPileNPCDict[playerID]
+    maxCount = 3
+    nowCount = len(playerPriWoodNPCList)
     summonCount = min(count, maxCount - nowCount)
-    #GameWorld.DebugLog("召唤: count=%s,maxCount=%s,nowCount=%s,summonCount=%s" 
-    #                   % (count, maxCount, nowCount, summonCount))
+    GameWorld.DebugLog("召唤木桩: npcID=%s,count=%s,maxCount=%s,nowCount=%s,summonCount=%s,hp=%s,hpEx=%s" 
+                       % (npcID, count, maxCount, nowCount, summonCount, hp, hpEx))
     if summonCount <= 0:
         return
     
+    npcManager = GameWorld.GetNPCManager()
     for _ in xrange(summonCount):
-        summonNPC = curPlayer.SummonNewNPC()
+        #summonNPC = curPlayer.SummonNewNPC()
+        summonNPC = npcManager.AddPlayerSummonNPC()
         
         #设置召唤兽基础信息
         summonNPC.SetNPCTypeID(npcID)
+        summonNPC.SetSightLevel(curPlayer.GetSightLevel())
         #初始化
         InitNPC(summonNPC)
         
         #玩家召唤兽列表添加召唤兽,召唤兽添加主人
-        summonNPC.SetOwner(curPlayer)
-        summonNPC.SetDict(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID, curPlayer.GetPlayerID())
+        #summonNPC.SetOwner(curPlayer)
+        summonNPC.SetDict(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID, playerID)
         
         #将召唤兽召唤出来
         #玩家周围随机出生点
         #技能召唤坐标 ChConfig.Def_SummonAppearDist
         summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), 3)
-        summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY())
+        summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY(), False)
+        NPCControl(summonNPC).ResetNPC_Init(isReborn=True)
+        if hp or hpEx:
+            summonNPC.SetHP(hp)
+            summonNPC.SetHPEx(hpEx)
+        summonNPC.NotifyAppear() # 最终统一通知NPC出现
+        playerPriWoodNPCList.append(summonNPC)
         
-        if not curPlayer.GetSight():
-            summonNPCAppear = ChNetSendPack.tagPlayerSummonNPCAppear()
-            summonNPCAppear.Clear()
-            summonNPCAppear.PlayerID = curPlayer.GetPlayerID()
-            summonNPCAppear.ObjID = summonNPC.GetID()
-            summonNPCAppear.NPCID = summonNPC.GetNPCID()
-            summonNPCAppear.PosX = summonNPC.GetPosX()
-            summonNPCAppear.PosY = summonNPC.GetPosY()
-            summonNPCAppear.HP = summonNPC.GetHP()
-            summonNPCAppear.HPEx = summonNPC.GetHPEx()
-            summonNPCAppear.MaxHP = summonNPC.GetMaxHP()
-            summonNPCAppear.MaxHPEx = summonNPC.GetMaxHPEx()
-            summonNPCAppear.Speed = summonNPC.GetSpeed()
-            summonNPCAppear.LV = GetNPCLV(summonNPC)
-            summonNPCAppear.OwnerName = curPlayer.GetPlayerName()
-            summonNPCAppear.OwnerNameLen = len(summonNPCAppear.OwnerName)
-            NetPackCommon.SendFakePack(curPlayer, summonNPCAppear)
-            
     return
 
 def ClearPriWoodPile(curPlayer):
     ## 清除私有木桩
-    indexList = range(curPlayer.GetSummonCount())
-    for index in indexList[::-1]:
-        summonNPC = curPlayer.GetSummonNPCAt(index)
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_playerPriWoodPileNPCDict:
+        return
+    playerPriWoodNPCList = PyGameData.g_playerPriWoodPileNPCDict.pop(playerID)
+    for summonNPC in playerPriWoodNPCList:
         if not summonNPC:
-            continue
-        npcType = summonNPC.GetType()
-        if npcType not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
             continue
         SetDeadEx(summonNPC)
     return
@@ -2138,10 +2187,8 @@
     if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC:
         FBLogic.DoFB_NPCDead(curNPC)
     
-    ownerPlayer = None
     summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID)
     if summonPlayerID > 0:
-        ownerPlayer = GameWorld.GetObj(summonPlayerID, IPY_GameWorld.gotPlayer)
         curNPC.SetDict(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID, 0)
     
