From d2e8880933fca8e8d8a8f0205bdd9ea95f4ec665 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 20 十二月 2023 15:58:14 +0800
Subject: [PATCH] 10024 【主干】【港台】【砍树】新增三种战令(增加战令类型4:古宝总星级)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 237 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 226 insertions(+), 11 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index 81cee13..c402b90 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -275,6 +275,11 @@
endDateStr = curDateStr
GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
+ actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开
+ if actByWeek:
+ startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
+ GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+
if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
startHMStrList = ipyData.GetStartTimeList()
endHMStrList = ipyData.GetEndTimeList()
@@ -484,6 +489,7 @@
curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
actChangeList = []
+ actStateChangeList = []
sysnCrossActInfoDict = {}
for actName in ShareDefine.CrossActNameList:
if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
@@ -498,6 +504,7 @@
continue
ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
+ isEnd = True
state = 0 # 默认关闭
cfgID = ipyData.GetCfgID()
groupName = ipyData.GetActGroupName()
@@ -514,7 +521,9 @@
if startDateTime <= curDateTime < endDateTime:
state = dIndex + 1 # 也是代表第几个时间段
break
-
+ if endList:
+ isEnd = (curDateTime >= endList[-1])
+
serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
# 全服广播提示信息
if curDateTime in notifyDict:
@@ -542,8 +551,8 @@
if not isReload and dbState == state and dbActID == actID and not forceReset:
#已经是这个状态了
continue
- GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s"
- % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset))
+ GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s"
+ % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset))
# 更新状态
actInfoDict[ShareDefine.ActKey_State] = state
@@ -565,16 +574,27 @@
else:
actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
+ # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更
+ actIDChange = True
+ actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
+
+ elif dbState != state:
+ actIDChange = False
+ GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s"
+ % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
+ actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
+
# 非活动中的处理完关闭后,最后删除
- if not state:
+ if not state and isEnd:
del crossActInfoDict[actName][cfgID]
if not crossActInfoDict[actName]:
del crossActInfoDict[actName]
- #GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
+ GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
# 同步子服务器
- serverGroupIDList = []
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
+ if sysnCrossActInfoDict:
+ serverGroupIDList = []
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
# 需要等活动等同步到子服后才处理以下逻辑,不然可能导致子服没有活动时间明细引起活动异常
for changeInfo in actChangeList:
@@ -582,12 +602,18 @@
GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s"
% (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
- if actName == ShareDefine.CrossActName_LuckyCloudBuy:
- import CrossLuckyCloudBuy
- CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state)
- elif actName == ShareDefine.CrossActName_AllRecharge:
+ if actName == ShareDefine.CrossActName_AllRecharge:
import CrossActAllRecharge
CrossActAllRecharge.OnActIDChange(ipyData, state)
+
+ for changeInfo in actStateChangeList:
+ actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo
+ GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s"
+ % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
+
+ if actName == ShareDefine.CrossActName_LuckyCloudBuy:
+ import CrossLuckyCloudBuy
+ CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
return
@@ -639,6 +665,8 @@
def GetPlayerCrossActInfo(curPlayer, actName):
## 获取跨服玩家对应的跨服活动信息
+ if PyGameData.g_crossActInfoDict == None:
+ return {}
actInfoDict = PyGameData.g_crossActInfoDict.get(actName, {})
if not actInfoDict:
return {}
@@ -670,3 +698,190 @@
return
+## ================================================================================================
+
+def __GetTodayCrossDailyActionInfo():
+ # 获取本日待处理的日常活动信息
+ key = "TodayCrossDailyActionInfo"
+ curTime = int(time.time())
+ curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
+ loadSign = curDateStr
+ TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
+ if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
+ GameWorld.DebugLog("已经加载过本日跨服日常活动处理信息!loadSign=%s" % loadSign)
+ return TodayDailyActionInfo[1]
+
+ todayActionInfo = []
+
+ dayTime = GameWorld.GetServerTime()
+ weekDay = str(dayTime.weekday() + 1) # 格式为json, 当前星期几, 1代表星期1
+
+ GameWorld.Log("===== 加载今天跨服日常活动信息 =====")
+ GameWorld.Log("当前星期%s" % weekDay)
+
+ dailyTimeInfoList = []
+
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyDataMgr.GetCrossDailyActionCount()):
+ dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i)
+ dailyID = dailyIpyData.GetDailyID()
+
+ openTimeDict = dailyIpyData.GetOpenTimeDict()
+ # 没有时间控制的,代表永久开放
+ if not openTimeDict:
+ todayActionInfo.append([dailyID])
+ GameWorld.Log(" 增加本日常开跨服日常活动信息: dailyID=%s" % dailyID)
+ continue
+
+ #如果星期key中存在 "0" 代表每日都开启
+ if "0" not in openTimeDict and weekDay not in openTimeDict:
+ GameWorld.Log(" 不是跨服日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
+ continue
+ openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
+ dailyTimeInfoList.append([openTimeList, dailyIpyData])
+
+ GameWorld.Log(" -----------------------")
+ for openTimeList, ipyData in dailyTimeInfoList:
+ dailyID = ipyData.GetDailyID()
+ notifyInfoDict = ipyData.GetNotifyInfo()
+
+ openList = [] # [(时,分), ...]
