From d2a7a62fce1fcbf25633c620e06f9c40d1d1bbde Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 17 一月 2025 12:05:07 +0800 Subject: [PATCH] 1111 【越南】【英语】【BT】【砍树】增加击杀boss任务事件 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 20 ++++++++++++++++++++ 1 files changed, 20 insertions(+), 0 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py index 350e4b4..0d1c52f 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py @@ -26,6 +26,7 @@ import PlayerActXianXiaMJ import PlayerActGubao import PlayerActHorsePetTrain +import PlayerActLianqi import CrossRealmMsg import PyGameData import ChConfig @@ -636,6 +637,9 @@ elif actName == ShareDefine.CrossActName_HorsePetTrain: PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + elif actName == ShareDefine.CrossActName_Lianqi: + PlayerActLianqi.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + else: actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID]) @@ -649,6 +653,19 @@ % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID)) actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID]) + # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 + if state: + if actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_Lianqi: + PlayerActLianqi.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + # 仅活动有配置参与时间段的会触发 if actID and dbActID == actID and dbStateJoin != stateJoin: GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin)) @@ -669,6 +686,9 @@ elif actName == ShareDefine.CrossActName_HorsePetTrain: PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_Lianqi: + PlayerActLianqi.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName]) # 非活动中的处理完关闭后,最后删除 if not state and isEnd: -- Gitblit v1.8.0