From d37ff1be4e18dee345942f1cac676c616636cb61 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 一月 2024 15:57:41 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(每次攻击触发精怪技能支持)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py | 37 +++++++++++++++++++++++++++++++------
1 files changed, 31 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
index 7e15394..ce9ffb1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -77,8 +77,16 @@
#服务器合服首次启动OK
Def_IsMixServerInitOK = 'IsMixServerInitOK'
+#开服活动榜单结算版本更新时的开服天,主要用于旧服判断不重复发放奖励
+Def_OSCBillAwardVerDay = 'OSCBillAwardVerDay'
+#开服活动榜单结算状态,按冲榜类型二进制位存储是否已结算
+Def_OSCBillAwardRecord = 'OSCBillAwardRecord'
+
#上次合服时的开服天数
Def_LastMixServerDay = 'LastMixServerDay'
+
+#上次合服时的世界等级
+Def_LastMixServerWorldLV = 'LastMixServerWorldLV'
#首次开服时间,注意不要用该日期做开服天相关的功能逻辑,如果要用开服天,请用 Def_ServerDay
''' 原因:
@@ -93,6 +101,8 @@
Def_FamilyWar_Round = 'FamilyWar_Round'
#仙盟联赛是否已经处理过总结算
Def_FamilyWar_AllOver = 'FamilyWar_AllOver'
+#仙盟联赛首轮开始时的世界等级
+Def_FamilyWar_StartWorldLV = 'FamilyWar_StartWorldLV'
#服务器开服自动逻辑处理 年
Def_Server_Year = 'Def_Server_Year'
@@ -111,17 +121,11 @@
#服务器开服自动逻辑处理 小时
Def_Server_Hour = 'Def_Server_Hour'
-# 上次领地战活动时的开服天数
-Def_LastManorWarServerDay = "LastManorWarServerDay"
-
# 交易所开关
Def_BourseState = "BourseState"
# 本服红包产出数
Def_RedPacketOutput = "RedPacketOutput"
-
-Def_TeHuiRepeatOrderKey = "DA_DayRepeatOrder" # 特惠循环顺序key
-Def_TeHuiRepeatNumKey = "DA_DayRepeatNum" # 今日特惠循环编号
Def_BossRefreshTime = 'BossRefreshTime_%s' # boss刷新时间, 参数为NPCID
@@ -137,6 +141,11 @@
# 假仙盟随机编号
Def_FakeFamilyIndex = 'FakeFamilyIndex_%s' # 参数为第几个假仙盟
+# 服务器建盟次数
+Def_ServerCreatFamilyTimes = "CreatFamilyTimes"
+
+#设置跨服运营活动ID的标记
+Def_CrossActID = 'CAID_%s_%s' #参数为(运营活动名, 活动表配置cfgID)
#设置运营活动ID的标记
Def_OperationActID = 'OperationActID_%s' #参数为运营活动名
#运营活动开启时世界等级,参数为运营活动名
@@ -147,8 +156,24 @@
Def_BRServerPlayerCnt = "BRServerPlayerCnt"
#boss复活活动已复活次数
Def_BossRebornCnt = "BossRebornCnt"
+#多仙盟Boss击杀时间
+Def_AllFamilyBossTime = "AllFamilyBossTime"
+#骑宠Boss击杀时间
+Def_HorsePetBossTime = "HorsePetBossTime%s"
#跨服服务器是否维护中
Def_CrossServerClose = "CrossServerClose"
+#竞技场开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天
+Def_ArenaOSSeasonState = "ArenaOSSeasonState"
+#竞技场当前赛季开始时的世界等级
+Def_ArenaWorldLV = "ArenaWorldLV"
+#跨服排位争霸赛活动ID
+Def_CrossChampionshipID = "CrossChampionshipID"
+#跨服排位争霸赛活动状态
+Def_CrossChampionshipState = "CrossChampionshipState"
+#跨服排位争霸赛活动状态是否已经异常 - 该活动只能按状态顺序执行,不能跳状态,否则视为活动异常
+Def_CrossChampionshipStateError = "CrossChampionshipStateError"
+#跨服排位争霸赛活动状态异常后续处理状态
+Def_CrossChampionshipErrorDo = "CrossChampionshipErrorDo"
def SetInitOpenServerTime(initTime):
openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)
--
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