From d2bd99f40539e4eb6dc19ce7cc52e3aea56abb4c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 22 十一月 2018 15:06:04 +0800
Subject: [PATCH] 4911 【后端】【1.3】神兵功能相关修改——解封、仙玉自动锤炼

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
index e60831f..fabd3ff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -110,6 +110,10 @@
         #执行击杀NPC逻辑
         curPlayer = PetControl.GetPetOwner(curPet)  # 宠物主人
         
+        if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
+            GameObj.SetHP(curTagNPC, 1)
+            return
+        
         if curPlayer != None:
             FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
             NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)

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