From d236760ececff7046f3a68d61f865e1edb9429c1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 22 九月 2019 18:34:00 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py |  115 ++++++++++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 96 insertions(+), 19 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
index 17d1fa8..fd99fd1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -52,7 +52,8 @@
 AuctionRecordResult_BidOK, # 竞价成功
 AuctionRecordResult_BidFail, # 竞价失败
 AuctionRecordResult_MoveToWorld, # 仙盟拍品转移到全服拍品
-) = range(6)
+AuctionRecordResult_Unsell, # 下架
+) = range(7)
 
 # 当前拍品归类 0-全服拍品 1-仙盟私有拍品
 AuctionType_World = 0
@@ -218,7 +219,9 @@
 
 def __InitAuctionAttentionAttrEx(attentionData):
     ## 初始化拍卖关注实例附加属性
-    setattr(attentionData, "AttentionItemIDList", [] if not attentionData.AttentionInfo else json.loads(attentionData.AttentionInfo))
+    setattr(attentionData, "AttentionItemIDList", [])
+    if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"):
+        attentionData.AttentionItemIDList = json.loads(attentionData.AttentionInfo)
     return
 
 ##-------------------------------------------------------------------------------------------------
@@ -314,6 +317,14 @@
         #GameWorld.DebugLog("该拍品已经有人竞价,不设置系统一口价时间! itemID=%s,bidderID=%s" % (itemID, auctionItem.BidderID))
         return
     
+    classLV = auctionItem.ItemClassLV
+    classSysBuyRateDict = IpyGameDataPY.GetFuncEvalCfg("AuctionItemSystem", 5)
+    if classLV in classSysBuyRateDict:
+        sysBuyRate = classSysBuyRateDict[classLV]
+        if not GameWorld.CanHappen(sysBuyRate, 100):
+            #GameWorld.DebugLog("该拍品阶概率不回收,不设置系统一口价时间! itemID=%s,classLV=%s,sysBuyRate=%s" % (itemID, classLV, sysBuyRate))
+            return
+        
     canSysBuyItemTypeList = IpyGameDataPY.GetFuncEvalCfg("AuctionItemSystem", 2)
     if itemType not in canSysBuyItemTypeList:
         #GameWorld.DebugLog("该拍品类型不可被系统一口价,不设置系统一口价时间! itemID=%s,itemType=%s" % (itemID, itemType))
@@ -486,7 +497,7 @@
     GameWorld.Log("=============================================================")
     return AuctionSystemItem[1]
 
-def OnAuctionItemMinuteProcess():
+def OnAuctionItemMinuteProcess(tick):
     ## 拍卖行拍品定时处理,每整分钟触发一次
     
     # 这里时间需精确到分钟,不然后面的比较会匹配不到
@@ -495,7 +506,10 @@
                                                                     curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
     
     randMailKey = ""
-    sysAuctionItemList = []
+    addItemTick = tick
+    sysAuctionItemList = IpyGameDataPY.GetConfigEx("SysWaitAuctionItemList") # 系统等待上架的拍品列表
+    if not sysAuctionItemList:
+        sysAuctionItemList = []
     addSystemAuctionItemInfo = __GetAuctionSystemItemInfo()
     for cfgID, ipyData, addAuctionItemDatetimeList in addSystemAuctionItemInfo:
         if curDateTime not in addAuctionItemDatetimeList:
@@ -503,20 +517,29 @@
         #cfgID = ipyData.GetCfgID()
         addCountWeightList = ipyData.GetItemCountWeightList()
         auctionItemWeightList = ipyData.GetAuctionItemWeightList()
+        randSecondRange = ipyData.GetAddRandSecondRange()
         
