From d37ff1be4e18dee345942f1cac676c616636cb61 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 一月 2024 15:57:41 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(每次攻击触发精怪技能支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index fa9088c..8604536 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -318,7 +318,7 @@
     aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率
     aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率
     aFinalHurt = PlayerControl.GetFinalHurt(curPlayer)     # 最终固定伤害
-    aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer)     # 最终伤害加成万分率
+    aFinalHurtPer = GameObj.GetFinalHurtPer(curPlayer)     # 最终伤害加成万分率
     aFightPower = PlayerControl.GetFightPower(curPlayer) # 战力
     aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力
     aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率

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