From d37ff1be4e18dee345942f1cac676c616636cb61 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 一月 2024 15:57:41 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(每次攻击触发精怪技能支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
index 57a2334..e780369 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -214,7 +214,7 @@
     curPlayerPropDict["DamagePVPReduce"] = PlayerControl.GetDamagePVPReduce(curPlayer) # PVP固定减伤
     curPlayerPropDict["FinalHurt"] = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害增加
     curPlayerPropDict["FinalHurtReduce"] = PlayerControl.GetFinalHurtReduce(curPlayer) # 最终固定伤害减少
-    curPlayerPropDict["FinalHurtPer"] = PlayerControl.GetFinalHurtPer(curPlayer) # 最终伤害百分比
+    curPlayerPropDict["FinalHurtPer"] = GameObj.GetFinalHurtPer(curPlayer) # 最终伤害百分比
     curPlayerPropDict["FinalHurtReducePer"] = GameObj.GetFinalHurtReducePer(curPlayer) # 最终伤害减少百分比
     curPlayerPropDict["OnlyFinalHurt"] = PlayerControl.GetOnlyFinalHurt(curPlayer) # 额外输出伤害
     curPlayerPropDict["DamChanceDef"] = PlayerControl.GetDamChanceDef(curPlayer) # 20%的概率抵御伤害比率

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