         addCount = GameWorld.GetResultByWeightList(addCountWeightList)
-        addSysItemList = []
+        GameWorld.Log("增加等待上架的系统拍品信息: cfgID=%s,addCount=%s,addItemTick=%s" % (cfgID, addCount, addItemTick))
         for _ in xrange(addCount):
             itemInfo = GameWorld.GetResultByWeightList(auctionItemWeightList)
             if itemInfo != None:
-                addSysItemList.append(itemInfo)
-        GameWorld.Log("增加上架系统拍品信息: cfgID=%s,addCount=%s, %s" % (cfgID, addCount, addSysItemList))
-        sysAuctionItemList += addSysItemList
-        
+                randSeconds = 0
+                if len(randSecondRange) == 2:
+                    randSeconds = random.randint(randSecondRange[0], randSecondRange[1])
+                elif len(randSecondRange) == 1:
+                    randSeconds = randSecondRange[0]
+                addItemTick = addItemTick + randSeconds * 1000
+                sysAuctionItemList.append([addItemTick, itemInfo])
+                GameWorld.Log("    增加等待上架的系统拍品: randSeconds=%s,addItemTick=%s,itemInfo=%s" % (randSeconds, addItemTick, itemInfo))
+                
         randMailKeyList = ipyData.GetRandMailKeyList()
         if randMailKeyList:
             randMailKey = random.choice(randMailKeyList)
             
+    IpyGameDataPY.SetConfigEx("SysWaitAuctionItemList", sysAuctionItemList)
+    #GameWorld.DebugLog("等待系统上架的拍品列表: %s" % sysAuctionItemList)
+    
     # 随机邮件通知 
     if randMailKey:
         playerIDList = []
@@ -530,15 +553,33 @@
                 continue
             playerIDList.append(player.GetPlayerID())
         PlayerCompensation.SendMailByKey(randMailKey, playerIDList, addItemList)
+               
+    return
+
+def __DoSysWaitAddAuctionItem(tick):
+    sysAuctionItemList = IpyGameDataPY.GetConfigEx("SysWaitAuctionItemList") # 系统等待上架的拍品列表
+    if not sysAuctionItemList:
+        return
+    
+    doCount = len(sysAuctionItemList)
+    while doCount > 0 and sysAuctionItemList:
+        doCount -= 1
+        addItemTick, itemInfo = sysAuctionItemList[0]
+        if tick < addItemTick:
+            #GameWorld.DebugLog("未到系统等待上架的拍品tick,不处理! tick=%s,sysAuctionItemList=%s" % (tick, sysAuctionItemList))
+            break
+        sysAuctionItemList.pop(0)
+        GameWorld.DebugLog("系统等待上架的拍品tick已到,可上架! tick=%s >= addItemTick=%s,itemInfo=%s,sysAuctionItemList=%s" % (tick, addItemTick, itemInfo, sysAuctionItemList))
+        DoAddSystemAuctionItem([itemInfo])
         
-    if sysAuctionItemList:
-        DoAddSystemAuctionItem(sysAuctionItemList)        
     return
 
 def OnAuctionItemTimeProcess(curTime, tick):
     ## 拍卖行拍品定时处理,每秒触发一次
     
     __DoSysBuyoutItemByTime(curTime)
+    
+    __DoSysWaitAddAuctionItem(tick)
     
     allAuctionItemByEndTimeList = PyDataManager.GetAuctionItemManager().allAuctionItemByEndTimeList
     if not allAuctionItemByEndTimeList:
@@ -621,6 +662,7 @@
         openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
         for job in openJobList:
             jobPlayerCount = len(PyGameData.g_onedayJobPlayerLoginoffTimeDict.get(job, {}))
+            jobPlayerCount = max(1, jobPlayerCount) # 人数默认至少1个
             totalPlayerCount += jobPlayerCount
             jobWeightList.append([jobPlayerCount, job])
             GameWorld.DebugLog("职业人数: job=%s,count=%s" % (job, jobPlayerCount))
@@ -772,7 +814,7 @@
                     # 仙盟拍品收益邮件
                     detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
                     paramList = [itemID, itemID, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
-                    PlayerCompensation.SendMailByKey("PaimaiMail8", familyPlayerIDList, [], paramList, gold=giveGoldAverage, 
+                    PlayerCompensation.SendMailByKey("PaimaiMail8", familyPlayerIDList, [], paramList, goldPaper=giveGoldAverage, 
                                                      detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                 else:
                     GameWorld.ErrLog("仙盟拍品没有人获得收益!familyID=%s,itemID=%s,itemGUID=%s" % (familyID, itemID, itemGUID))
@@ -785,7 +827,7 @@
                 # 个人拍卖收益邮件
                 detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
                 paramList = [itemID, itemID, bidderPrice, taxRate, givePlayerGold]
-                PlayerCompensation.SendMailByKey("PaimaiMail7", [playerID], [], paramList, gold=givePlayerGold, 
+                PlayerCompensation.SendMailByKey("PaimaiMail7", [playerID], [], paramList, goldPaper=givePlayerGold, 
                                                  detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                 
             else:
@@ -806,13 +848,17 @@
             elif playerID:
                 endType = "Return"
                 
