From d1058e0767342cd44e97543ab3a483f0879e0886 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 10 十月 2018 11:30:13 +0800
Subject: [PATCH] 4105 子 【主干】新增射日神弓成就 / 【后端】新增成就 4108 【后端】八卦炉丹药祈福新增VIP限制

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py |   22 ++++++++++++++--------
 1 files changed, 14 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 7231a85..0a68d1a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -28,6 +28,7 @@
 import PassiveBuffEffMng
 import SkillCommon
 import SkillShell
+import PlayerSuccess
 
 import time
 
@@ -146,9 +147,8 @@
     
     # 助战状态换装需要刷属性
     if GetDogzIsHelpFight(curPlayer, dogzID):
-        RefreshDogzAttr(curPlayer)
+        RefreshDogzAttr(curPlayer, True)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-        
     return
 
 
@@ -223,7 +223,7 @@
     # 助战状态换装需要刷属性
     if GetDogzIsHelpFight(curPlayer, dogzID):
         SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
-        RefreshDogzAttr(curPlayer)
+        RefreshDogzAttr(curPlayer, True)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
     return
@@ -283,11 +283,12 @@
             if curItem.IsEmpty():
                 GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
                 return
-            
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
+        
     isFight = True if batteState else False
     GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
     SetDogzIsHelpFight(curPlayer, dogzID, isFight)
-    RefreshDogzAttr(curPlayer)
+    RefreshDogzAttr(curPlayer, True)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     
     if isFight and ipyData.GetHelpBattleNotify():
@@ -474,7 +475,7 @@
                        % (curPlusLV, curPlusExpTotal, addExpTotal, updPlusLV, updPlusExpTotal), playerID)
     
     if isRefreshAtrr:
-        RefreshDogzAttr(curPlayer)
+        RefreshDogzAttr(curPlayer, True)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
     curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
@@ -502,9 +503,9 @@
         
     return retLV, retExp
 
-def RefreshDogzAttr(curPlayer):
+def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
     ## 刷新神兽属性
-    
+    totalPlusLv = 0 #出战神兽装备总强化等级
     fightPowerEx = 0
     allAttrList = [{} for _ in range(4)]
     
@@ -552,6 +553,7 @@
                 
             # 强化属性
             curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
+            totalPlusLv += curPlusLV
             plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV)
             if plusIpyData:
                 plusAttrTypeList = plusIpyData.GetPlusAttrTypes()
@@ -576,6 +578,10 @@
     # 技能属性,从Def_CalcAttrFunc_Dogz获取
     skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
+    #成就
+    if isUpdateSucc:
+        PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
     return
 
 

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