From d2bd99f40539e4eb6dc19ce7cc52e3aea56abb4c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 22 十一月 2018 15:06:04 +0800
Subject: [PATCH] 4911 【后端】【1.3】神兵功能相关修改——解封、仙玉自动锤炼

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini                    |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py            |    8 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py            |   52 ++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |  105 ++++++++++++++------
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py                                 |   52 ++++++++++
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                 |    8 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py   |    5 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py               |    6 
 8 files changed, 203 insertions(+), 38 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index a462748..09463a3 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -8901,6 +8901,58 @@
 
 
 #------------------------------------------------------
+# A5 56 神兵激活 #tagCMGodWeaponActivate
+
+class  tagCMGodWeaponActivate(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("WeaponType", c_int),    # 神兵类型
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xA5
+        self.SubCmd = 0x56
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xA5
+        self.SubCmd = 0x56
+        self.WeaponType = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMGodWeaponActivate)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// A5 56 神兵激活 //tagCMGodWeaponActivate:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                WeaponType:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.WeaponType
+                                )
+        return DumpString
+
+
+m_NAtagCMGodWeaponActivate=tagCMGodWeaponActivate()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGodWeaponActivate.Cmd,m_NAtagCMGodWeaponActivate.SubCmd))] = m_NAtagCMGodWeaponActivate
+
+
+#------------------------------------------------------
 # A5 55 神兵升级 #tagCMGodWeaponPlus
 
 class  tagCMGodWeaponPlus(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index b1c8544..85d0940 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -774,10 +774,14 @@
 CDBPlayerRefresh_TreasureScore,         # 寻宝积分
 CDBPlayerRefresh_Danjing,               # 丹精
 CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
-CDBPlayerRefresh_FinalHurtPer,             # 最终输出伤害百分比
+CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
 CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
 CDBPlayerRefresh_DayFBHelpPoint,        # 今日副本助战点数 191
-) = range(146, 192)
+CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
+CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
+CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
+CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
+) = range(146, 196)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index f05f5d8..a164022 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -890,12 +890,15 @@
 Writer = ljd
 Releaser = ljd
 RegType = 0
-RegisterPackCount = 1
+RegisterPackCount = 2
 
 PacketCMD_1=0xA5
 PacketSubCMD_1=0x55
 PacketCallFunc_1=OnPlusGodWeapon
 
+PacketCMD_2=0xA5
+PacketSubCMD_2=0x56
+PacketCallFunc_2=OnGodWeaponActivate
 
 ;聊天
 [PlayerTalk]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index c1710c2..5d2c27b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4524,9 +4524,10 @@
 Def_Cost_DogzEquipPlus, # 神兽装备强化
 Def_Cost_RuneHole, # 符印孔解锁
 Def_Cost_AlchemyPray, # 丹药祈福
-Def_Cost_ResetGreatMasterSkill, # 重置天赋技能
+Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
 Def_Cost_BindJadeWheel, # 绑玉转盘
 Def_Cost_WishingWell, # 许愿池刷新
+Def_Cost_GodWeapon, # 神兵
 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
 Def_Cost_RefreshArrestTask, # 刷新悬赏任务
 Def_Cost_OffLineExp, # 兑换离线经验
@@ -4547,7 +4548,7 @@
 Def_Cost_Trade, # 交易
 Def_Cost_Rename, # 改名
 Def_Cost_SkillLvUp, # 技能升级
-) = range(2000, 2000 + 57)
+) = range(2000, 2000 + 58)
 
 Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
 
@@ -4632,6 +4633,7 @@
 Def_Cost_AlchemyPray:"AlchemyPray",
 Def_Cost_BindJadeWheel:"BindJadeWheel",
 Def_Cost_WishingWell:"WishingWell",
+Def_Cost_GodWeapon:"GodWeapon",
 }
 ## -----------------------------------------------------
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index a462748..09463a3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -8901,6 +8901,58 @@
 
 
 #------------------------------------------------------
+# A5 56 神兵激活 #tagCMGodWeaponActivate
+
+class  tagCMGodWeaponActivate(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("WeaponType", c_int),    # 神兵类型
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xA5
+        self.SubCmd = 0x56
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xA5
+        self.SubCmd = 0x56
+        self.WeaponType = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMGodWeaponActivate)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// A5 56 神兵激活 //tagCMGodWeaponActivate:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                WeaponType:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.WeaponType
+                                )
+        return DumpString
+
+
+m_NAtagCMGodWeaponActivate=tagCMGodWeaponActivate()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGodWeaponActivate.Cmd,m_NAtagCMGodWeaponActivate.SubCmd))] = m_NAtagCMGodWeaponActivate
+
+
+#------------------------------------------------------
 # A5 55 神兵升级 #tagCMGodWeaponPlus
 
