From d292f7fe02cfbb9365850c69bf2aa90708c3ccb4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 十二月 2018 15:32:09 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(增加查看跨服玩家)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py     |    6 +++
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py                       |    2 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py |    2 +
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                      |    2 +
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py          |   83 +++++++++++++++++++++++++++++++++++++++++
 5 files changed, 95 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 101d467..43bc593 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -65,6 +65,9 @@
         elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
             ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
             
+        elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
+            CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+            
         else:
             GameWorld.ErrLog("没有该信息类型逻辑处理!")
             
@@ -122,6 +125,9 @@
         elif msgType == ShareDefine.CrossServerMsg_Notify:
             PlayerControl.CrossServerMsg_Notify(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
+            CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
+            
         elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
             CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
             
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 37cf805..7d9c53d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -21,6 +21,10 @@
 import ReadChConfig
 import ChConfig
 import PlayerControl
+import PlayerViewCache
+import ChPyNetSendPack
+import NetPackCommon
+import PyGameData
 
 # 获取玩家跨服服务器上的名字
 def GetCrossPlayerName(curPlayer):
@@ -104,9 +108,88 @@
 #    DWORD        PlayerID;    // 跨服玩家ID
 #};
 def OnViewCrossPlayerInfo(index, clientData, tick):
+    if GameWorld.IsCrossServer():
+        return
+    
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetPlayerID()
+    tagPlayerID = clientData.PlayerID
+    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+    ## 本服有,直接回客户端
+    if curCache:
+        GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
+        sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
+        sendPack.PlayerID = tagPlayerID
+        sendPack.PropData = curCache.GetPropData()
+        sendPack.PropDataSize = len(sendPack.PropData)
+        sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
+        sendPack.ItemDataSize = len(sendPack.ItemData)
+        sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
+        sendPack.PlusDataSize = len(sendPack.PlusData)
+        NetPackCommon.SendFakePack(curPlayer, sendPack)
+        return
     
+    if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+        validChaheTime = 5 * 60 * 1000
+        cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
+        if tick - updTick <= validChaheTime:
+            GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
+            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+            return
+        
+        for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
+            if tick - cacheInfoList[1] > validChaheTime:
+                PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
+                
+    # 发送跨服服务器查询
+    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
     return
+
+def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
+    tagPlayerID = msgData["tagPlayerID"]
+    playerID = msgData["playerID"]
     
+    GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
+    
+    cacheInfo = []
+    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+    if curCache:
+        cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
+        
+    viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
+    return
+
+def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
+    
+    playerID, tagPlayerID, cacheInfo = msgData
+    GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
+    
+    PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
+    
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer:
+        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+        
+    return
+
+def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
+    if not cacheInfo:
+        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+        return
+    PropData, ItemData, PlusData = cacheInfo
+    sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
+    sendPack.PlayerID = tagPlayerID
+    sendPack.PropData = PropData
+    sendPack.PropDataSize = len(sendPack.PropData)
+    sendPack.ItemData = ItemData
+    sendPack.ItemDataSize = len(sendPack.ItemData)
+    sendPack.PlusData = PlusData
+    sendPack.PlusDataSize = len(sendPack.PlusData)
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    return
+
+
     
     
\ No newline at end of file
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 7a1d26a..594be37 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -86,6 +86,8 @@
 g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
 g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
 
+g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
+
 g_crossPKPlayerDict = {} # 跨服PK玩家字典  {playerID:PKPlayer, ...}
 g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
 g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index b677221..cfd7eb2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1182,6 +1182,7 @@
 # 跨服服务器发送子服信息定义
 CrossServerMsg_ExitCrossServer = "ExitCrossServer"      # 退出跨服服务器
 CrossServerMsg_Notify = "Notify"                        # 提示信息
+CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果
 CrossServerMsg_PKMatchReqRet = "PKMatchReqRet"          # 跨服PK匹配请求结果
 CrossServerMsg_PKMatchResult = "PKMatchResult"          # 跨服PK匹配结果
 CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList"  # 跨服PK已准备好的房间列表
@@ -1193,6 +1194,7 @@
 # 子服发送跨服信息定义
 ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
 ClientServerMsg_GMCMD = "GMCMD"                         # GM命令
+ClientServerMsg_ViewPlayerCache = "ViewPlayerCache"     # 查看跨服玩家信息
 ClientServerMsg_PKMatch = "PKMatch"                     # 跨服PK匹配
 ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
 ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index b677221..cfd7eb2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1182,6 +1182,7 @@
 # 跨服服务器发送子服信息定义
 CrossServerMsg_ExitCrossServer = "ExitCrossServer"      # 退出跨服服务器
 CrossServerMsg_Notify = "Notify"                        # 提示信息
+CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果
 CrossServerMsg_PKMatchReqRet = "PKMatchReqRet"          # 跨服PK匹配请求结果
 CrossServerMsg_PKMatchResult = "PKMatchResult"          # 跨服PK匹配结果
 CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList"  # 跨服PK已准备好的房间列表
@@ -1193,6 +1194,7 @@
 # 子服发送跨服信息定义
 ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
 ClientServerMsg_GMCMD = "GMCMD"                         # GM命令
+ClientServerMsg_ViewPlayerCache = "ViewPlayerCache"     # 查看跨服玩家信息
 ClientServerMsg_PKMatch = "PKMatch"                     # 跨服PK匹配
 ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
 ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕

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