+ overList = [] # [(时,分), ...]
+ goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...}
+ notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
+ OpenState = 1 # 定义开启状态为1
+
+ for hour, minute in openTimeList:
+ openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
+
+ # 精确开启时间
+ openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format)
+ openList.append((openDateTime.hour, openDateTime.minute))
+
+ # 精确关闭时间
+ overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
+ overList.append((overDateTime.hour, overDateTime.minute))
+
+ # goon 开启状态
+ openStateTimeList = goonStateDict.get(OpenState, [])
+ openStateTimeList.append((openDateTime, overDateTime))
+ goonStateDict[OpenState] = openStateTimeList
+
+ # goon 其他状态,待扩展
+ # ...
+
+ # 广播
+ for notifyMinute, notifyInfo in notifyInfoDict.items():
+ notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute)
+ notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
+
+ todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
+ GameWorld.Log(" 增加本日跨服日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
+ % (dailyID, openList, overList, goonStateDict, notifyDict))
+
+ TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
+ GameWorld.Log("本日跨服日常活动信息加载完毕! loadSign=%s" % loadSign)
+ GameWorld.Log("=============================================================")
+ return TodayDailyActionInfo[1]
+
+def Dispose_CrossDailyActionState():
+ # 跨服日常活动状态变更检查处理
+
+ todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
+ if not todayDailyActionInfo:
+ return
+
+ gameWorld = GameWorld.GetGameWorld()
+ dayTime = GameWorld.GetServerTime()
+ curHourMinute = (dayTime.hour, dayTime.minute)
+
+ sysnCrossDailyActionStateDict = {}
+
+ for actionInfo in todayDailyActionInfo:
+ dailyActionID = actionInfo[0]
+ state = 0 # 默认关闭
+
+ # 长度为1的代表常开的活动
+ if len(actionInfo) == 1:
+ state = 1
+ else:
+ #openList = [] # [(时,分), ...]
+ #overList = [] # [(时,分), ...]
+ #goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...}
+ #notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
+ openList, overList, goonStateDict, notifyDict = actionInfo[1:]
+
+ # 精确匹配开启
+ if curHourMinute in openList:
+ state = 1
+ # 精确匹配关闭
+ elif curHourMinute in overList:
+ state = 0
+ # goon 状态
+ else:
+ for goonState, openStateTimeList in goonStateDict.items():
+ for dateTimeInfo in openStateTimeList:
+ if dateTimeInfo[0] < dayTime < dateTimeInfo[1]:
+ state = goonState
+ break
+
+ # 全服广播提示信息
+ if curHourMinute in notifyDict:
+ notifyKey, paramList = notifyDict[curHourMinute]
+ serverGroupIDList = []
+ PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
+
+ dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
+ beforeState = gameWorld.GetDictByKey(dictName)
+ if beforeState == state:
+ #已经是这个状态了
+ continue
+
+ if state:
+ if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss:
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
+
+ sysnCrossDailyActionStateDict[dailyActionID] = state
+ #通知Mapserver,设置字典
+ GameWorld.SendMapServerMsgEx(dictName, state)
+ #更新字典值
+ gameWorld.SetDict(dictName, state)
+ GameWorld.Log("跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
+
+ # 同步子服务器
+ if sysnCrossDailyActionStateDict:
+ serverGroupIDList = []
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList)
+
+ return
+
+def SendMapServerCrossDailyActionState():
+ # 地图启动成功时通知本日进行中的日常活动状态
+
+ todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
+ if not todayDailyActionInfo:
+ return
+
+ gameWorld = GameWorld.GetGameWorld()
+ for actionInfo in todayDailyActionInfo:
+ dailyActionID = actionInfo[0]
+ dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
+ state = gameWorld.GetDictByKey(dictName)
+ if state:
+ GameWorld.SendMapServerMsgEx(dictName, state)
+
+ return
+
+def CrossServerMsg_CrossDailyActionState(msgData):
+
+ gameWorld = GameWorld.GetGameWorld()
+ for dailyActionID, state in msgData.items():
+ dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
+ #通知Mapserver,设置字典
+ GameWorld.SendMapServerMsgEx(dictName, state)
+ #更新字典值
+ gameWorld.SetDict(dictName, state)
+ GameWorld.Log("收到跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
+
+ return
+
--
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