From d3dd7b36e8b7bc96d0c6134cfa4773a020621bcd Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 20 九月 2018 14:04:41 +0800
Subject: [PATCH] fix:语音app修改
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 37 +++++++++++++++++++++++++++----------
1 files changed, 27 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 3f9c581..5620200 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -125,6 +125,7 @@
# 助战状态换装需要刷属性
if GetDogzIsHelpFight(curPlayer, dogzID):
RefreshDogzAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
return
@@ -201,6 +202,7 @@
if GetDogzIsHelpFight(curPlayer, dogzID):
SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
RefreshDogzAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
return
@@ -262,6 +264,7 @@
GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
SetDogzIsHelpFight(curPlayer, dogzID, isFight)
RefreshDogzAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
return
@@ -311,6 +314,7 @@
# BYTE EquipIndex; //神兽装备背包中索引
# BYTE IndexCount; //材料所在神兽物品背包索引的数量
# BYTE IndexList[IndexCount]; //材料所在神兽物品背包索引列表
+# BYTE IndexUseCountList[IndexCount]; //材料所在神兽物品背包索引对应使用个数列表
# BYTE IsDouble; //是否双倍强化
#};
def OnDogzEquipPlus(index, clientData, tick):
@@ -318,8 +322,14 @@
playerID = curPlayer.GetPlayerID()
equipIndex = clientData.EquipIndex
indexList = clientData.IndexList
+ indexUseCountList = clientData.IndexUseCountList
isDouble = clientData.IsDouble
- GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,isDouble=%s" % (equipIndex, indexList, isDouble), playerID)
+ GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,indexUseCountList=%s,isDouble=%s"
+ % (equipIndex, indexList, indexUseCountList, isDouble), playerID)
+
+ if len(indexList) != len(indexUseCountList):
+ GameWorld.DebugLog(" 指定消耗的个数数据长度错误!")
+ return
dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
curEquip = dogzEquipPack.GetAt(equipIndex)
@@ -367,24 +377,25 @@
GameWorld.ErrLog("神兽背包物品无经验效果,无法强化!i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), playerID)
return
+ delCount = max(1, min(curItem.GetCount(), indexUseCountList[i]))
baseExp = effect.GetEffectValue(0)
doubleCostGold = effect.GetEffectValue(1)
- addExp = baseExp
+ addExp = baseExp * delCount
plusInfoCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetDogzEquipPlus)
if not plusInfoCount:
if isDouble and doubleCostGold:
- addExp = (baseExp * 2)
- costGoldTotal += doubleCostGold
- GameWorld.DebugLog(" 强化: addExp=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s"
- % (addExp, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
+ addExp = (baseExp * 2 * delCount)
+ costGoldTotal += doubleCostGold * delCount
+ GameWorld.DebugLog(" 强化: addExp=%s,delCount=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s"
+ % (addExp, delCount, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
else:
#plusLV = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
plusExpTotal = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
addExp += plusExpTotal
- GameWorld.DebugLog(" 强化: addExp=%s,baseExp=%s,plusExpTotal=%s" % (addExp, baseExp, plusExpTotal), playerID)
+ GameWorld.DebugLog(" 强化: addExp=%s,delCount=%s,baseExp=%s,plusExpTotal=%s" % (addExp, delCount, baseExp, plusExpTotal), playerID)
addExpTotal += addExp
- delItemList.append(curItem)
+ delItemList.append([curItem, delCount])
if not delItemList:
GameWorld.DebugLog(" 没有材料可强化!", playerID)
@@ -398,8 +409,8 @@
ChConfig.Def_Cost_DogzEquipPlus, infoDict):
return
- for delItem in delItemList:
- ItemCommon.DelItem(curPlayer, delItem, curItem.GetCount(), False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
+ for delItem, delCount in delItemList:
+ ItemCommon.DelItem(curPlayer, delItem, delCount, False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
updPlusLV = curPlusLV
doCount, maxDoCount = 0, maxPlusLV * 2
@@ -432,6 +443,7 @@
if isRefreshAtrr:
RefreshDogzAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
return
@@ -460,6 +472,7 @@
def RefreshDogzAttr(curPlayer):
## 刷新神兽属性
+ fightPowerEx = 0
allAttrList = [{} for _ in range(4)]
dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
@@ -520,8 +533,12 @@
ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
#GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrList))
+ # 附加战力
+ fightPowerEx += ipyData.GetFightPowerEx()
+
# 保存计算值
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
return
def Sync_DogzInfo(curPlayer):
--
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