From d1aa37504456311fe9d7ddc2f23f537c2408b90c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 一月 2024 11:06:44 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(灵宠通用;技能通用;玩家镜像支持) 1. 灵宠修改为通用模式,玩家及NPC均可召唤灵宠,NPC对应召唤的灵宠NPC与玩家的灵宠NPCID区分; 2. 技能全部为通用技能,玩家、玩家镜像、NPC均通用;支持玩家镜像赋予玩家技能进行攻击; 3. 技能释放方式8(单体恢复:增加方式6-按目标攻击力恢复血量) 4. 修改玩家技能缓存格式 5. 修复玩家灵宠技能升级bug

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |  283 ++++++++++++++++++++++++++++++++++----------------------
 1 files changed, 173 insertions(+), 110 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 3b62025..f8a3320 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -33,6 +33,8 @@
 import PlayerFamilyRedPacket
 import PlayerFairyCeremony
 import PlayerNewFairyCeremony
+import PlayerActGarbageSorting
+import PlayerActBossTrial
 import PlayerUniversalGameRec
 import GameWorldAverageLv
 import PlayerFamilyBoss
@@ -64,7 +66,10 @@
         # 跨服不处理运营活动
         return
     
-    isReload, OperationActionInfo = __GetOperationActionInfo()
+    # 玩家登录的不触发重载活动,不然刚好在0点服务器处理OnDay之前登录的时候会有问题
+    isReload, OperationActionInfo = __GetOperationActionInfo(needReload=False)
+    if not OperationActionInfo:
+        return
     operationActionDict = OperationActionInfo[OperationAction_TodayInfo]
     
     if isReload:
@@ -151,7 +156,44 @@
     ## 运营活动类型
     return actNum / 10
 
-def __GetOperationActionInfo(isRefreshState=True):
+def __SaveActWorldLVLimitInfo(actWorldLVLimitInfo):
+    GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_ActWorldLVLimitInfo)
+    recDataList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_ActWorldLVLimitInfo)
+    GameWorld.Log("保存运营活动世界等级限制开启信息: %s" % len(actWorldLVLimitInfo))
+    for actName, cfgLimitInfoDict in actWorldLVLimitInfo.items():
+        for cfgID, limitInfo in cfgLimitInfoDict.items():
+            recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV = limitInfo
+            recData = recDataList.AddRec()
+            recData.SetStrValue1(recStartDateStr)
+            recData.SetStrValue2(recEndDateStr)
+            recData.SetStrValue3(actName)
+            recData.SetValue1(cfgID)
+            recData.SetValue2(recLimitWorldLV)
+            recData.SetValue3(recWorldLV)
+            GameWorld.Log("    actName=%s,cfgID=%s,recStartDateStr=%s,recEndDateStr=%s,recLimitWorldLV=%s,recWorldLV=%s" 
+                          % (actName, cfgID, recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV))
+    return
+
+def __GetActWorldLVLimitInfo():
+    actWorldLVLimitInfo = {}
+    recDataList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_ActWorldLVLimitInfo)
+    GameWorld.Log("加载运营活动世界等级限制开启信息: %s" % recDataList.Count())
+    for index in xrange(recDataList.Count()):
+        recData = recDataList.At(index)
+        recStartDateStr = recData.GetStrValue1()
+        recEndDateStr = recData.GetStrValue2()
+        actName = recData.GetStrValue3()
+        cfgID = recData.GetValue1()
+        recLimitWorldLV = recData.GetValue2()
+        recWorldLV = recData.GetValue3()
+        if actName not in actWorldLVLimitInfo:
+            actWorldLVLimitInfo[actName] = {}
+        actWorldLVLimitInfo[actName][cfgID] = [recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV]
+        GameWorld.Log("    actName=%s,cfgID=%s,recStartDateStr=%s,recEndDateStr=%s,recLimitWorldLV=%s,recWorldLV=%s" 
+                      % (actName, cfgID, recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV))
+    return actWorldLVLimitInfo
+
+def __GetOperationActionInfo(isRefreshState=True, needReload=True):
     # @return: isReload, OperationActionInfo
     
     key = "OperationActionInfo"
@@ -167,6 +209,9 @@
         #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
         return False, OperationActionInfo
     
