From d37ff1be4e18dee345942f1cac676c616636cb61 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 一月 2024 15:57:41 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(每次攻击触发精怪技能支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 0c68175..94ee677 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -538,7 +538,9 @@
     return
 
 def __logGameObjAttr(gameObj):
-    GameWorld.DebugLog("    HP=%s,Atk=%s,Def=%s,atkSpeed=%s" % (GameObj.GetHP(gameObj), gameObj.GetMaxAtk(), gameObj.GetDef(), GameObj.GetAtkSpeed(gameObj)))
+    GameWorld.DebugLog("    HP=%s/%s,atk=%s~%s,Def=%s,atkSpeed=%s" 
+                       % (GameObj.GetHP(gameObj), GameObj.GetMaxHP(gameObj), gameObj.GetMinAtk(), gameObj.GetMaxAtk(), 
+                          gameObj.GetDef(), GameObj.GetAtkSpeed(gameObj)))
     GameWorld.DebugLog("    闪(%s,%s),暴(%s,%s),晕(%s,%s),连(%s,%s),反(%s,%s),吸(%s,%s)" 
                        % (GameObj.GetMissRate(gameObj), GameObj.GetMissDefRate(gameObj),
                           GameObj.GetSuperHitRate(gameObj), GameObj.GetSuperHitRateReduce(gameObj),
@@ -702,8 +704,8 @@
     totalHurt = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnTotalHurt) + totalHurtEx + hurtValue
     curObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurt, totalHurt % ChConfig.Def_PerPointValue)
     curObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurtEx, totalHurt / ChConfig.Def_PerPointValue)
-    GameWorld.DebugLog("        伤血: curTD=%s,tagID=%s,skillID=%s,hurtType=%s,hurtValue=%s,totalHurt=%s" 
-                       % (curObj.GetID(), tagObj.GetID(), skillID, hurtType, hurtValue, totalHurt))
+    GameWorld.DebugLog("        伤血: curTD=%s,tagID=%s,skillID=%s,hurtType=%s,hurtValue=%s,totalHurt=%s,tagHP=%s" 
+                       % (curObj.GetID(), tagObj.GetID(), skillID, hurtType, hurtValue, totalHurt, GameObj.GetHP(tagObj)))
     return
 
 def DoAttack(curObj, tagObj, tick):

--
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