From d2e8880933fca8e8d8a8f0205bdd9ea95f4ec665 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 20 十二月 2023 15:58:14 +0800
Subject: [PATCH] 10024 【主干】【港台】【砍树】新增三种战令(增加战令类型4:古宝总星级)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py |   64 +++++++++++++++++++++++++++++--
 1 files changed, 59 insertions(+), 5 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 3e4270a..4c596ad 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -23,10 +23,15 @@
 import NetPackCommon
 import GameWorldArena
 import ChPyNetSendPack
+import ChGameToMapPyPack
 import PlayerFBHelpBattle
+import GameWorldSkyTower
+import CrossChampionship
+import CrossBattlefield
 import PyGameDataStruct
 import IpyGameDataPY
 import PyDataManager
+import ShareDefine
 import ChConfig
 
 import json
@@ -42,6 +47,15 @@
         return True
     
     if GameWorldArena.IsArenaBattlePlayer(playerID):
+        return True
+    
+    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+        return True
+    
+    if CrossChampionship.IsChampionshipPlayer(playerID):
+        return True
+    
+    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
         return True
     
     SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
@@ -60,6 +74,12 @@
     if GameWorldArena.IsArenaBattlePlayer(playerID):
         return True
     
+    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+        return True
+    
+    if CrossChampionship.IsChampionshipPlayer(playerID):
+        return True
+    
     NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
     #校验玩家是否上排行榜
     billboardMgr = GameWorld.GetBillboard()
@@ -70,6 +90,16 @@
         if curBillboard.FindByID(playerID):
             return True
         
+    #跨服榜单上的默认保留
+    if GameWorld.IsCrossServer():
+        billboardMgr = PyDataManager.GetCrossBillboardManager()
+        for billboardType in ShareDefine.CrossBillboardTypeList:
+            groupList = billboardMgr.GetBillboardGroupList(billboardType)
+            for billboardType, groupValue1, groupValue2 in groupList:
+                billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+                if billboardObj.FindByID(playerID):
+                    return True
+                
     return False
 
 def DelOutofTimeViewCacheData():
@@ -99,8 +129,9 @@
     GameWorld.DebugLog("删除查看缓存!", playerID)
     return
 
-def FindViewCache(playerID, isAddNew=False):
+def FindViewCache(playerID, isAddNew=False, newPropData={}):
     ## 查找玩家缓存
+    # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
     curCache = None
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
     playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
@@ -109,6 +140,9 @@
     elif isAddNew:
         curCache = PyGameDataStruct.tagPlayerViewCachePy()
         curCache.PlayerID = playerID
+        if newPropData:
+            curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
+            curCache.PropDataSize = len(curCache.PropData)
         playerViewCachePyDict[playerID] = curCache
     return curCache
 
@@ -116,7 +150,7 @@
     ## 获取缓存基础属性字典信息
     if not hasattr(curCache, "PropDataDict"):
         curCache.PropDataDict = {}
-    if not curCache.PropDataDict:
+    if not curCache.PropDataDict and curCache.PropData:
         curCache.PropDataDict = eval(curCache.PropData)
     return curCache.PropDataDict
 
@@ -136,8 +170,8 @@
 #    WORD        ItemDataSize1;
 #    char        ItemData1[ItemDataSize1];    //1阶装备数据
 #    ...         ...
-#    WORD        ItemDataSize15;
-#    char        ItemData15[ItemDataSize15];
+#    WORD        ItemDataSize20;
+#    char        ItemData20[ItemDataSize20];
 #};
 def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
     playerID = curPackData.PlayerID
@@ -174,7 +208,7 @@
     #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
     
     # 装备数据存储,不保存装备数据的话则清空
-    for classLV in xrange(1, 15 + 1):
+    for classLV in xrange(1, 20 + 1):
         if not isSaveAll:
             itemDataSize = 0
             itemData = ""
@@ -205,16 +239,36 @@
 #    DWORD        PlayerID;        //玩家ID
 #    DWORD        FindPlayerID;    //要查询的玩家ID
 #    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
+#    BYTE        CallMap;        //是否需要通知地图
 #};
 def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
     findPlayerID = curPackData.FindPlayerID
     equipClassLV = curPackData.EquipClassLV
+    callMap = curPackData.CallMap
     curCache = FindViewCache(findPlayerID)
     if not curCache:
         PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+        if callMap:
+            sendPack = ChGameToMapPyPack.tagGMPlayerCache()
+            sendPack.PlayerID = curPlayer.GetPlayerID()
+            sendPack.FindPlayerID = findPlayerID
+            sendPack.PropData = ""
+            sendPack.PropDataSize = len(sendPack.PropData)
+            sendPack.PlusData = ""
+            sendPack.PlusDataSize = len(sendPack.PlusData)
+            NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) 
         return
     Sync_PlayerCache(curPlayer, curCache, equipClassLV)
+    if callMap:
+        sendPack = ChGameToMapPyPack.tagGMPlayerCache()
+        sendPack.PlayerID = curPlayer.GetPlayerID()
+        sendPack.FindPlayerID = findPlayerID
+        sendPack.PropData = curCache.PropData
+        sendPack.PropDataSize = len(sendPack.PropData)
+        sendPack.PlusData = curCache.PlusData
+        sendPack.PlusDataSize = len(sendPack.PlusData)
+        NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) 
     return
 
 def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):

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