From d10f56cbd683c075ad792da0c09373904b2e75f2 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 02 十一月 2018 16:51:13 +0800 Subject: [PATCH] 4549 【后端】【1.2.0】中立地图(包括异兽之地)增加退出按钮 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 51 +++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 45 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 19f2d94..68efc7e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -1453,6 +1453,24 @@ # summonIndex += 1 + # 更新最后一次离开的非中立常规地图, 从中立地图退出时需要回到该地方,必须在 DoResetWorldPosAndClear 之前更新 + if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): + mapID = curPlayer.GetMapID() + posX = curPlayer.GetPosX() + posY = curPlayer.GetPosY() + lineID = curPlayer.GetClientLineID() + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromMapID, mapID) + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosX, posX) + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosY, posY) + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromLineID, lineID) + GameWorld.DebugLog("最后一次离开的非中立常规地图更新!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY)) + else: + mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID) + posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX) + posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY) + lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID) + GameWorld.DebugLog("最后一次离开的非中立常规地图不变!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY)) + #2. 调用切换地图接口 curPlayer.DoResetWorldPosAndClear() @@ -1479,12 +1497,33 @@ #RouteServer未初始化不允许切换地图, 缓存处理 GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1) return - + + #中立地图回到上一次非中立常规地图 + if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): + mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID) + posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX) + posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY) + lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID) + # 老号支持,本来就在中立地图的,返回新手村 + if not mapID: + # {职业:[dataMapID,posX,posY], ...} + createRoleMapDict = IpyGameDataPY.GetFuncEvalCfg("CreateRoleMap", 1, {}) + if not createRoleMapDict: + return + job = curPlayer.GetJob() + lineID = 0 + if job in createRoleMapDict: + mapID, posX, posY = createRoleMapDict[job] + else: + mapInfoList = createRoleMapDict.values() + mapID, posX, posY = mapInfoList[0] #离开副本 - mapID = curPlayer.GetFromMapID() - posX = curPlayer.GetFromPosX() - posY = curPlayer.GetFromPosY() - + else: + mapID = curPlayer.GetFromMapID() + posX = curPlayer.GetFromPosX() + posY = curPlayer.GetFromPosY() + lineID = curPlayer.GetFromLineID() + if mapID == curPlayer.GetMapID(): # 如果在同一张地图, 取DB重生点, 普通地图下线重上时FromMapID会被设置为本地图 gameMap = GameWorld.GetMap() @@ -1507,7 +1546,7 @@ # ChangePlayerAction(curPlayer, IPY_GameWorld.paNull) #=============================================================================================== - PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, curPlayer.GetFromLineID()) + PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, lineID) #在空闲或者移动状态下,才能锁死玩家 if curPlayer.GetPlayerAction() in [IPY_GameWorld.paNull] or curPlayer.IsMoving(): -- Gitblit v1.8.0