From d37ff1be4e18dee345942f1cac676c616636cb61 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 一月 2024 15:57:41 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(每次攻击触发精怪技能支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 8252355..a550b5f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -6917,12 +6917,6 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_BleedDamage, value)
     SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_BleedDamage, value)
     
-## 最终伤害百分比
-def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
-def SetFinalHurtPer(curPlayer, value):
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
-    SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
-    
 ## 最终固定伤害增加
 def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
 def SetFinalHurt(curPlayer, value):

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