From d37ff1be4e18dee345942f1cac676c616636cb61 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 一月 2024 15:57:41 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(每次攻击触发精怪技能支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py             |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py                     |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py                     |   12 +++++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4111.py |   33 ++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py                       |    9 ++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py                   |    8 ++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py                             |    8 ++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py                |    6 ---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_45.py     |   31 +++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py     |    4 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py                    |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py          |    2 
 12 files changed, 101 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 09e11b7..4249d16 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2247,7 +2247,7 @@
         aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(atkObj)     # PVE伤害加成
         aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj)     # 外层PVP伤害加成
         aDamagePerPVP += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddPVPDamagePer)
-        aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成, 可能为负值
+        aFinalHurtPer = GameObj.GetFinalHurtPer(atkObj) # 最外层伤害加成, 可能为负值
         aFinalHurtPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalPer)
         
         aFinalHurt = PlayerControl.GetFinalHurt(atkObj)     # 最终固定伤害
@@ -2262,7 +2262,7 @@
         
     else:
         aIgnoreDefRate = 0  # 无视防御比率
-        aFinalHurtPer = GameObj.GetPetDamPer(atkObj) # 最外层伤害加成, 可能为负值
+        aFinalHurtPer = GameObj.GetFinalHurtPer(atkObj) # 最外层伤害加成, 可能为负值
         aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj)   # 技能攻击力加成
         if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
             aSkillAtkRate += atkObj.GetSkillAtkRate()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 0c68175..94ee677 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -538,7 +538,9 @@
     return
 
 def __logGameObjAttr(gameObj):
-    GameWorld.DebugLog("    HP=%s,Atk=%s,Def=%s,atkSpeed=%s" % (GameObj.GetHP(gameObj), gameObj.GetMaxAtk(), gameObj.GetDef(), GameObj.GetAtkSpeed(gameObj)))
+    GameWorld.DebugLog("    HP=%s/%s,atk=%s~%s,Def=%s,atkSpeed=%s" 
+                       % (GameObj.GetHP(gameObj), GameObj.GetMaxHP(gameObj), gameObj.GetMinAtk(), gameObj.GetMaxAtk(), 
+                          gameObj.GetDef(), GameObj.GetAtkSpeed(gameObj)))
     GameWorld.DebugLog("    闪(%s,%s),暴(%s,%s),晕(%s,%s),连(%s,%s),反(%s,%s),吸(%s,%s)" 
                        % (GameObj.GetMissRate(gameObj), GameObj.GetMissDefRate(gameObj),
                           GameObj.GetSuperHitRate(gameObj), GameObj.GetSuperHitRateReduce(gameObj),
@@ -702,8 +704,8 @@
     totalHurt = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnTotalHurt) + totalHurtEx + hurtValue
     curObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurt, totalHurt % ChConfig.Def_PerPointValue)
     curObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurtEx, totalHurt / ChConfig.Def_PerPointValue)
-    GameWorld.DebugLog("        伤血: curTD=%s,tagID=%s,skillID=%s,hurtType=%s,hurtValue=%s,totalHurt=%s" 
-                       % (curObj.GetID(), tagObj.GetID(), skillID, hurtType, hurtValue, totalHurt))
+    GameWorld.DebugLog("        伤血: curTD=%s,tagID=%s,skillID=%s,hurtType=%s,hurtValue=%s,totalHurt=%s,tagHP=%s" 
+                       % (curObj.GetID(), tagObj.GetID(), skillID, hurtType, hurtValue, totalHurt, GameObj.GetHP(tagObj)))
     return
 
 def DoAttack(curObj, tagObj, tick):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
index 821977f..78245d1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -179,6 +179,14 @@
     gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurtEx, value / ShareDefine.Def_PerPointValue)
     return
 
+def GetFinalHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
+def SetFinalHurtPer(gameObj, value):
+    ## 最终伤害百分比
+    gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
+    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
+        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
+    return
+
 def GetFinalHurtReducePer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtReducePer)
 def SetFinalHurtReducePer(gameObj, value):
     ## 最终伤害减免百分比
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index ea9f691..9e9374d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -4107,7 +4107,7 @@
     #  @remarks 刷新NPC属性
     def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False):
         curNPC = self.__Instance
-        #curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC)
+        maxHPBef = GameObj.GetMaxHP(curNPC)
         #清空NPC战斗属性
         curNPC.ClearBattleEffect()
         #--------------------------------------------
@@ -4162,6 +4162,11 @@
 #            curNPC.Notify_MaxHP()
         
         PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curNPC)
+        
+        maxHPAdd = GameObj.GetMaxHP(curNPC) - maxHPBef
+        if maxHPAdd > 0:
+            #GameWorld.DebugLog("NPC刷属性提升了最大生命值,当前生命值一起增加: curID=%s,maxHPBef=%s,maxHPAdd=%s" % (curNPC.GetID(), maxHPBef, maxHPAdd))
+            GameObj.SetHP(curNPC, GameObj.GetHP(curNPC) + maxHPAdd)
         return
     
     def SetMirrorPlayerNPCAttr(self, mirrorPlayerID, isReborn):
@@ -4191,6 +4196,8 @@
         GameObj.SetSuckHPDefPer(curNPC, PropDict.get("SuckHPDefPer", 0))
         GameObj.SetCurePer(curNPC, PropDict.get("CurePer", 0))
         GameObj.SetCureDefPer(curNPC, PropDict.get("CureDefPer", 0))
+        GameObj.SetFinalHurtPer(curNPC, PropDict.get("FinalHurtPer", 0))
+        GameObj.SetFinalHurtReducePer(curNPC, PropDict.get("FinalHurtReducePer", 0))
         
         if not isReborn:
             return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 8252355..a550b5f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -6917,12 +6917,6 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_BleedDamage, value)
     SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_BleedDamage, value)
     
-## 最终伤害百分比
-def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
-def SetFinalHurtPer(curPlayer, value):
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
-    SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
-    
 ## 最终固定伤害增加
 def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
 def SetFinalHurt(curPlayer, value):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index fa9088c..8604536 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -318,7 +318,7 @@
     aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率
     aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率
     aFinalHurt = PlayerControl.GetFinalHurt(curPlayer)     # 最终固定伤害
-    aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer)     # 最终伤害加成万分率
+    aFinalHurtPer = GameObj.GetFinalHurtPer(curPlayer)     # 最终伤害加成万分率
     aFightPower = PlayerControl.GetFightPower(curPlayer) # 战力
     aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力
     aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
index 57a2334..e780369 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -214,7 +214,7 @@
     curPlayerPropDict["DamagePVPReduce"] = PlayerControl.GetDamagePVPReduce(curPlayer) # PVP固定减伤
     curPlayerPropDict["FinalHurt"] = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害增加
     curPlayerPropDict["FinalHurtReduce"] = PlayerControl.GetFinalHurtReduce(curPlayer) # 最终固定伤害减少
-    curPlayerPropDict["FinalHurtPer"] = PlayerControl.GetFinalHurtPer(curPlayer) # 最终伤害百分比
+    curPlayerPropDict["FinalHurtPer"] = GameObj.GetFinalHurtPer(curPlayer) # 最终伤害百分比
     curPlayerPropDict["FinalHurtReducePer"] = GameObj.GetFinalHurtReducePer(curPlayer) # 最终伤害减少百分比
     curPlayerPropDict["OnlyFinalHurt"] = PlayerControl.GetOnlyFinalHurt(curPlayer) # 额外输出伤害
     curPlayerPropDict["DamChanceDef"] = PlayerControl.GetDamChanceDef(curPlayer) # 20%的概率抵御伤害比率
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index d6d7cb4..eea964f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -103,12 +103,14 @@
 
     return layerMaxCnt
 
+## 是否非叠加属性层级
+def IsLayerNoPlusAttr(effect): return effect.GetEffectValue(1)/10 == 1
 def IsLayerPlusAttr(curBuff):
     ## 是否叠加属性层级buff,可叠加时,属性=单层属性*层级,默认叠加
     hasEffect = SkillCommon.GetSkillEffectByEffectID(curBuff.GetSkill(), ChConfig.Def_Skill_Effect_LayerCnt)
     if not hasEffect:
         return False
-    if hasEffect.GetEffectValue(1)/10 == 1:
+    if IsLayerNoPlusAttr(hasEffect):
         # 配置不叠加,直接返回False
         return False
     return True
@@ -182,11 +184,13 @@
     # buff层级
     layerMaxCnt = 0
     layerCalc = 0
+    layerPlusAttr = False # 层级是提升属性的
     hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_LayerCnt)
     if hasEffect:
         layerMaxCnt = hasEffect.GetEffectValue(0)   # 能叠加的最大上限
         layerCalc = hasEffect.GetEffectValue(1)%10     # 增加层级还是减少层级 Def_BuffLayer_Add
-
+        layerPlusAttr = not IsLayerNoPlusAttr(hasEffect)
+    turnFightTimeline = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)
     