 class  tagCMGodWeaponPlus(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 68bacc8..ef41edc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -5631,6 +5631,9 @@
 # SetExAttr1 ~ SetExAttr14(DWORD uiExAttr10, bool bNotifyAll = false, bool bNotifyGameServer = false)
 # @param bNotifyAll: 是否广播所周围玩家,默认false,只会发给自己
 # @param bNotifyGameServer: 是否同步GameServer,默认false
+# SetExAttr15 ~ SetExAttr20(DWORD uiExAttr15) 
+#     15~20扩展属性同步封包:0309 选角登录简短信息、0434 周围玩家出现、0102 登录地图玩家信息;
+#     同步前端及GameServer需要自己写通知,设置函数自身不带通知参数
 #
 # 发送0418包
 # SendPropertyRefresh(int inputType, int inputValue, bool boardCast, bool includeSelf = true)
@@ -5639,6 +5642,8 @@
 # 通知GsmeServer; 
 # SendGameServerRefreshState(int inputType, int inputValue)
 
+# SetExAttr15 ~ 18 对应神兵类型等级,场景特效用
+
 # 禁言 通知gameServer
 def SetGMForbidenTalk(curPlayer, value):
     curPlayer.SetGMForbidenTalk(value)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 57f43a4..4d95da1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -46,15 +46,39 @@
     if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_GodWeapon):
         return
     Sync_GodWeaponLVInfo(curPlayer)
+    
+    #老号相关神兵场景特效等级同步支持
+    if curPlayer.GetExAttr15() == 0:
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
+        for setWeaponType in xrange(1, maxType + 1):
+            setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType)
+            if not setLV:
+                continue
+            SetGodWeaponLV(curPlayer, setWeaponType, setLV)
+            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s" % (setWeaponType, setLV), curPlayer.GetPlayerID())
     return
 
+def SetGodWeaponLV(curPlayer, weaponType, lv):
+    ## 设置神兵等级,同步设置场景神兵等级
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
+    sceneEffectsDict = {1:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
+                        2:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
+                        3:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
+                        4:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
+                        }
+    if weaponType in sceneEffectsDict:
+        setFunc, notifyType = sceneEffectsDict[weaponType]
+        setFunc(curPlayer, lv)
+        curPlayer.SendPropertyRefresh(notifyType, lv, False)
+    return
 
 ## 神器开启
 #  @return: 是否激活成功
 def DoGodWeaponOpen(curPlayer):
     # 默认激活1级的类型
     for i in IpyGameDataPY.GetFuncEvalCfg('GodWeaponActive'):
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % i, 1)
+        SetGodWeaponLV(curPlayer, i, 1)
         PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, 1, [i])
     Sync_GodWeaponLVInfo(curPlayer)
     return True
@@ -98,6 +122,39 @@
     return
 
 #---------------------------------------------------------------------------------------------------
+#// A5 56 神兵激活 #tagCMGodWeaponActivate
+#
+#struct    tagCMGodWeaponActivate
+#{
+#    tagHead        Head;
+#    DWORD        WeaponType;    // 神兵类型
+#};
+def OnGodWeaponActivate(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    weaponType = clientData.WeaponType
+
+    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType):
+        GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType)
+        return
+    
+    godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
+    if str(weaponType) not in godWeaponUnlockDict:
+        GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
+        return
+    conditionList = godWeaponUnlockDict[str(weaponType)]
+    
+    for needType, needLV in conditionList:
+        needTypeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % needType)
+        if needTypeLV < needLV:
+            GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)" 
+                               % (weaponType, needType, needLV, needTypeLV))
+            return
+        
+    SetGodWeaponLV(curPlayer, weaponType, 1)
+    GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
+    Sync_GodWeaponLVInfo(curPlayer, weaponType)
+    return
+
 #===============================================================================
 #// A5 55 神兵升级 #tagCMGodWeaponPlus
 #
@@ -149,11 +206,12 @@
     if not effect:
         GameWorld.DebugLog('###神兵假包,物品ID=%s没有经验值'%useItemID)
         return
-    addExp = effect.GetEffectValue(0)
-    if not addExp:
+    itemExp = effect.GetEffectValue(0)
+    if not itemExp:
         GameWorld.DebugLog('###神兵假包,物品ID=%s没有经验值'%useItemID)
         return
     
