From d0f5f9922f17f5bff4288173f18a9ed827d95db8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 22 六月 2019 15:00:13 +0800 Subject: [PATCH] 1 装备评分增加装备掉率参数固定值 DropEquipPer --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py | 11 +++++++---- 1 files changed, 7 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py index ca05704..f0e8fc5 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py @@ -1,7 +1,7 @@ #!/usr/bin/python # -*- coding: GBK -*- # -# @todo: 进入濒死状态 血量为1, 不触发技能 +# @todo: 进入濒死状态 血量为1 # # @author: Alee # @date 2017-12-9 下午09:41:44 @@ -30,12 +30,15 @@ return False attacker.SetHP(1) - - return False + + # False 可用于多次触发不死的作用 + return True if passiveEffect.GetEffectValue(1) else False def GetSkillData(passiveEffect): - return + skillID = passiveEffect.GetEffectValue(1) + + return GameWorld.GetGameData().GetSkillBySkillID(skillID) def AfterUsePassiveSkill(attacker, defender, passiveEffect, tick): return -- Gitblit v1.8.0