+    if not needReload:
+        return False, OperationActionInfo
+    
     # 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的
     curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
     curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
@@ -180,10 +225,13 @@
     serverGroupID = GameWorld.GetServerGroupID()
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
+    curWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+    actWorldLVLimitInfoOld = __GetActWorldLVLimitInfo()
+    actWorldLVLimitInfoNew = {}
     
     GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s =====" 
                   % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
-    GameWorld.Log("    今日周%s" % (curWeekday))
+    GameWorld.Log("    今日周%s, curWorldLV=%s" % (curWeekday, curWorldLV))
     
     for actName in ShareDefine.OperationActionNameList:
         
@@ -194,7 +242,7 @@
         GameWorld.Log("加载运营活动: actName=%s,platform=%s,serverGroupID=%s" % (actName, platform, serverGroupID))
         curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, platform, serverGroupID, actName)
         GameWorld.Log("    可处理条数=%s" % (len(curServerActIpyDataList)))
-        actNumDisableWeekIpyDataInfo = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
+        actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
         
         for ipyData in curServerActIpyDataList:
             
@@ -209,6 +257,8 @@
             GameWorld.Log("    cfgID=%s,actNum=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,curDateTime=%s,platformList=%s,serverGroupIDList=%s,Except=%s" 
                           % (cfgID, actNum, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, curDateTime, platformList, serverGroupIDList, serverGroupIDListExcept))
             
+            actIDDateTimeSpec = None # 特殊指定的活动ID日期
+            startDateSync = None # 特殊同步前端显示用的开始日期,一般用于与开服前X天交叉的活动
             if actName in ShareDefine.MultiActNumOperationActNameList:
                 # 多活动分组编号的需要把所有配置的 actNum 都登记进来,以确保地图能正确进行逻辑
                 if actNum not in mapServerOperationActionDict[actName]:
@@ -228,7 +278,7 @@
             # 开服常规:  开服天 > 日期 > 周x   (不受合服天影响,合服活动新增一套独立的活动,还是走运营活动配置)
             if actType == ShareDefine.ActType_OpenComm:
                 actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开
-                actByDate = (startDateStr.count("-") == 2 and endDateStr.count("-") == 2) # 按日期开
+                actByDate = (not actByWeek and startDateStr.count("-") == 2 and endDateStr.count("-") == 2) # 按日期开
                 
                 # 开服天的
                 if startDateStr.isdigit() and endDateStr.isdigit():
@@ -256,13 +306,13 @@
                                       % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
                         continue
                     
+                    if cfgID in disableWeekCfgIDDict:
+                        GameWorld.Log("        常规活动,按星期开启的未到开启循环日期或已结束循环日期,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s, %s" 
+                                      % (cfgID, startDateStr, endDateStr, disableWeekCfgIDDict[cfgID]))
+                        continue
+                    
                     if actByWeek:
-                        startWeekday = int(startDateStr[1:])
-                        endWeekday = int(endDateStr[1:])
-                        startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday - curWeekday))
-                        endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday - curWeekday))
-                        startDateStr = "%d-%d-%d" % (startWeekDate.year, startWeekDate.month, startWeekDate.day)
-                        endDateStr = "%d-%d-%d" % (endWeekDate.year, endWeekDate.month, endWeekDate.day)
+                        startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
                         GameWorld.Log("        星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
                         
