From d3bf825fd42fb9327cd653331342fceb938147b8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 三月 2019 11:22:42 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |  154 ++++++++++++++++++++++++++++-----------------------
 1 files changed, 85 insertions(+), 69 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 20f77dd..76e3ac9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -52,6 +52,7 @@
 import ChEquip
 import QuestCommon
 import random
+import GameObj
 
 # 可吞噬的装备位
 Def_EatItem_EquipPlace = [
@@ -67,6 +68,15 @@
 ]
 
 Def_EatSpace = 5    # 低于X格自动吞噬
+
+
+def DoTJGOpen(curPlayer):
+    ##脱机挂功能开启 赠送脱机时间
+    addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime')
+    AddTJGTime(curPlayer, addTime)
+    GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID())
+    return
+
 #===============================================================================
 # //B2 01 脱机挂状态 # tagCMLoginState
 # struct    tagCMLoginState
@@ -94,57 +104,58 @@
 
 # 切换守护
 def ChangeGuard(curPlayer, tick):
-    # 检查过背包中无守护则不再执行
-    if curPlayer.GetDictByKey("AutoCGuardID") == 1:
-        return
-    
-    curGuardID = 0  # 装备的守护ID
-    itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1)
-    guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard)
-    # 1。 守护存在,判断是否最优先守护
-    if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem):
-        curGuardID = guardItem.GetItemTypeID()
-        if curGuardID == itemIDList[0]:
-            # 最高优先级
-            return
-        if curPlayer.GetDictByKey("AutoCGuardID") == 2:
-            # 当前背包最高
-            return
-        
-
-    findItemList = []
-    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-    
-    # 找到背包中优先级最高的守护物品
-    for i in range(0, curPack.GetCount()):
-        item = curPack.GetAt(i)
-        
-        if not ItemCommon.CheckItemCanUse(item):
-            continue
-        
-        if item.GetItemTypeID() not in itemIDList:
-            continue
-    
-        if not ItemCommon.CheckItemCanUseByExpireTime(item):
-            # 背包有不过期的物品
-            continue
-        
-        findItemList.append(item)
-    
-    if not findItemList:
-        curPlayer.SetDict("AutoCGuardID", 1)    # 设置无可替换的标志
-        return
-        
-    findItemList.sort(cmp=SortGuard)
-    if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()):
-        # 当前装备最高,减少遍历
-        curPlayer.SetDict("AutoCGuardID", 2)
-        return
-    
-
-    #---执行玩家换装逻辑---
-    ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ShareDefine.retGuard, tick)
-    curPlayer.SetDict("AutoCGuardID", 0)
+    return #新版本不需要切换
+#    # 检查过背包中无守护则不再执行
+#    if curPlayer.GetDictByKey("AutoCGuardID") == 1:
+#        return
+#    
+#    curGuardID = 0  # 装备的守护ID
+#    itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1)
+#    guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard1)
+#    # 1。 守护存在,判断是否最优先守护
+#    if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem):
+#        curGuardID = guardItem.GetItemTypeID()
+#        if curGuardID == itemIDList[0]:
+#            # 最高优先级
+#            return
+#        if curPlayer.GetDictByKey("AutoCGuardID") == 2:
+#            # 当前背包最高
+#            return
+#        
+#
+#    findItemList = []
+#    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+#    
+#    # 找到背包中优先级最高的守护物品
+#    for i in range(0, curPack.GetCount()):
+#        item = curPack.GetAt(i)
+#        
+#        if not ItemCommon.CheckItemCanUse(item):
+#            continue
+#        
+#        if item.GetItemTypeID() not in itemIDList:
+#            continue
+#    
+#        if not ItemCommon.CheckItemCanUseByExpireTime(item):
+#            # 背包有不过期的物品
+#            continue
+#        
+#        findItemList.append(item)
+#    
+#    if not findItemList:
+#        curPlayer.SetDict("AutoCGuardID", 1)    # 设置无可替换的标志
+#        return
+#        
+#    findItemList.sort(cmp=SortGuard)
+#    if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()):
+#        # 当前装备最高,减少遍历
+#        curPlayer.SetDict("AutoCGuardID", 2)
+#        return
+#    
+#
+#    #---执行玩家换装逻辑---
+#    ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ItemCommon.GetEquipPackIndex(findItemList[0]), tick)
+#    curPlayer.SetDict("AutoCGuardID", 0)
     return
 
