From d292f7fe02cfbb9365850c69bf2aa90708c3ccb4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 十二月 2018 15:32:09 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(增加查看跨服玩家)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |  100 +++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 83 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 4d95da1..3e80fe5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -36,8 +36,14 @@
 #import EventReport
 import IpyGameDataPY
 import PassiveBuffEffMng
+import OpenServerCampaign
 
 import random
+
+Def_GodWeaponType_HP = 1  # 生命神兵类型
+Def_GodWeaponType_Atk = 2  # 攻击神兵类型
+Def_GodWeaponType_SuperHit = 3  # 暴击神兵类型
+Def_GodWeaponType_Def = 4  # 护盾神兵类型
 
 ## 神器功能登录处理
 #  @param curPlayer 玩家
@@ -49,6 +55,7 @@
     
     #老号相关神兵场景特效等级同步支持
     if curPlayer.GetExAttr15() == 0:
+        playerID = curPlayer.GetPlayerID()
         ipyDataMgr = IpyGameDataPY.IPY_Data()
         maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
         for setWeaponType in xrange(1, maxType + 1):
@@ -56,21 +63,39 @@
             if not setLV:
                 continue
             SetGodWeaponLV(curPlayer, setWeaponType, setLV)
-            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s" % (setWeaponType, setLV), curPlayer.GetPlayerID())
+            
+            giveSkillList = []
+            for attrLV in xrange(1, setLV + 1):
+                godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
+                if godWeaponData:
+                    giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
+                    if giveSkillID:
+                        giveSkillList.append(giveSkillID)
+            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
+            
     return
 
 def SetGodWeaponLV(curPlayer, weaponType, lv):
     ## 设置神兵等级,同步设置场景神兵等级
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
-    sceneEffectsDict = {1:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
-                        2:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
-                        3:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
-                        4:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
+    sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
+                        Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
+                        Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
+                        Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
                         }
     if weaponType in sceneEffectsDict:
         setFunc, notifyType = sceneEffectsDict[weaponType]
         setFunc(curPlayer, lv)
         curPlayer.SendPropertyRefresh(notifyType, lv, False)
+        
+    totalLV = 0
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
+    for gwType in xrange(1, maxType + 1):
+        totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
+        
+    # 开服活动数据
+    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
     return
 
 ## 神器开启
@@ -102,6 +127,7 @@
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
 
+    fightPowerEx = 0  # 额外增加的战力
     allAttrList = [{} for i in range(4)]
     for gwType in xrange(1, maxType + 1):
         # 因为神兵解锁条件做了调整,由之前的0~1阶解锁改为由前置神兵类型等级解锁,默认解锁后为1阶
@@ -116,6 +142,17 @@
         for i, attrID in enumerate(attrTypeList):
             PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
         
+        fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
+        #特效等级属性战力
+        godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
+        if godWeaponEffectData:
+            for attrID, attrValue in godWeaponEffectData.GetAttr().items():
+                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
+            fightPowerEx += godWeaponEffectData.GetFightPower()
+        
+        
+    # 附加战力
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
     GameWorld.DebugLog("神兵属性:%s" % allAttrList)
     # 保存计算值
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)   
@@ -137,10 +174,29 @@
         GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType)
         return
     
+    # 满足玩家等级或者前置神兵等级可解锁
+    if __GWCheckPlayerLV(curPlayer, weaponType) or __GWCheckOtherGWLV(curPlayer, weaponType):
+            
+        SetGodWeaponLV(curPlayer, weaponType, 1)
+        RefreshGodWeaponAttr(curPlayer)
+        GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
+        Sync_GodWeaponLVInfo(curPlayer, weaponType)
+    return
+
+# 神兵激活需2次判断等级 {2:100, 4:100}
+def __GWCheckPlayerLV(curPlayer, weaponType):
+    godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 3, {})
+    if str(weaponType) not in godWeaponUnlockDict:
+        GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
+        return False
+    return curPlayer.GetLV() >= godWeaponUnlockDict[str(weaponType)]
+
+# 神兵激活需判断前置神兵等级
+def __GWCheckOtherGWLV(curPlayer, weaponType):
     godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
     if str(weaponType) not in godWeaponUnlockDict:
         GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
-        return
+        return False
     conditionList = godWeaponUnlockDict[str(weaponType)]
     
     for needType, needLV in conditionList:
@@ -148,12 +204,9 @@
         if needTypeLV < needLV:
             GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)" 
                                % (weaponType, needType, needLV, needTypeLV))
-            return
+            return False
         
-    SetGodWeaponLV(curPlayer, weaponType, 1)
-    GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
-    Sync_GodWeaponLVInfo(curPlayer, weaponType)
-    return
+    return True
 
 #===============================================================================
 #// A5 55 神兵升级 #tagCMGodWeaponPlus
@@ -180,7 +233,7 @@
     
     #1.判断表中有没此类型,2.是否满级,3.判断是否有物品
     attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
-    if not attrLV:
+    if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
         GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
         return
       
@@ -281,12 +334,22 @@
             PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), weaponType])
             
         #{1:[100,200,300,400],2:[100,200,300,400],3:[100,200,300,400]}
-        notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
-        if weaponType in notifyDict:
-            for notifyLV in notifyDict[weaponType]:
-                if beforeAttrLV < notifyLV and attrLV >= notifyLV:
-                    PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
+        #=======================================================================
+        # notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
+        # if weaponType in notifyDict:
+        #    for notifyLV in notifyDict[weaponType]:
+        #        if beforeAttrLV < notifyLV and attrLV >= notifyLV:
+        #            PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
+        #=======================================================================
                 
+        # 神兵特效激活广播
+        godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
+        if godWeaponEffectData:
+            PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
+        
+        totalExp = godWeaponData.GetExp()
+        
+        
     Sync_GodWeaponLVInfo(curPlayer, weaponType)
     #任务
     EventShell.EventRespons_PlusGodWeapon(curPlayer)
@@ -301,6 +364,9 @@
             sysMark = godWeaponData.GetSysMark()
             if sysMark:
                 PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), attrLV, skillID])
+            return skillID
+    return
+    
 
 
 

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