From d3bf825fd42fb9327cd653331342fceb938147b8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 13 三月 2019 11:22:42 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 154 ++++++++++++++++++++++++++++----------------------- 1 files changed, 85 insertions(+), 69 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index 20f77dd..76e3ac9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -52,6 +52,7 @@ import ChEquip import QuestCommon import random +import GameObj # 可吞噬的装备位 Def_EatItem_EquipPlace = [ @@ -67,6 +68,15 @@ ] Def_EatSpace = 5 # 低于X格自动吞噬 + + +def DoTJGOpen(curPlayer): + ##脱机挂功能开启 赠送脱机时间 + addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime') + AddTJGTime(curPlayer, addTime) + GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID()) + return + #=============================================================================== # //B2 01 脱机挂状态 # tagCMLoginState # struct tagCMLoginState @@ -94,57 +104,58 @@ # 切换守护 def ChangeGuard(curPlayer, tick): - # 检查过背包中无守护则不再执行 - if curPlayer.GetDictByKey("AutoCGuardID") == 1: - return - - curGuardID = 0 # 装备的守护ID - itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1) - guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard) - # 1。 守护存在,判断是否最优先守护 - if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem): - curGuardID = guardItem.GetItemTypeID() - if curGuardID == itemIDList[0]: - # 最高优先级 - return - if curPlayer.GetDictByKey("AutoCGuardID") == 2: - # 当前背包最高 - return - - - findItemList = [] - curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) - - # 找到背包中优先级最高的守护物品 - for i in range(0, curPack.GetCount()): - item = curPack.GetAt(i) - - if not ItemCommon.CheckItemCanUse(item): - continue - - if item.GetItemTypeID() not in itemIDList: - continue - - if not ItemCommon.CheckItemCanUseByExpireTime(item): - # 背包有不过期的物品 - continue - - findItemList.append(item) - - if not findItemList: - curPlayer.SetDict("AutoCGuardID", 1) # 设置无可替换的标志 - return - - findItemList.sort(cmp=SortGuard) - if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()): - # 当前装备最高,减少遍历 - curPlayer.SetDict("AutoCGuardID", 2) - return - - - #---执行玩家换装逻辑--- - ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ShareDefine.retGuard, tick) - curPlayer.SetDict("AutoCGuardID", 0) + return #新版本不需要切换 +# # 检查过背包中无守护则不再执行 +# if curPlayer.GetDictByKey("AutoCGuardID") == 1: +# return +# +# curGuardID = 0 # 装备的守护ID +# itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1) +# guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard1) +# # 1。 守护存在,判断是否最优先守护 +# if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem): +# curGuardID = guardItem.GetItemTypeID() +# if curGuardID == itemIDList[0]: +# # 最高优先级 +# return +# if curPlayer.GetDictByKey("AutoCGuardID") == 2: +# # 当前背包最高 +# return +# +# +# findItemList = [] +# curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) +# +# # 找到背包中优先级最高的守护物品 +# for i in range(0, curPack.GetCount()): +# item = curPack.GetAt(i) +# +# if not ItemCommon.CheckItemCanUse(item): +# continue +# +# if item.GetItemTypeID() not in itemIDList: +# continue +# +# if not ItemCommon.CheckItemCanUseByExpireTime(item): +# # 背包有不过期的物品 +# continue +# +# findItemList.append(item) +# +# if not findItemList: +# curPlayer.SetDict("AutoCGuardID", 1) # 设置无可替换的标志 +# return +# +# findItemList.sort(cmp=SortGuard) +# if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()): +# # 当前装备最高,减少遍历 +# curPlayer.SetDict("AutoCGuardID", 2) +# return +# +# +# #---执行玩家换装逻辑--- +# ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ItemCommon.GetEquipPackIndex(findItemList[0]), tick) +# curPlayer.SetDict("AutoCGuardID", 0) return @@ -177,10 +188,6 @@ curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight)) GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight) - # 脱机玩家过多,需要隐身一部分 - if curPlayer.GetLV() < 190: - if random.randint(0, 5) != 2: - curPlayer.SetVisible(False) return # 需要处理的点,防沉迷 @@ -321,7 +328,7 @@ aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成 petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击 petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击 - petDamPer = PlayerControl.GetPetDamPer(curPlayer) #灵宠增加伤害 + petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害 atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度 aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率 aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击 @@ -455,7 +462,10 @@ # 击杀特定NPC成就 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID]) - + # 日常活动 + if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx): + if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'): + PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt) # 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽 #for _ in xrange(killCnt): # EventShell.Event_OnKillByID(curPlayer, npcID) @@ -493,7 +503,7 @@ ## 装备一件件给 if ItemCommon.GetIsEquip(curItemData): for _ in xrange(dropCount): - curItem = ItemControler.GetOutPutItemObj(itemID, 1, isDropBind) + curItem = ItemControler.GetOutPutItemObj(itemID, 1, False) if not curItem: continue if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]): @@ -502,7 +512,7 @@ #记录紫橙装数量用于通知 NoteEquip(curPlayer, curItemData.GetItemColor()) else: - curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isDropBind) + curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, False) if not curItem: continue @@ -536,6 +546,7 @@ #GameWorld.DebugLog("equipScores----%s"%equipScores) eatIndexList = [] + eatItemIDList = [] itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) for i in range(0, itemPack.GetCount()): curItem = itemPack.GetAt(i) @@ -558,9 +569,9 @@ continue eatIndexList.append(i) - + eatItemIDList.append(curItem.GetItemTypeID()) #GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList)) - eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList) + eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList) NoteEatEquip(curPlayer, eatCount, giveCnt) CheckPackFull(curPlayer) @@ -659,7 +670,8 @@ if curPlayer.GetIP() == "127.0.0.1": LoginFixTJG(curPlayer, True) return - + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0) + # 脱机挂没有运作情况下 弥补收益 LoginFixTJG(curPlayer) @@ -781,12 +793,16 @@ # 过天清理 -def TJGOnDay(curPlayer): - times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime) - if times == 0: - return - - ResetTJGDeadInfo(curPlayer) +def TJGOnDay(curPlayer, onEventType): + if onEventType == ShareDefine.Def_OnEventType: + times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime) + if times == 0: + return + + ResetTJGDeadInfo(curPlayer) + elif onEventType == ShareDefine.Def_OnEventTypeEx: + if GetIsTJG(curPlayer): + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1) return def ResetTJGDeadInfo(curPlayer): @@ -914,7 +930,7 @@ # 此时由服务端重新找一次挂机NPC PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID) - GameWorld.DebugLog("弥补脱机----npcid %s-%s-%s"%( + GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid %s-%s-%s"%(curPlayer.GetID(), curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times, curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate))) -- Gitblit v1.8.0