From d236760ececff7046f3a68d61f865e1edb9429c1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 22 九月 2019 18:34:00 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py | 54 +++++++++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 45 insertions(+), 9 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py index 6ca7fd6..fd99fd1 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py @@ -52,7 +52,8 @@ AuctionRecordResult_BidOK, # 竞价成功 AuctionRecordResult_BidFail, # 竞价失败 AuctionRecordResult_MoveToWorld, # 仙盟拍品转移到全服拍品 -) = range(6) +AuctionRecordResult_Unsell, # 下架 +) = range(7) # 当前拍品归类 0-全服拍品 1-仙盟私有拍品 AuctionType_World = 0 @@ -813,7 +814,7 @@ # 仙盟拍品收益邮件 detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList} paramList = [itemID, itemID, bidderPrice, taxRate, giveGoldAverage, personMaxRate] - PlayerCompensation.SendMailByKey("PaimaiMail8", familyPlayerIDList, [], paramList, gold=giveGoldAverage, + PlayerCompensation.SendMailByKey("PaimaiMail8", familyPlayerIDList, [], paramList, goldPaper=giveGoldAverage, detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain) else: GameWorld.ErrLog("仙盟拍品没有人获得收益!familyID=%s,itemID=%s,itemGUID=%s" % (familyID, itemID, itemGUID)) @@ -826,7 +827,7 @@ # 个人拍卖收益邮件 detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice} paramList = [itemID, itemID, bidderPrice, taxRate, givePlayerGold] - PlayerCompensation.SendMailByKey("PaimaiMail7", [playerID], [], paramList, gold=givePlayerGold, + PlayerCompensation.SendMailByKey("PaimaiMail7", [playerID], [], paramList, goldPaper=givePlayerGold, detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain) else: @@ -847,13 +848,17 @@ elif playerID: endType = "Return" - # 流拍返还物品邮件 + # 返还物品邮件 paramList = [] detail = {"ItemGUID":itemGUID} addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":True, "UserData":auctionItem.UserData}] - PlayerCompensation.SendMailByKey("PaimaiMail4", [playerID], addItemList, paramList, detail=detail) - - AddAuctionRecord(auctionItem, AuctionRecordResult_SellFail) + # 下架 + if endEvent == "Unsell": + PlayerCompensation.SendMailByKey("PaimaiMail9", [playerID], addItemList, paramList, detail=detail) + AddAuctionRecord(auctionItem, AuctionRecordResult_Unsell) + else: + PlayerCompensation.SendMailByKey("PaimaiMail4", [playerID], addItemList, paramList, detail=detail) + AddAuctionRecord(auctionItem, AuctionRecordResult_SellFail) else: endType = "SystemDelete" GameWorld.Log("系统拍品流拍: itemGUID=%s,itemID=%s" % (itemGUID, itemID)) @@ -972,6 +977,12 @@ return + # 下架拍品 + elif queryType == "UnsellAuctionItem": + itemGUID = queryData[0] + __DoUnsellAuctionItem(curPlayer, itemGUID) + return + elif queryType == "ClearAuctionItem": __DoGMClearAuctionItem(curPlayer) return @@ -1134,6 +1145,31 @@ NetPackCommon.SendFakePack(player, infoPack) return +def __DoUnsellAuctionItem(curPlayer, itemGUID): + ## 下架拍品 + auctionItem = GetAuctionItem(itemGUID) + if not auctionItem: + # 拍品不存在 + PlayerControl.NotifyCode(curPlayer, "Paimai3") + return + playerID = curPlayer.GetPlayerID() + itemID = auctionItem.ItemID + if auctionItem.FamilyID: + GameWorld.ErrLog("仙盟拍品无法下架!itemGUID=%s,itemID=%s,itemFamilyID=%s" + % (itemGUID, itemID, auctionItem.FamilyID), playerID) + return + if auctionItem.PlayerID != playerID: + GameWorld.ErrLog("不是玩家自己的拍品无法下架!itemGUID=%s,itemID=%s,itemPlayerID=%s" + % (itemGUID, itemID, auctionItem.PlayerID), playerID) + return + if auctionItem.BidderPrice: + # 竞价中的拍品不能下架 + PlayerControl.NotifyCode(curPlayer, "Paimai9") + return + + __EndAuctionItem([auctionItem], "Unsell") + return + def __DoPlayerBidAuctionItem(curPlayer, itemGUID, biddingPrice, tick, isOnlyCheck): ''' 玩家竞价物品 @param curPlayer: 竞价的玩家 @@ -1221,12 +1257,12 @@ if isBuyout: # 竞拍失败,仅通知 paramList = [itemID, itemID, lastBidderPrice] - PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, + PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, goldPaper=lastBidderPrice, detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn) else: # 竞拍失败,可继续竞价邮件 paramList = [itemID, itemID, lastBidderPrice, itemGUID] - PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, + PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, goldPaper=lastBidderPrice, detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn) AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail) -- Gitblit v1.8.0