From d1aa37504456311fe9d7ddc2f23f537c2408b90c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 09 一月 2024 11:06:44 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(灵宠通用;技能通用;玩家镜像支持) 1. 灵宠修改为通用模式,玩家及NPC均可召唤灵宠,NPC对应召唤的灵宠NPC与玩家的灵宠NPCID区分; 2. 技能全部为通用技能,玩家、玩家镜像、NPC均通用;支持玩家镜像赋予玩家技能进行攻击; 3. 技能释放方式8(单体恢复:增加方式6-按目标攻击力恢复血量) 4. 修改玩家技能缓存格式 5. 修复玩家灵宠技能升级bug --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 15 +++++++-------- 1 files changed, 7 insertions(+), 8 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 16e4852..6bad0d9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -3895,10 +3895,8 @@ return allSkillCnt -## 获取技能总等级 -# @param curPlayer -# @return allSkillLV:总技能等级 -def GetAllSkillInfo(curPlayer, funcTypeList): +def GetAllSkillCacheInfo(curPlayer, funcTypeList): + ## 获取技能缓存信息 # @return: {funcType:{skillID:skillLV, ...}, ...} skillDict = {} skillManager = curPlayer.GetSkillManager() @@ -3909,8 +3907,9 @@ funcType = curPlayerSkill.GetFuncType() if funcType not in funcTypeList: continue - if funcType not in skillDict: - skillDict[funcType] = {} - skillLVDict = skillDict[funcType] - skillLVDict[curPlayerSkill.GetSkillID()] = curPlayerSkill.GetSkillLV() + funcTypeKey = str(funcType) + if funcTypeKey not in skillDict: + skillDict[funcTypeKey] = {} + skillLVDict = skillDict[funcTypeKey] + skillLVDict["%s" % curPlayerSkill.GetSkillID()] = curPlayerSkill.GetSkillLV() return skillDict -- Gitblit v1.8.0