                     curServerOpenDateTime = curDateTime + datetime.timedelta(days=(1 - openServerDay)) # 开服第一天的日期
@@ -275,6 +325,22 @@
                         if not isDayRest and actName not in startDateInCustomCanOpenList:
                             GameWorld.Log("        按日期/周开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime))
                             continue
+                        
+                        # 非每日重置的 且 开始天在定制天内在定制天结束后可继续开启的活动
+                        # 注: 为防止开始日期与开服天内的活动开始天对应日期刚好同一天导致活动ID一样,所以这里默认将开始日期改为定制天后一天
+                        if not isDayRest and actName in startDateInCustomCanOpenList:
+                            actIDDateTimeSpec = datetime.datetime.strptime("%d-%d-%d 00:00:00" 
+                                                                           % (customMaxServerDateTime.year, customMaxServerDateTime.month, customMaxServerDateTime.day), 
+                                                                           ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1)
+                            GameWorld.Log("        开服天后可开启的非每日重置活动! 活动ID日期特殊设置为开服定制天结束后一天! cfgID=%s,actIDDateTimeSpec=%s" % (cfgID, actIDDateTimeSpec))
+                            
+                        # 特殊同步的开始日期,无视是否每日重置
+                        if actName in startDateInCustomCanOpenList:
+                            startDateSync = datetime.datetime.strptime("%d-%d-%d 00:00:00" 
+                                                                       % (customMaxServerDateTime.year, customMaxServerDateTime.month, customMaxServerDateTime.day), 
+                                                                       ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1)
+                            startDateSync = "%d-%d-%d" % (startDateSync.year, startDateSync.month, startDateSync.day)
+                            
                 else:
                     GameWorld.Log("        开服常规活动,配置时间格式不支持,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s" % (cfgID, startDateStr, endDateStr))
                     continue
@@ -338,7 +404,7 @@
             advanceMinutes = 0 if not hasattr(ipyData, "GetAdvanceMinutes") else ipyData.GetAdvanceMinutes() # 提前通知时间,分钟,暂只支持按天的
             GameWorld.Log("        resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s,advanceMinutes=%s" 
                           % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList, advanceMinutes))
-            
+                
             advanceNoticeDateTime = None
             startDayDateJudge = startDayDate # 用于判断是否需要处理的起始时间,一般是活动开始时间,如果有提前广播或预告则时间会提前
             # 提前预告
@@ -363,6 +429,35 @@
                               % (activityIpyData.GetCfgID(), cfgID, advanceMinutes, minNotifyStartMinute, startDayDateJudge))
                 continue
             
+            #注:刚好是结束的时间点,防范已经有需要处理的配置被覆盖
+            if curActTodayInfo and curDateTime == endDayDate:
+                activityIpyData = curActTodayInfo[0]
+                GameWorld.Log("        已经存在需要处理的配置ID(%s)! 当前刚好结束的时间点,不处理!cfgID=%s" % (activityIpyData.GetCfgID(), cfgID))
+                continue
+            
+            # 在需要处理的时间内附加世界等级开启限制,未达到最低世界等级要求的不开,活动时间从未达到到达到也不开
+            limitWorldLV = 0 if not hasattr(ipyData, "GetLimitWorldLV") else ipyData.GetLimitWorldLV() # 限制开启世界等级
+            if limitWorldLV:
+                GameWorld.Log("        limitWorldLV=%s,curWorldLV=%s" % (limitWorldLV, curWorldLV))
+                recInfoType = ""
+                worldLVLimitInfo = actWorldLVLimitInfoOld.get(actName, {})
+                # 注: 该逻辑是在活动时间内的额外处理,所以需要判断此逻辑的前提理论上都在活动时间内,故只要有记录则以当时的记录为准
+                if cfgID in worldLVLimitInfo:
+                    recInfoType = "Old"
+                    recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV = worldLVLimitInfo[cfgID]
+                else:
+                    recInfoType = "New"
+                    recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV = startDateStr, endDateStr, limitWorldLV, curWorldLV
+                    
+                if actName not in actWorldLVLimitInfoNew:
+                    actWorldLVLimitInfoNew[actName] = {}
+                actWorldLVLimitInfoNew[actName][cfgID] = [recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV]
+                
+                if recLimitWorldLV > recWorldLV:
+                    GameWorld.Log("        活动时间内,但服务器世界等级未达到开启活动世界等级,不处理!recLimitWorldLV=%s > recWorldLV=%s %s" 
+                                  % (recLimitWorldLV, recWorldLV, recInfoType))
+                    continue
+                
             startList = [] # [startDateTime, ...]
             endList = [] # [endDateTime, ...]
             startNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
@@ -457,12 +552,18 @@
                     #活动每天的世界等级
                     activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
                     
