From d2a7a62fce1fcbf25633c620e06f9c40d1d1bbde Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 一月 2025 12:05:07 +0800
Subject: [PATCH] 1111 【越南】【英语】【BT】【砍树】增加击杀boss任务事件

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py |   20 ++++++++++++++++++++
 1 files changed, 20 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index 350e4b4..0d1c52f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -26,6 +26,7 @@
 import PlayerActXianXiaMJ
 import PlayerActGubao
 import PlayerActHorsePetTrain
+import PlayerActLianqi
 import CrossRealmMsg
 import PyGameData
 import ChConfig
@@ -636,6 +637,9 @@
                 elif actName == ShareDefine.CrossActName_HorsePetTrain:
                     PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                     
+                elif actName == ShareDefine.CrossActName_Lianqi:
+                    PlayerActLianqi.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
                 else:
                     actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
                     
@@ -649,6 +653,19 @@
                               % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                 actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                 
+            # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+            if state:
+                if actName == ShareDefine.CrossActName_BossTrial:
+                    PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_XianXiaMJ:
+                    PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_Gubao:
+                    PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                    PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_Lianqi:
+                    PlayerActLianqi.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                    
             # 仅活动有配置参与时间段的会触发
             if actID and dbActID == actID and dbStateJoin != stateJoin:
                 GameWorld.Log("    参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
@@ -669,6 +686,9 @@
                     elif actName == ShareDefine.CrossActName_HorsePetTrain:
                         PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                         
+                    elif actName == ShareDefine.CrossActName_Lianqi:
+                        PlayerActLianqi.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
             GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
             # 非活动中的处理完关闭后,最后删除
             if not state and isEnd:

--
Gitblit v1.8.0