     # 暗金boss
@@ -2169,14 +2216,16 @@
         lineRobotJobDict.pop(curNPC.GetID(), 0)
         PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
         
-    if ownerPlayer and not ownerPlayer.GetSight():
-        npcDie = ChNetSendPack.tagNPCDie()
-        npcDie.ObjID = curNPC.GetID()
-        npcDie.Reason = curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason)
-        npcDie.KillerType = curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType)
-        npcDie.KillerID = curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID)
-        NetPackCommon.SendFakePack(ownerPlayer, npcDie)
-        
+    priWoodPilePlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
+    if priWoodPilePlayerID > 0 and priWoodPilePlayerID in PyGameData.g_playerPriWoodPileNPCDict:
+        priWoodPileNPCList = PyGameData.g_playerPriWoodPileNPCDict[priWoodPilePlayerID]
+        for priWoodNPC in priWoodPileNPCList:
+            if priWoodNPC and priWoodNPC.GetID() == curNPC.GetID():
+                priWoodPileNPCList.remove(priWoodNPC)
+                if not priWoodPileNPCList:
+                    PyGameData.g_playerPriWoodPileNPCDict.pop(priWoodPilePlayerID)
+                break
+            
     # C++设置npc死亡
     curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
                    curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
@@ -4283,15 +4332,16 @@
     def __NPCDropItem(self, dropPlayer, hurtType, hurtID, ownerPlayerList=[]):
         if not dropPlayer:
             return
-        if dropPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-            GameWorld.DebugLog("前端自定义场景中,不掉落物品!")
-            return
         curNPC = self.__Instance
+        if curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+            GameWorld.DebugLog("木桩怪,不掉落物品!")
+            return
         npcID = curNPC.GetNPCID()
         mapID = GameWorld.GetMap().GetMapID()
         mapID = FBCommon.GetRecordMapID(mapID)
         isGameBoss = ChConfig.IsGameBoss(curNPC)
-        if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing]:
+        if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
+            GameWorld.DebugLog("该地图不走直接掉落物品逻辑!mapID=%s" % mapID)            
             return
         if isGameBoss:
             GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
@@ -4969,10 +5019,13 @@
         
         #if self.__GetIsLog():
         #    GameWorld.Log("玩家增加个人经验,npcID=%s,addExp=%s" % (curNPC.GetNPCID(), add_Exp), curPlayer.GetPlayerID())
-            
+        addSkillID = 0
+        if curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID) == curPlayer.GetID():
+            addSkillID = curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason)
+
         #设定人物获得经验
         playerControl = PlayerControl.PlayerControl(curPlayer)
-        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC)
+        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC, addSkillID=addSkillID)
         
         
         self.__KillNPCFuncEx(curPlayer, curNPC, curPlayer.GetPlayerID(), False)
@@ -5183,8 +5236,11 @@
             return
         #GameWorld.Log("普通队伍杀死怪物,队伍分享人数 = %s,个人经验增加 玩家 = %s, 增加 = %s"%(playerCount, curPlayer.GetPlayerID(), add_Exp))
         #设定人物获得经验
+        addSkillID = 0
+        if curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID) == curPlayer.GetID():
+            addSkillID = curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason)
         playerControl = PlayerControl.PlayerControl(curPlayer)
-        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC)
+        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC, addSkillID=addSkillID)
         return
     
     #---------------------------------------------------------------------
@@ -5858,19 +5914,22 @@
 #};
 def OnGetCustomSceneCollectAward(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetPlayerID()
     npcID = clientData.NPCID
     if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        GameWorld.DebugLog("非自定义场景中,无法获取定义采集奖励!")
+        GameWorld.ErrLog("非自定义场景中,无法获取定义采集奖励!", playerID)
         return
-    mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
-    lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
-    GameWorld.DebugLog("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID))
+    mapID = PlayerControl.GetCustomMapID(curPlayer)
+    lineID = PlayerControl.GetCustomLineID(curPlayer)
+    GameWorld.Log("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID)
+    if not mapID:
+        GameWorld.ErrLog("无自定义场景地图ID,不允许采集!", playerID)
+        return
     