+                if startDateSync:
+                    activityInfoDict[ShareDefine.ActKey_StartDateSync] = startDateSync
+                    GameWorld.Log("        startDateSync=%s" % (startDateSync))
+                    
                 dayIndex = (curDateTime - startDayDate).days
                 actIDDateTime = startDayDate
                 isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
                 # 按时段开的默认每天重置
                 if isDayRest or (startHMStrList and endHMStrList):
                     actIDDateTime += datetime.timedelta(days=dayIndex)
+                if actIDDateTimeSpec:
+                    actIDDateTime = actIDDateTimeSpec
                 actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID
                 activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex
                 activityInfoDict[ShareDefine.ActKey_ID] = actID
@@ -476,6 +577,7 @@
                     mapServerOperationActionDict[actName] = activityInfoDict
                     
     OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationTodayActionDict, mapServerOperationActionDict])
+    __SaveActWorldLVLimitInfo(actWorldLVLimitInfoNew)
     
     GameWorld.Log("本日运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
     GameWorld.Log("    operationTodayActionDict=%s" % operationTodayActionDict)
@@ -530,10 +632,15 @@
 
 def __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList):
     ## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准
-    curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
+    #curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
     actNumWeekYMDIpyDataInfo = {} # {actNum:[weekIpyDataList, ymdIpyDatList], ...}
+    disableWeekCfgIDDict = {} # {cfgID:[startDateStr, endDateStr], ...}
+    
+    curDateTimeYmdStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+    curDateTimeYmd = GameWorld.ChangeStrToDatetime(curDateTimeYmdStr, ChConfig.TYPE_Time_YmdFormat)
     
     for ipyData in curServerActIpyDataList:
+        cfgID = ipyData.GetCfgID()
         startDateStr = ipyData.GetStartDate()
         endDateStr = ipyData.GetEndDate()
         actNum = GetOperationActNum(actName, ipyData)
@@ -549,11 +656,14 @@
         
         # 按星期X的
         if startDateStr.startswith("W"):
-            startWeekday = int(startDateStr[1:])
-            endWeekday = int(endDateStr[1:])
-            startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday - curWeekday))
-            endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday - curWeekday))
-            weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
+            startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
+            startWeekDate = GameWorld.ChangeStrToDatetime(startDateStr, ChConfig.TYPE_Time_YmdFormat)
+            endWeekDate = GameWorld.ChangeStrToDatetime(endDateStr, ChConfig.TYPE_Time_YmdFormat)
+            if startWeekDate > curDateTimeYmd or curDateTimeYmd > endWeekDate: # 还未开始的循环 or 已经强制结束的循环
+                disableWeekCfgIDDict[cfgID] = [startDateStr, endDateStr]
+            else:
+                weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
+            
         # 按日期的
         elif startDateStr.count("-") == 2:
             ymdIpyData = ipyData
@@ -577,89 +687,7 @@
                     ymdCfgID = ymdIpyData.GetCfgID()
                     actNumDisableWeekIpyDataInfo[actNum][cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
                     
