From d2bd99f40539e4eb6dc19ce7cc52e3aea56abb4c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 22 十一月 2018 15:06:04 +0800
Subject: [PATCH] 4911 【后端】【1.3】神兵功能相关修改——解封、仙玉自动锤炼
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
index e60831f..fabd3ff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -110,6 +110,10 @@
#执行击杀NPC逻辑
curPlayer = PetControl.GetPetOwner(curPet) # 宠物主人
+ if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
+ GameObj.SetHP(curTagNPC, 1)
+ return
+
if curPlayer != None:
FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
--
Gitblit v1.8.0