From d3115b04ecd4b349327482b3a0be41fae1673cae Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 25 五月 2019 16:40:08 +0800
Subject: [PATCH] 6942 【后端】视野层级设计

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 87965e4..43cf85d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7294,10 +7294,10 @@
     visible = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
     if visible:
         curPlayer.SetVisible(True)
-        curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
+        curPlayer.SetSightLevel(0)
     else:
         curPlayer.SetVisible(False)
-        curPlayer.SetSight(0)
+        curPlayer.SetSightLevel(curPlayer.GetID())
     return
 
 

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