-    return actNumDisableWeekIpyDataInfo
-
-def TransferOperationActDBKeyValue():
-    '''  服务器启动时调用
-            支持多活动的数据转移,旧版本db活动数据转移到新版本,分两种情况
-    1. 原已支持多活动的:  手动根据原编号规则进行指定转移,这个维护一次后代码可删除
-    2. 原不支持多活动的,自动根据原活动类型进行适配转移即可,由于合服相关的独立出来了,所以只需要处理常规的及节日类型
-                           这个代码可以一直放着,后续增加支持多活动类型的配置到  MultiActNumOperationActNameList 即可
-                           
-           注:不支持多活动的,暂还是用旧的key记录数据
-    '''
-    GameWorld.Log("=== 转移运营活动旧版本数据到新版本 ===")
-    
-    # 1. 原已支持的  - 维护后过一次后可删除或注释掉,目前只有累计充值、集字,线上版本分支 gt_1.100.4
-    transferDict = {
-                    ShareDefine.OperationActionName_TotalRecharge:[
-                            # 原常规每日累充  转移 到 10
-                            [PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge,
-                             PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
-                             ],
-                            [PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge,
-                             PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
-                             ],
-                                                                                          
-                            # 原常规多日累充2  转移 到 11
-                            [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "2"),
-                             PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
-                             ],
-                            [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "2"),
-                             PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
-                             ],
-                                                                                                  
-                            # 原节日多日累充3  转移 到 31
-                            [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "3"),
-                             PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
-                             ],
-                            [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "3"),
-                             PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
-                             ],
-                                                                   ],
-                    ShareDefine.OperationActionName_CollectWords:[
-                            # 只配置了常规日期的,可不处理
-                                                                  ],
-                    }
-    for actName, transferKeyList in transferDict.items():
-        for oldKey, newKey in transferKeyList:
-            value = PlayerDBGSEvent.GetDBGSTrig_ByKey(oldKey)
-            if not value:
-                continue
-            GameWorld.Log("    转移旧运营活动dbKey值到新key: actName=%s,oldKey=%s,newKey=%s,value=%s" % (actName, oldKey, newKey, value))
-            PlayerDBGSEvent.SetDBGSTrig_ByKey(newKey, value)
-            PlayerDBGSEvent.DelDBGSTrig_ByKey(oldKey)
-            
-    # 2. 新增支持的 - 可当做常规代码一直留着
-    for actName in ShareDefine.MultiActNumOperationActNameList:
-        if actName in transferDict:
-            # 特殊处理转化的活动不进行常规处理
-            continue
-        
-        actIDKeyOld = PlayerDBGSEvent.Def_OperationActID % actName
-        worldLVKeyOld = PlayerDBGSEvent.Def_OActWorldLV % actName
-        
-        actNum = GetOperationActNum(actName)
-        actIDKeyNew = actIDKeyOld + "_%s" % actNum
-        worldLVKeyNew = worldLVKeyOld + "_%s" % actNum
-        
-        dbActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(actIDKeyOld)
-        dbWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(worldLVKeyOld)
-        if not dbActID:
-            continue
-        
-        GameWorld.Log("    转移旧运营活动dbKey值到新key: actName=%s" % actName)
-        PlayerDBGSEvent.SetDBGSTrig_ByKey(actIDKeyNew, dbActID)
-        PlayerDBGSEvent.DelDBGSTrig_ByKey(actIDKeyOld)
-        GameWorld.Log("        actIDKeyOld=%s,actIDKeyNew=%s,dbActID=%s" % (actIDKeyOld, actIDKeyNew, dbActID))
-        
-        if dbWorldLV:
-            PlayerDBGSEvent.SetDBGSTrig_ByKey(worldLVKeyNew, dbWorldLV)
-            PlayerDBGSEvent.DelDBGSTrig_ByKey(worldLVKeyOld)
-            GameWorld.Log("        worldLVKeyOld=%s,worldLVKeyNew=%s,dbWorldLV=%s" % (worldLVKeyOld, worldLVKeyNew, dbWorldLV))
-            
-    GameWorld.Log("===================================")
-    return
+    return actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict
 
 def Dispose_OperationActionState(reloadRefresh=False):
     # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
@@ -749,6 +777,11 @@
                 GameWorld.Log("    dbActID变更: dbActID=%s,curActID=%s" % (dbActID, curActID))
                 PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
                 
+                # 结束旧的
+                if dbActID:
+                    if actName == ShareDefine.OperationActionName_BossTrial:
+                        PlayerActBossTrial.OnActEnd(actNum, ipyData, dayIndex)
+                        
                 if curActID:
                     if actName in ShareDefine.NeedWorldLVOperationActNameList:
                         #记录开启时世界等级
@@ -774,10 +807,18 @@
                         #限时抢购重置购买次数 本次活动每场不能重复
                         #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
                         PlayerStore.ResetFlashSaleBuyCnt(ipyData)
+                    elif actName == ShareDefine.OperationActionName_GarbageSorting:
+                        PlayerActGarbageSorting.OnActStart(actNum)
+                    elif actName == ShareDefine.OperationActionName_BossTrial:
+                        PlayerActBossTrial.OnActStart(actNum)
+                else:
+                    if actName == ShareDefine.OperationActionName_GarbageSorting:
+                        PlayerActGarbageSorting.OnActEnd(actNum)
+                        
             else:
                 GameWorld.Log("    dbActID不变: dbActID=%s,curActID=%s" % (dbActID, curActID))
                 