     #1 检查是否有相同的BUFF,如果有相同的就刷新时间
     for i in range( 0, buffCount ):
@@ -231,6 +235,10 @@
                 plusValueList[0] = min(buffValue + plusValueList[0], ChConfig.Def_UpperLimit_DWord)
                 
         if buffSkillLV == curSkillLV:
+            if layerMaxCnt and curBuff.GetLayer() >= layerMaxCnt and turnFightTimeline and layerPlusAttr:
+                #GameWorld.DebugLog("回合制下属性层级达到最大层不再添加! curID=%s,skillID=%s,Layer=%s" % (curObj.GetID(), curSkillID, curBuff.GetLayer()))
+                return False
+            
             changeLayer = False
             if layerMaxCnt and curBuff.GetLayer() < layerMaxCnt:
                 if layerCalc == ChConfig.Def_BuffLayer_Add:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
index 8db047e..8cf1a63 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -132,7 +132,7 @@
    [lambda curObj:PlayerControl.GetJobCAtkReducePer(curObj), lambda curObj, value:PlayerControl.SetJobCAtkReducePer(curObj, value), 0, 0, 0],    # 弓手攻击伤害减免
    
    [lambda curObj:PlayerControl.GetCommMapExpRate(curObj), lambda curObj, value:PlayerControl.SetCommMapExpRate(curObj, value), 0, 0, 0],    # 常规地图经验倍率加成
-   [lambda curObj:PlayerControl.GetFinalHurtPer(curObj), lambda curObj, value:PlayerControl.SetFinalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_FinalHurtPer, 1, 0],        # 最终伤害百分比
+   [lambda curObj:GameObj.GetFinalHurtPer(curObj), lambda curObj, value:GameObj.SetFinalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_FinalHurtPer, 1, 0],        # 最终伤害百分比
    [lambda curObj:PlayerControl.GetFuhaoHitRate(curObj), lambda curObj, value:PlayerControl.SetFuhaoHitRate(curObj, value), 0, 0, 0],        # 富豪一击概率
    [lambda curObj:PlayerControl.GetBossIDHurt(curObj), lambda curObj, value:PlayerControl.SetBossIDHurt(curObj, value), 0, 0, 0],            # 对指定boss伤害加成固定值
    [lambda curObj:PlayerControl.GetBossIDHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetBossIDHurtAddPer(curObj, value), 0, 0, 0],# 对指定boss伤害加成倍率
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_45.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_45.py
new file mode 100644
index 0000000..3986ec2
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_45.py
@@ -0,0 +1,31 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.GameSkills.SkillModule_45
+#
+# @todo:打出攻击者某个属性的X%附加Y值,单体攻击
+# @author hxp
+# @date 2024-01-18
+# @version 1.0
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-01-18 16:00"""
+#-------------------------------------------------------------------------------
+
+import ChConfig
+import SkillCommon
+import EffGetSet
+
+def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
+    if not defender:
+        return
+    
+    skillEffect = curSkill.GetEffect(0)
+    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
+    skillEnhance = skillEffect.GetEffectValue(1)
+    attrIndex = skillEffect.GetEffectValue(2)
+    
+    attrValue = EffGetSet.GetValueByEffIndex(attacker, attrIndex)
+    hurtValue = int(attrValue * skillPer + skillEnhance)
+    return SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), attacker, hurtValue, tick, isDoAttackResult=False)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4111.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4111.py
new file mode 100644
index 0000000..8021749
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4111.py
@@ -0,0 +1,33 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveBuff.PassiveSkill_4111
+#
+# @todo:攻击后触发被动技能, 验证对方是否有增益、减益buff
+# @author hxp
+# @date 2024-01-18
+# @version 1.0
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-01-18 16:00"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+    if not defender:
+        return False
+    
+    buffType = effect.GetEffectValue(1) # 1增益 2减益
+    if buffType == 1:
+        buffCount = defender.GetBuffState().GetBuffCount()
+    elif buffType == 2:
+        buffCount = defender.GetDeBuffState().GetBuffCount()
+    else:
+        return False
+    
+    if not buffCount:
+        return False
+    
+    return GameWorld.CanHappen(effect.GetEffectValue(0))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 69e1b33..9f6f1b9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -434,6 +434,7 @@
              4108:ChConfig.TriggerType_SkillSuccess,  # 使用技能成功后不触发技能 处理消耗等问题用 87
              4109:ChConfig.TriggerType_SkillValue,   # 增加技能伤害固定值 82
              4110:ChConfig.TriggerType_ChangeSkillEff, # 改变技能特效
+             4111:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
              5000:ChConfig.TriggerType_TurnNum, # 回合触发 91
              }
     return tdict.get(effectID, -1) 

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