 
@@ -177,10 +188,6 @@
     curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
     GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
     
-    # 脱机玩家过多,需要隐身一部分
-    if curPlayer.GetLV() < 190:
-        if random.randint(0, 5) != 2:
-            curPlayer.SetVisible(False)
     return
 
 # 需要处理的点,防沉迷
@@ -321,7 +328,7 @@
     aSkillAtkRate = curPlayer.GetSkillAtkRate()    # 技能攻击力加成
     petMinAtk = PlayerControl.GetPetMinAtk(curPlayer)   #灵宠最小攻击
     petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer)   #灵宠最大攻击
-    petDamPer = PlayerControl.GetPetDamPer(curPlayer)   #灵宠增加伤害
+    petDamPer = GameObj.GetPetDamPer(curPlayer)   #灵宠增加伤害
     atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
     aIgnoreDefRate = curPlayer.GetIgnoreDefRate()  # 无视防御比率
     aLuckyHit = curPlayer.GetLuckyHitVal()  # 会心一击
@@ -455,7 +462,10 @@
     
     # 击杀特定NPC成就
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID])
-    
+    # 日常活动
+    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx):
+        if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
     # 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽
     #for _ in xrange(killCnt):
     #    EventShell.Event_OnKillByID(curPlayer, npcID)
@@ -493,7 +503,7 @@
         ## 装备一件件给
         if ItemCommon.GetIsEquip(curItemData):
             for _ in xrange(dropCount):
-                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isDropBind)
+                curItem = ItemControler.GetOutPutItemObj(itemID, 1, False)
                 if not curItem:
                     continue
                 if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]):
@@ -502,7 +512,7 @@
                 #记录紫橙装数量用于通知
                 NoteEquip(curPlayer, curItemData.GetItemColor())
         else:
-            curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isDropBind)
+            curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, False)
             if not curItem:
                 continue
             
@@ -536,6 +546,7 @@
     #GameWorld.DebugLog("equipScores----%s"%equipScores)
     
     eatIndexList = []
+    eatItemIDList = []
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
     for i in range(0, itemPack.GetCount()):
         curItem = itemPack.GetAt(i)
@@ -558,9 +569,9 @@
                 continue
         
         eatIndexList.append(i)
-    
+        eatItemIDList.append(curItem.GetItemTypeID())
     #GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList))
-    eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList)
+    eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList)
     NoteEatEquip(curPlayer, eatCount, giveCnt)
     CheckPackFull(curPlayer)
     
@@ -659,7 +670,8 @@
     if curPlayer.GetIP() == "127.0.0.1":
         LoginFixTJG(curPlayer, True)
         return
-    
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0)
+                                       
     # 脱机挂没有运作情况下 弥补收益
     LoginFixTJG(curPlayer)
     
@@ -781,12 +793,16 @@
  
 
 # 过天清理
-def TJGOnDay(curPlayer):
-    times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
-    if times == 0:
-        return
-        
-    ResetTJGDeadInfo(curPlayer)
+def TJGOnDay(curPlayer, onEventType):
+    if onEventType == ShareDefine.Def_OnEventType:
+        times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
+        if times == 0:
+            return
+            
+        ResetTJGDeadInfo(curPlayer)
+    elif onEventType == ShareDefine.Def_OnEventTypeEx:
+        if GetIsTJG(curPlayer):
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1)
     return
 
 def ResetTJGDeadInfo(curPlayer):
@@ -914,7 +930,7 @@
         # 此时由服务端重新找一次挂机NPC
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
     
-    GameWorld.DebugLog("弥补脱机----npcid  %s-%s-%s"%(
+    GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid  %s-%s-%s"%(curPlayer.GetID(),
                     curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
                     curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
     

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