From d1058e0767342cd44e97543ab3a483f0879e0886 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 10 十月 2018 11:30:13 +0800
Subject: [PATCH] 4105 子 【主干】新增射日神弓成就 / 【后端】新增成就 4108 【后端】八卦炉丹药祈福新增VIP限制

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py        |   22 ++++++++++++++--------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py              |    9 ++++++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py            |    3 ++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py |    5 +++--
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                   |    9 ++++++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                 |    3 ++-
 6 files changed, 33 insertions(+), 18 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 39b2be2..a8efaf8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1606,7 +1606,10 @@
 SuccType_RefineStoveColor, #炼制X品质丹药X枚126
 SuccType_UseStoveBylv, #使用X品丹药X枚127
 SuccType_QueenRelicsEx, #通关娲皇遗迹128
-) = range(1, 129)
+SuccType_DogzBattle, #x神兽出战129
+SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
+SuccType_Collect, #采集X物品X次131
+) = range(1, 132)
 
 
 
@@ -1621,7 +1624,7 @@
                               SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
                               SuccType_Pray,SuccType_PetClassLV,
                               SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
-                              SuccType_EquipSuit,
+                              SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
                               SuccType_UseItem,SuccType_FamilyTechLV,
                               SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                               ]
@@ -1634,7 +1637,7 @@
 #增加进度前需要重置的成就类型
 NeedResetSuccessTypeList = [
                             SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
-                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,
+                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
                             ]
 
 # 聊天类型, 从100开始, 前100个给c++用
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index b48749c..f9a704b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4849,7 +4849,8 @@
 VIPPrivilege_FMTDouble,    #28 封魔坛双倍击杀
 VIPPrivilege_29,    #29 娲皇遗迹购买次数 - 副本总表统一处理
 VIPPrivilege_BindJadeWheel,    #30 绑玉转盘次数
-) = range(1, 31)
+VIPPrivilege_PrayElixir,    #31 丹药祈福次数
+) = range(1, 32)
 
 
 (
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index b9af9b6..cd703bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5392,7 +5392,8 @@
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
             SyncCollNPCTime(curPlayer, npcIDList=[npcID])
         GameWorld.DebugLog("        增加当日采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime))
-        
+        #采集成就
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, successCnt, [npcID])
     SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
     #DataRecordPack.DR_CollectNPCOK(curPlayer, npcID, addMoney, addExp, addZhenQi, giveItemInfoList)
     return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 7231a85..0a68d1a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -28,6 +28,7 @@
 import PassiveBuffEffMng
 import SkillCommon
 import SkillShell
+import PlayerSuccess
 
 import time
 
@@ -146,9 +147,8 @@
     
     # 助战状态换装需要刷属性
     if GetDogzIsHelpFight(curPlayer, dogzID):
-        RefreshDogzAttr(curPlayer)
+        RefreshDogzAttr(curPlayer, True)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-        
     return
 
 
@@ -223,7 +223,7 @@
     # 助战状态换装需要刷属性
     if GetDogzIsHelpFight(curPlayer, dogzID):
         SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
-        RefreshDogzAttr(curPlayer)
+        RefreshDogzAttr(curPlayer, True)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
     return
@@ -283,11 +283,12 @@
             if curItem.IsEmpty():
                 GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
                 return
-            
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
+        
     isFight = True if batteState else False
     GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
     SetDogzIsHelpFight(curPlayer, dogzID, isFight)
-    RefreshDogzAttr(curPlayer)
+    RefreshDogzAttr(curPlayer, True)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     
     if isFight and ipyData.GetHelpBattleNotify():
@@ -474,7 +475,7 @@
                        % (curPlusLV, curPlusExpTotal, addExpTotal, updPlusLV, updPlusExpTotal), playerID)
     
     if isRefreshAtrr:
-        RefreshDogzAttr(curPlayer)
+        RefreshDogzAttr(curPlayer, True)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
     curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
@@ -502,9 +503,9 @@
         
     return retLV, retExp
 
-def RefreshDogzAttr(curPlayer):
+def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
     ## 刷新神兽属性
-    
+    totalPlusLv = 0 #出战神兽装备总强化等级
     fightPowerEx = 0
     allAttrList = [{} for _ in range(4)]
     
@@ -552,6 +553,7 @@
                 
             # 强化属性
             curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
+            totalPlusLv += curPlusLV
             plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV)
             if plusIpyData:
                 plusAttrTypeList = plusIpyData.GetPlusAttrTypes()
@@ -576,6 +578,10 @@
     # 技能属性,从Def_CalcAttrFunc_Dogz获取
     skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
+    #成就
+    if isUpdateSucc:
+        PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
     return
 
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
index 9a4d58e..5c38b75 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -30,6 +30,7 @@
 import EventShell
 import PlayerActivity
 import PlayerFairyCeremony
+import PlayerVip
 
 import copy
 
@@ -350,8 +351,8 @@
 def PlayerPrayElixir(index, clientPack, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     prayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
-    limitCnt = IpyGameDataPY.GetFuncCfg('GodAlchemy', 3)
-    if limitCnt and prayCnt >= limitCnt:
+    limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_PrayElixir)
+    if prayCnt >= limitCnt:
         GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s'%prayCnt)
         return
     packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1) 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 39b2be2..a8efaf8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1606,7 +1606,10 @@
 SuccType_RefineStoveColor, #炼制X品质丹药X枚126
 SuccType_UseStoveBylv, #使用X品丹药X枚127
 SuccType_QueenRelicsEx, #通关娲皇遗迹128
-) = range(1, 129)
+SuccType_DogzBattle, #x神兽出战129
+SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
+SuccType_Collect, #采集X物品X次131
+) = range(1, 132)
 
 
 
@@ -1621,7 +1624,7 @@
                               SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
                               SuccType_Pray,SuccType_PetClassLV,
                               SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
-                              SuccType_EquipSuit,
+                              SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
                               SuccType_UseItem,SuccType_FamilyTechLV,
                               SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                               ]
@@ -1634,7 +1637,7 @@
 #增加进度前需要重置的成就类型
 NeedResetSuccessTypeList = [
                             SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
-                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,
+                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
                             ]
 
 # 聊天类型, 从100开始, 前100个给c++用

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