-    if mapID:
-        #if FBCommon.GetCustomSceneState(curPlayer, mapID, lineID) != ChConfig.CustomSceneState_Fight:
-        #    return
-        FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID)
-                
+    if not FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
+        GameWorld.ErrLog("自定义场景地图不允许采集! mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID)
+        return
+    
     collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
     if collectNPCIpyData:
         DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData)
@@ -5923,20 +5982,7 @@
         
     if not awardItemList:
         alchemyDiffLV = collectNPCIpyData.GetAlchemyDiffLV()
-        giveItemWeightList = []
-        if alchemyDiffLV:
-            curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
-            for itemInfo in collectAwardCfg:
-                itemID = itemInfo[1][0]
-                itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
-                if not itemData:
-                    continue
-                if ItemCommon.GetItemClassLV(itemData) > curAlchemyLV + alchemyDiffLV:
-                    continue
-                giveItemWeightList.append(itemInfo)
-        else:
-            giveItemWeightList = collectAwardCfg
-            
+        giveItemWeightList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, collectAwardCfg, alchemyDiffLV)
         GameWorld.DebugLog("    常规采集物品权重列表: alchemyDiffLV=%s,collectAwardCfg=%s,giveItemWeightList=%s" % (alchemyDiffLV, collectAwardCfg, giveItemWeightList))
         giveItemInfo = GameWorld.GetResultByWeightList(giveItemWeightList)
         if giveItemInfo:
@@ -6187,7 +6233,7 @@
     NetPackCommon.SendFakePack(curPlayer, npcInfoPack)
     return
 
-def SendGameServerGoodItemRecord(mapID, lineID, npcID, playerName, playerID, itemID, equipInfo=[], serverGroupID=0):
+def SendGameServerGoodItemRecord(curPlayer, mapID, lineID, npcID, itemID, equipInfo=[]):
     # @param equipInfo: [equipPlace, itemClassLV, itemColor, itemQuality, itemUserData]
 #    GameWorld.DebugLog("检查物品是否发送GameServer: mapID=%s, npcID=%s, playerName=%s, itemID=%s" 
 #                       % (mapID, npcID, playerName, itemID))
@@ -6207,18 +6253,21 @@
         needRecord = True
         weightValue = recSpecialItemIDList.index(itemID) + 10000
     else:
-        equipPlace, itemClassLV, itemColor, itemQuality, itemUserData = equipInfo
-        weightValue = itemColor*1000+itemQuality*100+itemClassLV
+        equipPlace, itemClassLV, itemColor, suiteID, itemUserData = equipInfo
+        isSuit = 1 if suiteID else 0
+        weightValue = itemColor*1000+isSuit*100+itemClassLV
         
         recordCondition = GameWorld.GetDictValueByKey(recDropEquipInfoDict, equipPlace)
         if recordCondition:
-            needClassLV, needItemColor, needItemQuality = recordCondition
-            if itemClassLV >= needClassLV and itemColor >= needItemColor and itemQuality >= needItemQuality:
+            needClassLV, needItemColor, needItemSuite = recordCondition
+            if itemClassLV >= needClassLV and itemColor >= needItemColor and isSuit >= needItemSuite:
                 needRecord = True
     if not needRecord:
         return
-    
-    dropEquipMsg = str([playerID, playerName, mapID, lineID, npcID, itemID, itemUserData, weightValue, serverGroupID])
+    playerID = curPlayer.GetID()
+    playerName = curPlayer.GetName()
+    serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+    dropEquipMsg = str([playerID, playerName, mapID, lineID, npcID, itemID, itemUserData, weightValue, serverGroupID, curPlayer.GetLV()])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'BossDropGoodItem', dropEquipMsg, len(dropEquipMsg))
     GameWorld.DebugLog("发送GameServer记录拾取掉落好物品: %s" % dropEquipMsg, playerID)
     return
@@ -6333,6 +6382,8 @@
 
 def UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount=0):
     ## 更新玩家攻击NPC次数
+    if not npcID:
+        return
     GameWorld.DebugLog("更新玩家攻击NPC次数: npcID=%s,attackCount=%s,maxCount=%s" % (npcID, attackCount, maxCount))
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NPCAttackCount % npcID, attackCount)
     
@@ -6432,7 +6483,7 @@
     if not dropItemList:
         return
     
-    mapID = attackPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
+    mapID = PlayerControl.GetCustomMapID(attackPlayer)
     if mapID:
         DoGiveItemByVirtualDrop(attackPlayer, dropItemList, npcID)
         GameLogic_CrossGrassland.RecordGrasslandAward(attackPlayer, dropItemList)

--
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