+    goldExpTotal = 0
     costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, useItemID, useItemCount)
     lackCount = max(0, useItemCount - (bindCnt + unBindCnt))
     if lackCount > 0:
@@ -161,13 +219,19 @@
             GameWorld.DebugLog("神兵升级消耗不足!useItemID=%s,useItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCount=%s" 
                                % (useItemID, useItemCount, bindCnt, unBindCnt, lackCount))
             return
-        lackCost = ItemCommon.GetAutoBuyItemNeedGold({useItemID:lackCount})
+        godMagicExpDict = IpyGameDataPY.GetFuncEvalCfg("GodMagicExp", 1, {})
+        if str(weaponType) not in godMagicExpDict:
+            return
+        costGold, goldExp = godMagicExpDict[str(weaponType)]
+        lackCost = costGold * lackCount
+        goldExpTotal = goldExp * lackCount
+        #lackCost = ItemCommon.GetAutoBuyItemNeedGold({useItemID:lackCount})
         if lackCost <= 0:
             return
         
-        infoDict = {ChConfig.Def_Cost_Reason_SonKey:useItemID}
+        infoDict = {ChConfig.Def_Cost_Reason_SonKey:useItemID, "lackCount":lackCount}
         if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, lackCost,
-                                      ChConfig.Def_Cost_BuyStoreItem, infoDict, lackCount):
+                                      ChConfig.Def_Cost_GodWeapon, infoDict, lackCount):
             return
         
     delUseItemCount = useItemCount - lackCount
@@ -175,11 +239,11 @@
     if delUseItemCount:
         ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delUseItemCount, ChConfig.ItemDel_GodWeapon)
         
-    addTotalExp = addExp * useItemCount
+    addTotalExp = itemExp * delUseItemCount + goldExpTotal
     befExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponExp % weaponType)
     curExp = befExp + addTotalExp
-    GameWorld.DebugLog("执行神兵升级: weaponType=%s,beforeAttrLV=%s,befExp=%s,addTotalExp=%s(%s*%s),curExp=%s" 
-                       % (weaponType, beforeAttrLV, befExp, addTotalExp, addExp, useItemCount, curExp))
+    GameWorld.DebugLog("执行神兵升级: weaponType=%s,beforeAttrLV=%s,befExp=%s,addTotalExp=%s(%s*%s+%s),curExp=%s" 
+                       % (weaponType, beforeAttrLV, befExp, addTotalExp, itemExp, delUseItemCount, goldExpTotal, curExp))
     
     isLVUP = False
     
@@ -204,10 +268,9 @@
             #满级
             break
         
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, attrLV)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponExp % weaponType, curExp)
-    
     if isLVUP:
+        SetGodWeaponLV(curPlayer, weaponType, attrLV)
         GameWorld.DebugLog("神兵升级结果: attrLV=%s,curExp=%s" % (attrLV, curExp))
         RefreshGodWeaponAttr(curPlayer)
         #x神器达到X级成就
@@ -223,26 +286,6 @@
             for notifyLV in notifyDict[weaponType]:
                 if beforeAttrLV < notifyLV and attrLV >= notifyLV:
                     PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
-        
-        #升级判断是否可解锁其他神兵
-        godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
-        for unlockGodWeaponType, unlockConditionList in godWeaponUnlockDict.items():
-            unlockGodWeaponType = int(unlockGodWeaponType)
-            if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % unlockGodWeaponType):
-                GameWorld.DebugLog("已经解锁的神兵不需要再判断!unlockGodWeaponType=%s" % unlockGodWeaponType)
-                continue
-            isUnlock = True
-            for needType, needLV in unlockConditionList:
-                needTypeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % needType)
-                if needTypeLV < needLV:
-                    isUnlock = False
-                    GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!unlockGodWeaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)" 
-                                       % (unlockGodWeaponType, needType, needLV, needTypeLV))
-                    break
-            if isUnlock:
-                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % unlockGodWeaponType, 1)
-                GameWorld.DebugLog("解锁神兵: unlockGodWeaponType=%s" % unlockGodWeaponType)
-                Sync_GodWeaponLVInfo(curPlayer, unlockGodWeaponType)
                 
     Sync_GodWeaponLVInfo(curPlayer, weaponType)
     #任务
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index b1c8544..85d0940 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -774,10 +774,14 @@
 CDBPlayerRefresh_TreasureScore,         # 寻宝积分
 CDBPlayerRefresh_Danjing,               # 丹精
 CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
-CDBPlayerRefresh_FinalHurtPer,             # 最终输出伤害百分比
+CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
 CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
 CDBPlayerRefresh_DayFBHelpPoint,        # 今日副本助战点数 191
-) = range(146, 192)
+CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
+CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
+CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
+CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
+) = range(146, 196)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)

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