From d37ff1be4e18dee345942f1cac676c616636cb61 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 一月 2024 15:57:41 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(每次攻击触发精怪技能支持) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index fa9088c..8604536 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -318,7 +318,7 @@ aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率 aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率 aFinalHurt = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害 - aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer) # 最终伤害加成万分率 + aFinalHurtPer = GameObj.GetFinalHurtPer(curPlayer) # 最终伤害加成万分率 aFightPower = PlayerControl.GetFightPower(curPlayer) # 战力 aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力 aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率 -- Gitblit v1.8.0