-            if state and actName in ShareDefine.NeedWorldLVOperationActNameList:
+            if ipyData and actName in ShareDefine.NeedWorldLVOperationActNameList:
                 actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActWorldLVKey)
                 sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
                 GameWorld.Log("    活动世界等级: actWorldLV=%s" % (actWorldLV))
@@ -789,7 +830,13 @@
             elif actName == ShareDefine.OperationActionName_BossReborn:
                 if isReload and ipyData:
                     GameWorldBoss.SetBossRebornNeedPoint(True)
-    
+                    
+            elif actName == ShareDefine.OperationActionName_HorsePetFeast:
+                if preState != state and state:
+                    relatedID = "%s|%s" % (actName, actNum)
+                    GameWorld.Log("    骑宠盛宴开始: relatedID=%s" % (relatedID))
+                    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % relatedID, int(time.time()))
+                    
             elif actName == ShareDefine.OperationActionName_FairyCeremony:
                 if isReload and ipyData:
                     PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
@@ -827,11 +874,11 @@
         return
     if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()):
         return
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
     multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo()
     multiExpRateInfo.Clear()
-    multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
-    multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
+    multiExpRateInfo.StartDate = startDateStr
+    multiExpRateInfo.EndtDate = endDateStr
     multiExpRateInfo.ActivityTime = []
     for i, startTime in enumerate(ipyData.GetStartTimeList()):
         endTime = ipyData.GetEndTimeList()[i]
@@ -860,11 +907,11 @@
     ##多倍修行点活动信息通知
     if not ipyData:
         return
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
     multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo()
     multiRealmPointInfo.Clear()
-    multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
-    multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
+    multiRealmPointInfo.StartDate = startDateStr
+    multiRealmPointInfo.EndtDate = endDateStr
     multiRealmPointInfo.Multiple = ipyData.GetMultiple()
     multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
     multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit()
@@ -960,6 +1007,10 @@
         dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i)
         dailyID = dailyIpyData.GetDailyID()
         
+        if dailyID in [ShareDefine.DailyActionID_CrossBattlefield]:
+            GameWorld.Log("    不需要处理的日常活动! dailyID=%s" % dailyID)
+            continue
+        
         # 是当天开服天定制活动的不处理常规活动
         if dailyID in customDailyIDList:
             GameWorld.Log("    常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID)
@@ -1027,6 +1078,9 @@
 def Dispose_DailyActionState():
     # 日常活动状态变更检查处理
     
+    if GameWorld.IsCrossServer():
+        CrossActionControl.Dispose_CrossDailyActionState()
+    
     todayDailyActionInfo = __GetTodayDailyActionInfo()
     if not todayDailyActionInfo:
         return
@@ -1092,11 +1146,20 @@
 def SendMapServerDailyActionState():
     # 地图启动成功时通知本日进行中的日常活动状态
     
+    gameWorld = GameWorld.GetGameWorld()
+    if GameWorld.IsCrossServer():
+        CrossActionControl.SendMapServerCrossDailyActionState()
+    else:
+        for dailyActionID in ShareDefine.CrossDailyActionIDList:
+            dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID 
+            state = gameWorld.GetDictByKey(dictName)
+            if state:
+                GameWorld.SendMapServerMsgEx(dictName, state)
+            
     todayDailyActionInfo = __GetTodayDailyActionInfo()
     if not todayDailyActionInfo:
         return
     
-    gameWorld = GameWorld.GetGameWorld()
     for actionInfo in todayDailyActionInfo:
         dailyActionID = actionInfo[0]
         dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID 

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