From d2e8880933fca8e8d8a8f0205bdd9ea95f4ec665 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 20 十二月 2023 15:58:14 +0800 Subject: [PATCH] 10024 【主干】【港台】【砍树】新增三种战令(增加战令类型4:古宝总星级) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 142 +++++++++++++++++++---------------------------- 1 files changed, 57 insertions(+), 85 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py index 277b74b..f8a3320 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py @@ -34,6 +34,7 @@ import PlayerFairyCeremony import PlayerNewFairyCeremony import PlayerActGarbageSorting +import PlayerActBossTrial import PlayerUniversalGameRec import GameWorldAverageLv import PlayerFamilyBoss @@ -65,7 +66,10 @@ # 跨服不处理运营活动 return - isReload, OperationActionInfo = __GetOperationActionInfo() + # 玩家登录的不触发重载活动,不然刚好在0点服务器处理OnDay之前登录的时候会有问题 + isReload, OperationActionInfo = __GetOperationActionInfo(needReload=False) + if not OperationActionInfo: + return operationActionDict = OperationActionInfo[OperationAction_TodayInfo] if isReload: @@ -189,7 +193,7 @@ % (actName, cfgID, recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV)) return actWorldLVLimitInfo -def __GetOperationActionInfo(isRefreshState=True): +def __GetOperationActionInfo(isRefreshState=True, needReload=True): # @return: isReload, OperationActionInfo key = "OperationActionInfo" @@ -203,6 +207,9 @@ reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour] if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign: #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay) + return False, OperationActionInfo + + if not needReload: return False, OperationActionInfo # 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的 @@ -250,6 +257,8 @@ GameWorld.Log(" cfgID=%s,actNum=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,curDateTime=%s,platformList=%s,serverGroupIDList=%s,Except=%s" % (cfgID, actNum, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, curDateTime, platformList, serverGroupIDList, serverGroupIDListExcept)) + actIDDateTimeSpec = None # 特殊指定的活动ID日期 + startDateSync = None # 特殊同步前端显示用的开始日期,一般用于与开服前X天交叉的活动 if actName in ShareDefine.MultiActNumOperationActNameList: # 多活动分组编号的需要把所有配置的 actNum 都登记进来,以确保地图能正确进行逻辑 if actNum not in mapServerOperationActionDict[actName]: @@ -316,6 +325,22 @@ if not isDayRest and actName not in startDateInCustomCanOpenList: GameWorld.Log(" 按日期/周开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime)) continue + + # 非每日重置的 且 开始天在定制天内在定制天结束后可继续开启的活动 + # 注: 为防止开始日期与开服天内的活动开始天对应日期刚好同一天导致活动ID一样,所以这里默认将开始日期改为定制天后一天 + if not isDayRest and actName in startDateInCustomCanOpenList: + actIDDateTimeSpec = datetime.datetime.strptime("%d-%d-%d 00:00:00" + % (customMaxServerDateTime.year, customMaxServerDateTime.month, customMaxServerDateTime.day), + ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) + GameWorld.Log(" 开服天后可开启的非每日重置活动! 活动ID日期特殊设置为开服定制天结束后一天! cfgID=%s,actIDDateTimeSpec=%s" % (cfgID, actIDDateTimeSpec)) + + # 特殊同步的开始日期,无视是否每日重置 + if actName in startDateInCustomCanOpenList: + startDateSync = datetime.datetime.strptime("%d-%d-%d 00:00:00" + % (customMaxServerDateTime.year, customMaxServerDateTime.month, customMaxServerDateTime.day), + ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) + startDateSync = "%d-%d-%d" % (startDateSync.year, startDateSync.month, startDateSync.day) + else: GameWorld.Log(" 开服常规活动,配置时间格式不支持,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s" % (cfgID, startDateStr, endDateStr)) continue @@ -527,12 +552,18 @@ #活动每天的世界等级 activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days) + if startDateSync: + activityInfoDict[ShareDefine.ActKey_StartDateSync] = startDateSync + GameWorld.Log(" startDateSync=%s" % (startDateSync)) + dayIndex = (curDateTime - startDayDate).days actIDDateTime = startDayDate isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() # 按时段开的默认每天重置 if isDayRest or (startHMStrList and endHMStrList): actIDDateTime += datetime.timedelta(days=dayIndex) + if actIDDateTimeSpec: + actIDDateTime = actIDDateTimeSpec actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex activityInfoDict[ShareDefine.ActKey_ID] = actID @@ -658,88 +689,6 @@ return actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict -def TransferOperationActDBKeyValue(): - ''' 服务器启动时调用 - 支持多活动的数据转移,旧版本db活动数据转移到新版本,分两种情况 - 1. 原已支持多活动的: 手动根据原编号规则进行指定转移,这个维护一次后代码可删除 - 2. 原不支持多活动的,自动根据原活动类型进行适配转移即可,由于合服相关的独立出来了,所以只需要处理常规的及节日类型 - 这个代码可以一直放着,后续增加支持多活动类型的配置到 MultiActNumOperationActNameList 即可 - - 注:不支持多活动的,暂还是用旧的key记录数据 - ''' - GameWorld.Log("=== 转移运营活动旧版本数据到新版本 ===") - - # 1. 