From d3a0d64d7ee737c68e336cc4cd699c31b3c62eb6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 20 二月 2019 16:51:30 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(增加拍卖物品表)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
index f19857e..5e21d47 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -81,7 +81,7 @@
    [lambda curObj:curObj.GetGoldFoundRate(), lambda curObj, value:curObj.SetGoldFoundRate(value), IPY_PlayerDefine.CDBPlayerRefresh_GoldFoundRate, 1, 0],                          # 掉落金钱值增加
    [lambda curObj:PlayerControl.GetPetMinAtk(curObj), lambda curObj, value:PlayerControl.SetPetMinAtk(curObj, value), 0, 0, 0],      # 宠物最小攻击
    [lambda curObj:PlayerControl.GetPetMaxAtk(curObj), lambda curObj, value:PlayerControl.SetPetMaxAtk(curObj, value), 0, 0, 0],      # 宠物最大攻击
-   [lambda curObj:GameObj.GetPetDamPer(curObj), lambda curObj, value:GameObj.SetPetDamPer(curObj, value), 0, 0, 0],      # 宠物伤害百分比提升
+   [lambda curObj:GameObj.GetPetDamPer(curObj), lambda curObj, value:GameObj.SetPetDamPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetDamPer, 1, 0],      # 宠物伤害百分比提升
    [lambda curObj:PlayerControl.GetPerLVAtk(curObj), lambda curObj, value:PlayerControl.SetPerLVAtk(curObj, value), 0, 0, 0],        # 每1级+%s攻击, 数值取万分率,支持小数算法
    [lambda curObj:PlayerControl.GetPerLVMaxHP(curObj), lambda curObj, value:PlayerControl.SetPerLVMaxHP(curObj, value), 0, 0, 0],    # 每1级+%s生命, 数值为固定值
    
@@ -166,6 +166,11 @@
    [lambda curObj:PlayerControl.GetWingHPPer(curObj), lambda curObj, value:PlayerControl.SetWingHPPer(curObj, value), 0, 0, 0],      # 翅膀生命百分比
    [lambda curObj:PlayerControl.GetSuiteBasePer(curObj), lambda curObj, value:PlayerControl.SetSuiteBasePer(curObj, value), 0, 0, 0],      # 套装基础属性百分比
    [lambda curObj:PlayerControl.GetPlusBaseAtkPer(curObj), lambda curObj, value:PlayerControl.SetPlusBaseAtkPer(curObj, value), 0, 0, 0],      # 强化基础攻击百分比
+   [lambda curObj:PlayerControl.GetProDef(curObj), lambda curObj, value:PlayerControl.SetProDef(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_ExAttr4, 1, 0],  # 当前防护值
+   [lambda curObj:PlayerControl.GetZhuXianRate(curObj), lambda curObj, value:PlayerControl.SetZhuXianRate(curObj, value), ShareDefine.CDBPlayerRefresh_ZhuxianRate, 1, 0],      # 诛仙一击概率
+   [lambda curObj:PlayerControl.GetZhuXianHurtPer(curObj), lambda curObj, value:PlayerControl.SetZhuXianHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, 1, 0],      # 诛仙一击伤害比
+
+
 ]
 
 ## 通过索引获得属性值
@@ -215,7 +220,7 @@
 def CopyPlayerFuncAttr(curPlayer):
     for i in xrange(len(ObjProperty_AttrByIndex)):
         # Get
-        if i+1 in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
+        if i+1 in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
             continue
         value = ObjProperty_AttrByIndex[i][0](curPlayer)
         if value == 0 and curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr%i) == 0:
@@ -226,7 +231,7 @@
 # 恢复缓存功能属性的刷新结果,用于BUFF属性单独刷新
 def RestorePlayerFuncAttr(curPlayer):
     for i in xrange(len(ObjProperty_AttrByIndex)):
-        if i+1 in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
+        if i+1 in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
             continue
         ObjProperty_AttrByIndex[i][1](curPlayer, 
                                       curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr%i))

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