From d1aa37504456311fe9d7ddc2f23f537c2408b90c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 09 一月 2024 11:06:44 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(灵宠通用;技能通用;玩家镜像支持) 1. 灵宠修改为通用模式,玩家及NPC均可召唤灵宠,NPC对应召唤的灵宠NPC与玩家的灵宠NPCID区分; 2. 技能全部为通用技能,玩家、玩家镜像、NPC均通用;支持玩家镜像赋予玩家技能进行攻击; 3. 技能释放方式8(单体恢复:增加方式6-按目标攻击力恢复血量) 4. 修改玩家技能缓存格式 5. 修复玩家灵宠技能升级bug --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index a7fa34e..f3d9239 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -2225,6 +2225,8 @@ cureBaseValue = GameObj.GetLastHurtValue(userObj) elif cureType == ChConfig.Def_Cure_TagMaxHP: cureBaseValue = 0 if not tagObj else GameObj.GetMaxHP(tagObj) + elif cureType == ChConfig.Def_Cure_TagAtk: + cureBaseValue = 0 if not tagObj else GetCureBaseValue(tagObj, curSkill) #这边写死了效果1,基本已经定型 -- Gitblit v1.8.0