原已支持的 - 维护后过一次后可删除或注释掉,目前只有累计充值、集字,线上版本分支 gt_1.100.4 - transferDict = { - ShareDefine.OperationActionName_TotalRecharge:[ - # 原常规每日累充 转移 到 10 - [PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge, - PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10, - ], - [PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge, - PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10, - ], - - # 原常规多日累充2 转移 到 11 - [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "2"), - PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11, - ], - [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "2"), - PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11, - ], - - # 原节日多日累充3 转移 到 31 - [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "3"), - PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31, - ], - [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "3"), - PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31, - ], - ], - ShareDefine.OperationActionName_CollectWords:[ - # 只配置了常规日期的,可不处理 - ], - } - for actName, transferKeyList in transferDict.items(): - for oldKey, newKey in transferKeyList: - value = PlayerDBGSEvent.GetDBGSTrig_ByKey(oldKey) - if not value: - continue - GameWorld.Log(" 转移旧运营活动dbKey值到新key: actName=%s,oldKey=%s,newKey=%s,value=%s" % (actName, oldKey, newKey, value)) - PlayerDBGSEvent.SetDBGSTrig_ByKey(newKey, value) - PlayerDBGSEvent.DelDBGSTrig_ByKey(oldKey) - - # 2. 新增支持的 - 可当做常规代码一直留着 - for actName in ShareDefine.MultiActNumOperationActNameList: - if actName in transferDict: - # 特殊处理转化的活动不进行常规处理 - continue - - actIDKeyOld = PlayerDBGSEvent.Def_OperationActID % actName - worldLVKeyOld = PlayerDBGSEvent.Def_OActWorldLV % actName - - actNum = GetOperationActNum(actName) - actIDKeyNew = actIDKeyOld + "_%s" % actNum - worldLVKeyNew = worldLVKeyOld + "_%s" % actNum - - dbActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(actIDKeyOld) - dbWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(worldLVKeyOld) - if not dbActID: - continue - - GameWorld.Log(" 转移旧运营活动dbKey值到新key: actName=%s" % actName) - PlayerDBGSEvent.SetDBGSTrig_ByKey(actIDKeyNew, dbActID) - PlayerDBGSEvent.DelDBGSTrig_ByKey(actIDKeyOld) - GameWorld.Log(" actIDKeyOld=%s,actIDKeyNew=%s,dbActID=%s" % (actIDKeyOld, actIDKeyNew, dbActID)) - - if dbWorldLV: - PlayerDBGSEvent.SetDBGSTrig_ByKey(worldLVKeyNew, dbWorldLV) - PlayerDBGSEvent.DelDBGSTrig_ByKey(worldLVKeyOld) - GameWorld.Log(" worldLVKeyOld=%s,worldLVKeyNew=%s,dbWorldLV=%s" % (worldLVKeyOld, worldLVKeyNew, dbWorldLV)) - - GameWorld.Log("===================================") - return - def Dispose_OperationActionState(reloadRefresh=False): # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器 @@ -828,6 +777,11 @@ GameWorld.Log(" dbActID变更: dbActID=%s,curActID=%s" % (dbActID, curActID)) PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID) + # 结束旧的 + if dbActID: + if actName == ShareDefine.OperationActionName_BossTrial: + PlayerActBossTrial.OnActEnd(actNum, ipyData, dayIndex) + if curActID: if actName in ShareDefine.NeedWorldLVOperationActNameList: #记录开启时世界等级 @@ -855,6 +809,8 @@ PlayerStore.ResetFlashSaleBuyCnt(ipyData) elif actName == ShareDefine.OperationActionName_GarbageSorting: PlayerActGarbageSorting.OnActStart(actNum) + elif actName == ShareDefine.OperationActionName_BossTrial: + PlayerActBossTrial.OnActStart(actNum) else: if actName == ShareDefine.OperationActionName_GarbageSorting: PlayerActGarbageSorting.OnActEnd(actNum) @@ -1051,6 +1007,10 @@ dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i) dailyID = dailyIpyData.GetDailyID() + if dailyID in [ShareDefine.DailyActionID_CrossBattlefield]: + GameWorld.Log(" 不需要处理的日常活动! dailyID=%s" % dailyID) + continue + # 是当天开服天定制活动的不处理常规活动 if dailyID in customDailyIDList: GameWorld.Log(" 常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID) @@ -1118,6 +1078,9 @@ def Dispose_DailyActionState(): # 日常活动状态变更检查处理 + if GameWorld.IsCrossServer(): + CrossActionControl.Dispose_CrossDailyActionState() + todayDailyActionInfo = __GetTodayDailyActionInfo() if not todayDailyActionInfo: return @@ -1183,11 +1146,20 @@ def SendMapServerDailyActionState(): # 地图启动成功时通知本日进行中的日常活动状态 + gameWorld = GameWorld.GetGameWorld() + if GameWorld.IsCrossServer(): + CrossActionControl.SendMapServerCrossDailyActionState() + else: + for dailyActionID in ShareDefine.CrossDailyActionIDList: + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + state = gameWorld.GetDictByKey(dictName) + if state: + GameWorld.SendMapServerMsgEx(dictName, state) + todayDailyActionInfo = __GetTodayDailyActionInfo() if not todayDailyActionInfo: return - gameWorld = GameWorld.GetGameWorld() for actionInfo in todayDailyActionInfo: dailyActionID = actionInfo[0] dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID -- Gitblit v1.8.0