-                # 流拍返还物品邮件
+                # 返还物品邮件
                 paramList = []
                 detail = {"ItemGUID":itemGUID}
                 addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":True, "UserData":auctionItem.UserData}]
-                PlayerCompensation.SendMailByKey("PaimaiMail4", [playerID], addItemList, paramList, detail=detail)
-                
-                AddAuctionRecord(auctionItem, AuctionRecordResult_SellFail)
+                # 下架
+                if endEvent == "Unsell":
+                    PlayerCompensation.SendMailByKey("PaimaiMail9", [playerID], addItemList, paramList, detail=detail)
+                    AddAuctionRecord(auctionItem, AuctionRecordResult_Unsell)
+                else:
+                    PlayerCompensation.SendMailByKey("PaimaiMail4", [playerID], addItemList, paramList, detail=detail)
+                    AddAuctionRecord(auctionItem, AuctionRecordResult_SellFail)
             else:
                 endType = "SystemDelete"
                 GameWorld.Log("系统拍品流拍: itemGUID=%s,itemID=%s" % (itemGUID, itemID))
@@ -931,6 +977,12 @@
             
         return
     
+    # 下架拍品
+    elif queryType == "UnsellAuctionItem":
+        itemGUID = queryData[0]
+        __DoUnsellAuctionItem(curPlayer, itemGUID)
+        return
+        
     elif queryType == "ClearAuctionItem":
         __DoGMClearAuctionItem(curPlayer)
         return
@@ -1093,6 +1145,31 @@
             NetPackCommon.SendFakePack(player, infoPack)
     return
 
+def __DoUnsellAuctionItem(curPlayer, itemGUID):
+    ## 下架拍品
+    auctionItem = GetAuctionItem(itemGUID)
+    if not auctionItem:
+        # 拍品不存在
+        PlayerControl.NotifyCode(curPlayer, "Paimai3")
+        return
+    playerID = curPlayer.GetPlayerID()
+    itemID = auctionItem.ItemID
+    if auctionItem.FamilyID:
+        GameWorld.ErrLog("仙盟拍品无法下架!itemGUID=%s,itemID=%s,itemFamilyID=%s" 
+                         % (itemGUID, itemID, auctionItem.FamilyID), playerID)
+        return
+    if auctionItem.PlayerID != playerID:
+        GameWorld.ErrLog("不是玩家自己的拍品无法下架!itemGUID=%s,itemID=%s,itemPlayerID=%s" 
+                         % (itemGUID, itemID, auctionItem.PlayerID), playerID)
+        return
+    if auctionItem.BidderPrice:
+        # 竞价中的拍品不能下架
+        PlayerControl.NotifyCode(curPlayer, "Paimai9")
+        return
+    
+    __EndAuctionItem([auctionItem], "Unsell")
+    return
+
 def __DoPlayerBidAuctionItem(curPlayer, itemGUID, biddingPrice, tick, isOnlyCheck):
     ''' 玩家竞价物品
     @param curPlayer: 竞价的玩家
@@ -1180,12 +1257,12 @@
         if isBuyout:
             # 竞拍失败,仅通知
             paramList = [itemID, itemID, lastBidderPrice]
-            PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, 
+            PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, goldPaper=lastBidderPrice, 
                                              detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
         else:
             # 竞拍失败,可继续竞价邮件
             paramList = [itemID, itemID, lastBidderPrice, itemGUID]
-            PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, 
+            PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, goldPaper=lastBidderPrice, 
                                              detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
         AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail)
         

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